#include "wx/setup.h"
#if wxUSE_WX_RESOURCES
+
+#include "wx/bitmap.h"
#include <stdio.h>
// A few further types not in wx_types.h
virtual bool DeleteResource(const wxString& name);
virtual bool ParseResourceFile(const wxString& filename);
+ virtual bool ParseResourceFile( wxInputStream *is ) ;
virtual bool ParseResourceData(const wxString& data);
virtual bool SaveResource(const wxString& filename);