]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/dynarray.h
removed redundant code
[wxWidgets.git] / include / wx / dynarray.h
index 34aaff0a2bf25abc6bcae7c286c52d3a9f6a8990..1a7bf28d2f5a0b00ca51595c21f978e81d869aeb 100644 (file)
 #endif
 
 #include "wx/defs.h"
 #endif
 
 #include "wx/defs.h"
-#include "wx/debug.h"
 
 
-/** @name Dynamic arrays and object arrays (array which own their elements)
-    @memo Arrays which grow on demand and do range checking (only in debug)
-  */
-//@{
+/*
+  This header defines the dynamic arrays and object arrays (i.e. arrays which
+  own their elements). Dynamic means that the arrays grow automatically as
+  needed.
+
+  These macros are ugly (especially if you look in the sources ;-), but they
+  allow us to define "template" classes without actually using templates and so
+  this works with all compilers (and may be also much faster to compile even
+  with a compiler which does support templates). The arrays defined with these
+  macros are type-safe.
+
+  Range checking is performed in debug build for both arrays and objarrays but
+  not in release build - so using an invalid index will just lead to a crash
+  then.
+
+  Note about memory usage: arrays never shrink automatically (although you may
+  use Shrink() function explicitly), they only grow, so loading 10 millions in
+  an array only to delete them 2 lines below might be a bad idea if the array
+  object is not going to be destroyed soon. However, as it does free memory
+  when destroyed, it is ok if the array is a local variable.
+ */
 
 // ----------------------------------------------------------------------------
 // constants
 // ----------------------------------------------------------------------------
 
 
 // ----------------------------------------------------------------------------
 // constants
 // ----------------------------------------------------------------------------
 
-/**
- the initial size by which an array grows when an element is added
- default value avoids allocate one or two bytes when the array is created
which is rather inefficient
+/*
+   The initial size by which an array grows when an element is added default
+   value avoids allocate one or two bytes when the array is created which is
  rather inefficient
 */
 */
-#define   WX_ARRAY_DEFAULT_INITIAL_SIZE    (16)
+#define WX_ARRAY_DEFAULT_INITIAL_SIZE    (16)
 
 // ----------------------------------------------------------------------------
 // types
 // ----------------------------------------------------------------------------
 
 
 // ----------------------------------------------------------------------------
 // types
 // ----------------------------------------------------------------------------
 
-/**
- callback compare function for quick sort
- must return negative value, 0 or positive value if pItem1 <, = or > pItem2
+/*
+    Callback compare function for quick sort.
+    
+    It must return negative value, 0 or positive value if the first item is
+    less than, equal to or greater than the second one.
  */
  */
-
-#if defined(__VISUALC__)
-  #define   CMPFUNC_CONV    _cdecl
-#elif defined(__VISAGECPP__)
-  #define   CMPFUNC_CONV    _Optlink
-#else   // !Visual C++
-  #define   CMPFUNC_CONV
-#endif  // compiler
-typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
-
-// ----------------------------------------------------------------------------
-/**
- base class managing data having size of type 'long' (not used directly)
-
- NB: for efficiency this often used class has no virtual functions (hence no
-     VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
-     create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
-     so it's not too important if it's not called (this happens when you cast
-     "SomeArray *" as "BaseArray *" and then delete it)
-
-  @memo Base class for template array classes
-*/
-// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxBaseArray
+extern "C"
 {
 {
-public:
-  /** @name ctors and dtor */
-  //@{
-    /// default ctor
-  wxBaseArray();
-    /// copy ctor
-  wxBaseArray(const wxBaseArray& array);
-    /// assignment operator
-  wxBaseArray& operator=(const wxBaseArray& src);
-    /// not virtual, see above
-    /// EXCEPT for Gnu compiler to reduce warnings...
-#ifdef __GNUG__
- virtual
-#endif
-  ~wxBaseArray();
-  //@}
-
-  /** @name memory management */
-  //@{
-    /// empties the array, but doesn't release memory
-  void Empty() { m_nCount = 0; }
-    /// empties the array and releases memory
-  void Clear();
-    /// preallocates memory for given number of items
-  void Alloc(size_t uiSize);
-    /// minimizes the memory used by the array (frees unused memory)
-  void Shrink();
-  //@}
-
-  /** @name simple accessors */
-  //@{
-    /// number of elements in the array
-  size_t  Count() const   { return m_nCount;      }
-  size_t  GetCount() const   { return m_nCount;      }
-    /// is it empty?
-  bool  IsEmpty() const { return m_nCount == 0; }
-  //@}
-
-protected:
-  // these methods are protected because if they were public one could
-  // mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
-  // type safe methods
-
-  /** @name items access */
-  //@{
-    /// get item at position uiIndex (range checking is done in debug version)
-  long& Item(size_t uiIndex) const
-    { wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
-    /// same as Item()
-  long& operator[](size_t uiIndex) const { return Item(uiIndex); }
-  //@}
-
-  /** @name item management */
-  //@{
-    /**
-      Search the element in the array, starting from the either side
-      @param bFromEnd if TRUE, start from the end
-      @return index of the first item matched or wxNOT_FOUND
-      @see wxNOT_FOUND
-     */
-  int Index(long lItem, bool bFromEnd = FALSE) const;
-    /// search for an item using binary search in a sorted array
-  int Index(long lItem, CMPFUNC fnCompare) const;
-    /// add new element at the end
-  void Add(long lItem);
-    /// add item assuming the array is sorted with fnCompare function
-  void Add(long lItem, CMPFUNC fnCompare);
-    /// add new element at given position (it becomes Item[uiIndex])
-  void Insert(long lItem, size_t uiIndex);
-    /// remove first item matching this value
-  void Remove(long lItem);
-    /// remove item by index
-  void Remove(size_t uiIndex);
-  //@}
-
-  /// sort array elements using given compare function
-  void Sort(CMPFUNC fnCompare);
-
-private:
-  void    Grow();     // makes array bigger if needed
-
-  size_t  m_nSize,    // current size of the array
-          m_nCount;   // current number of elements
-
-  long   *m_pItems;   // pointer to data
-};
-
-// ============================================================================
-// template classes
-// ============================================================================
+typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
+}
 
 // ----------------------------------------------------------------------------
 
 // ----------------------------------------------------------------------------
-// This macro generates a new array class. It is intended for storage of simple
-// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
+// Base class managing data having size of type 'long' (not used directly)
 //
 //
-// NB: it has only inline functions => takes no space at all
-// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
-//    { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
-// so using a temporary variable instead.
-// ----------------------------------------------------------------------------
-#define  _WX_DEFINE_ARRAY(T, name)                                  \
-typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2);       \
-class WXDLLEXPORT name : public wxBaseArray                         \
+// NB: for efficiency this often used class has no virtual functions (hence no
+//     virtual table), even dtor is *not* virtual. If used as expected it
+//     won't create any problems because ARRAYs from DEFINE_ARRAY have no dtor
+//     at all, so it's not too important if it's not called (this happens when
+//     you cast "SomeArray *" as "BaseArray *" and then delete it)
+// ----------------------------------------------------------------------------
+
+#define  _WX_DECLARE_BASEARRAY(T, name, classexp)                   \
+classexp name                                                       \
 {                                                                   \
 public:                                                             \
 {                                                                   \
 public:                                                             \
-  name()                                                            \
-  {                                                                 \
-    size_t type = sizeof(T);                                        \
-    size_t sizelong = sizeof(long);                                 \
-    if ( type <= sizelong )                                         \
-      { wxFAIL_MSG( _T("illegal use of DEFINE_ARRAY") ); }          \
-  }                                                                 \
+  name();                                                           \
+  name(const name& array);                                          \
+  name& operator=(const name& src);                                 \
+  ~name();                                                          \
+                                                                    \
+  void Empty() { m_nCount = 0; }                                    \
+  void Clear();                                                     \
+  void Alloc(size_t uiSize);                                        \
+  void Shrink();                                                    \
                                                                     \
                                                                     \
-  name& operator=(const name& src)                                  \
-    { wxBaseArray* temp = (wxBaseArray*) this;                      \
-      (*temp) = ((const wxBaseArray&)src);                          \
-      return *this; }                                               \
+  size_t  GetCount() const { return m_nCount; }                     \
+  bool  IsEmpty() const { return m_nCount == 0; }                   \
+  size_t  Count() const { return m_nCount; }                        \
                                                                     \
                                                                     \
-  T& operator[](size_t uiIndex) const                               \
-    { return (T&)(wxBaseArray::Item(uiIndex)); }                    \
+  typedef T base_type;                                              \
+protected:                                                          \
   T& Item(size_t uiIndex) const                                     \
   T& Item(size_t uiIndex) const                                     \
-    { return (T&)(wxBaseArray::Item(uiIndex)); }                    \
-  T& Last() const                                                   \
-    { return (T&)(wxBaseArray::Item(Count() - 1)); }                \
+    { wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }   \
+  T& operator[](size_t uiIndex) const { return Item(uiIndex); }     \
                                                                     \
                                                                     \
-  int Index(T Item, bool bFromEnd = FALSE) const                    \
-    { return wxBaseArray::Index((long)Item, bFromEnd); }            \
+  int Index(T lItem, bool bFromEnd = FALSE) const;                  \
+  int Index(T lItem, CMPFUNC fnCompare) const;                      \
+  size_t IndexForInsert(T lItem, CMPFUNC fnCompare) const;          \
+  void Add(T lItem);                                                \
+  void Add(T lItem, CMPFUNC fnCompare);                             \
+  void Insert(T lItem, size_t uiIndex);                             \
+  void Remove(T lItem);                                             \
+  void RemoveAt(size_t uiIndex);                                    \
                                                                     \
                                                                     \
-  void Add(T Item)                                                  \
-    { wxBaseArray::Add((long)Item); }                               \
-  void Insert(T Item, size_t uiIndex)                               \
-    { wxBaseArray::Insert((long)Item, uiIndex) ; }                  \
+  void Sort(CMPFUNC fnCompare);                                     \
+                                                                    \
+private:                                                            \
                                                                     \
                                                                     \
-  void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); }     \
-  void Remove(T Item)                                               \
-    { int iIndex = Index(Item);                                     \
-      wxCHECK2_MSG( iIndex != wxNOT_FOUND, return,                  \
-        _T("removing inexisting element in wxArray::Remove") );     \
-      wxBaseArray::Remove((size_t)iIndex); }                        \
+  void    Grow();                                                   \
                                                                     \
                                                                     \
-  void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); }  \
+  size_t  m_nSize,                                                  \
+          m_nCount;                                                 \
+                                                                    \
+  T      *m_pItems;                                                 \
+};
+
+// ============================================================================
+// The private helper macros containing the core of the array classes
+// ============================================================================
+
+// Implementation notes:
+//
+// JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
+//          { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
+//       so using a temporary variable instead.
+//
+// The classes need a (even trivial) ~name() to link under Mac X
+//
+// _WX_ERROR_REMOVE is needed to resolve the name conflict between the wxT()
+// macro and T typedef: we can't use wxT() inside WX_DEFINE_ARRAY!
+
+#define _WX_ERROR_REMOVE wxT("removing inexisting element in wxArray::Remove")
+
+// ----------------------------------------------------------------------------
+// _WX_DEFINE_TYPEARRAY: array for simple types
+// ----------------------------------------------------------------------------
+
+#define  _WX_DEFINE_TYPEARRAY(T, name, base, classexp)                \
+wxCOMPILE_TIME_ASSERT2(sizeof(T) <= sizeof(base::base_type),          \
+                       TypeTooBigToBeStoredIn##base,                  \
+                       name);                                         \
+typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2);         \
+classexp name : public base                                           \
+{                                                                     \
+public:                                                               \
+  name() { }                                                          \
+  ~name() { }                                                         \
+                                                                      \
+  name& operator=(const name& src)                                    \
+    { base* temp = (base*) this;                                      \
+      (*temp) = ((const base&)src);                                   \
+      return *this; }                                                 \
+                                                                      \
+  T& operator[](size_t uiIndex) const                                 \
+    { return (T&)(base::Item(uiIndex)); }                             \
+  T& Item(size_t uiIndex) const                                       \
+    { return (T&)(base::Item(uiIndex)); }                             \
+  T& Last() const                                                     \
+    { return (T&)(base::Item(Count() - 1)); }                         \
+                                                                      \
+  int Index(T Item, bool bFromEnd = FALSE) const                      \
+    { return base::Index(Item, bFromEnd); }                           \
+                                                                      \
+  void Add(T Item)                                                    \
+    { base::Add(Item); }                                              \
+  void Insert(T Item, size_t uiIndex)                                 \
+    { base::Insert(Item, uiIndex) ; }                                 \
+                                                                      \
+  void RemoveAt(size_t uiIndex) { base::RemoveAt(uiIndex); }          \
+  void Remove(T Item)                                                 \
+    { int iIndex = Index(Item);                                       \
+      wxCHECK2_MSG( iIndex != wxNOT_FOUND, return,                    \
+         _WX_ERROR_REMOVE);                                           \
+      base::RemoveAt((size_t)iIndex); }                               \
+                                                                      \
+  void Sort(CMPFUNC##T fCmp) { base::Sort((CMPFUNC)fCmp); }           \
+}
+
+// ----------------------------------------------------------------------------
+// _WX_DEFINE_SORTED_TYPEARRAY: sorted array for simple data types
+//    cannot handle types with size greater than pointer because of sorting
+// ----------------------------------------------------------------------------
+
+#define _WX_DEFINE_SORTED_TYPEARRAY(T, name, base, defcomp, classexp) \
+wxCOMPILE_TIME_ASSERT2(sizeof(T) <= sizeof(void *),                   \
+                       TypeTooBigToBeStoredInSorted##base,            \
+                       name);                                         \
+typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2);          \
+classexp name : public base                                           \
+{                                                                     \
+public:                                                               \
+  name(SCMPFUNC##T fn defcomp) { m_fnCompare = fn; }                  \
+                                                                      \
+  name& operator=(const name& src)                                    \
+    { base* temp = (base*) this;                                      \
+      (*temp) = ((const base&)src);                                   \
+      m_fnCompare = src.m_fnCompare;                                  \
+      return *this; }                                                 \
+                                                                      \
+  T& operator[](size_t uiIndex) const                                 \
+    { return (T&)(base::Item(uiIndex)); }                             \
+  T& Item(size_t uiIndex) const                                       \
+    { return (T&)(base::Item(uiIndex)); }                             \
+  T& Last() const                                                     \
+    { return (T&)(base::Item(Count() - 1)); }                         \
+                                                                      \
+  int Index(T Item) const                                             \
+    { return base::Index(Item, (CMPFUNC)m_fnCompare); }               \
+                                                                      \
+  size_t IndexForInsert(T Item) const                                 \
+    { return base::IndexForInsert(Item, (CMPFUNC)m_fnCompare); }      \
+                                                                      \
+  void AddAt(T item, size_t index)                                    \
+    { base::Insert(item, index); }                                    \
+                                                                      \
+  void Add(T Item)                                                    \
+    { base::Add(Item, (CMPFUNC)m_fnCompare); }                        \
+                                                                      \
+  void RemoveAt(size_t uiIndex) { base::RemoveAt(uiIndex); }          \
+  void Remove(T Item)                                                 \
+    { int iIndex = Index(Item);                                       \
+      wxCHECK2_MSG( iIndex != wxNOT_FOUND, return,                    \
+        _WX_ERROR_REMOVE );                                           \
+      base::RemoveAt((size_t)iIndex); }                               \
+                                                                      \
+private:                                                              \
+  SCMPFUNC##T m_fnCompare;                                            \
+}
+
+// ----------------------------------------------------------------------------
+// _WX_DECLARE_OBJARRAY: an array for pointers to type T with owning semantics
+// ----------------------------------------------------------------------------
+
+#define _WX_DECLARE_OBJARRAY(T, name, base, classexp)                    \
+typedef int (CMPFUNC_CONV *CMPFUNC##T)(T **pItem1, T **pItem2);          \
+classexp name : public base                                              \
+{                                                                        \
+typedef int (CMPFUNC_CONV *CMPFUNC##base)(void **pItem1, void **pItem2); \
+public:                                                                  \
+  name() { }                                                             \
+  name(const name& src);                                                 \
+  name& operator=(const name& src);                                      \
+                                                                         \
+  ~name();                                                               \
+                                                                         \
+  T& operator[](size_t uiIndex) const                                    \
+    { return *(T*)base::Item(uiIndex); }                                 \
+  T& Item(size_t uiIndex) const                                          \
+    { return *(T*)base::Item(uiIndex); }                                 \
+  T& Last() const                                                        \
+    { return *(T*)(base::Item(Count() - 1)); }                           \
+                                                                         \
+  int Index(const T& Item, bool bFromEnd = FALSE) const;                 \
+                                                                         \
+  void Add(const T& Item);                                               \
+  void Add(const T* pItem)                                               \
+    { base::Add((T*)pItem); }                                            \
+                                                                         \
+  void Insert(const T& Item,  size_t uiIndex);                           \
+  void Insert(const T* pItem, size_t uiIndex)                            \
+    { base::Insert((T*)pItem, uiIndex); }                                \
+                                                                         \
+  void Empty() { DoEmpty(); base::Empty(); }                             \
+  void Clear() { DoEmpty(); base::Clear(); }                             \
+                                                                         \
+  T* Detach(size_t uiIndex)                                              \
+    { T* p = (T*)base::Item(uiIndex);                                    \
+      base::RemoveAt(uiIndex); return p; }                               \
+  void RemoveAt(size_t uiIndex);                                         \
+                                                                         \
+  void Sort(CMPFUNC##T fCmp) { base::Sort((CMPFUNC##base)fCmp); }        \
+                                                                         \
+private:                                                                 \
+  void DoEmpty();                                                        \
+  void DoCopy(const name& src);                                          \
 }
 
 }
 
+// ============================================================================
+// The public macros for declaration and definition of the dynamic arrays
+// ============================================================================
+
+// Please note that for each macro WX_FOO_ARRAY we also have
+// WX_FOO_EXPORTED_ARRAY and WX_FOO_USER_EXPORTED_ARRAY which are exactly the
+// same except that they use an additional __declspec(dllexport) or equivalent
+// under Windows if needed.
+//
+// The first (just EXPORTED) macros do it if wxWindows was compiled as a DLL
+// and so must be used used inside the library. The second kind (USER_EXPORTED)
+// allow the user code to do it when it wants. This is needed if you have a dll
+// that wants to export a wxArray daubed with your own import/export goo.
+//
+// Finally, you can define the macro below as something special to modify the
+// arrays defined by a simple WX_FOO_ARRAY as well. By default is is empty.
+#define wxARRAY_DEFAULT_EXPORT
+
+// ----------------------------------------------------------------------------
+// WX_DECLARE_BASEARRAY(T, name) declare an array class named "name" containing
+// the elements of type T
+// ----------------------------------------------------------------------------
+
+#define WX_DECLARE_BASEARRAY(T, name)                             \
+    WX_DECLARE_USER_EXPORTED_BASEARRAY(T, name, wxARRAY_DEFAULT_EXPORT)
+
+#define WX_DECLARE_EXPORTED_BASEARRAY(T, name)                    \
+    WX_DECLARE_USER_EXPORTED_BASEARRAY(T, name, WXDLLEXPORT)
+
+#define WX_DECLARE_USER_EXPORTED_BASEARRAY(T, name, expmode)      \
+    typedef T _wxArray##name;                                     \
+    _WX_DECLARE_BASEARRAY(_wxArray##name, name, class expmode)
+
+// ----------------------------------------------------------------------------
+// WX_DEFINE_TYPEARRAY(T, name, base) define an array class named "name" deriving
+// from class "base" containing the elements of type T
+//
+// Note that the class defined has only inline function and doesn't take any
+// space at all so there is no size penalty for defining multiple array classes
+// ----------------------------------------------------------------------------
+
+#define WX_DEFINE_TYPEARRAY(T, name, base)                        \
+    WX_DEFINE_USER_EXPORTED_TYPEARRAY(T, name, base, wxARRAY_DEFAULT_EXPORT)
+
+#define WX_DEFINE_EXPORTED_TYPEARRAY(T, name, base)               \
+    WX_DEFINE_USER_EXPORTED_TYPEARRAY(T, name, base, WXDLLEXPORT)
+
+#define WX_DEFINE_USER_EXPORTED_TYPEARRAY(T, name, base, expmode) \
+    typedef T _wxArray##name;                                     \
+    _WX_DEFINE_TYPEARRAY(_wxArray##name, name, base, class expmode)
+
 // ----------------------------------------------------------------------------
 // ----------------------------------------------------------------------------
-// This is the same as the previous macro, but it defines a sorted array.
+// WX_DEFINE_SORTED_TYPEARRAY: this is the same as the previous macro, but it
+// defines a sorted array.
+//
 // Differences:
 //  1) it must be given a COMPARE function in ctor which takes 2 items of type
 //     T* and should return -1, 0 or +1 if the first one is less/greater
 // Differences:
 //  1) it must be given a COMPARE function in ctor which takes 2 items of type
 //     T* and should return -1, 0 or +1 if the first one is less/greater
@@ -222,214 +346,263 @@ public:                                                             \
 //  3) it has no Sort() method because it's always sorted
 //  4) Index() method is much faster (the sorted arrays use binary search
 //     instead of linear one), but Add() is slower.
 //  3) it has no Sort() method because it's always sorted
 //  4) Index() method is much faster (the sorted arrays use binary search
 //     instead of linear one), but Add() is slower.
+//  5) there is no Insert() method because you can't insert an item into the
+//     given position in a sorted array but there is IndexForInsert()/AddAt()
+//     pair which may be used to optimize a common operation of "insert only if
+//     not found"
+//
+// Note that you have to specify the comparison function when creating the
+// objects of this array type. If, as in 99% of cases, the comparison function
+// is the same for all objects of a class, WX_DEFINE_SORTED_TYPEARRAY_CMP below
+// is more convenient.
 //
 // Summary: use this class when the speed of Index() function is important, use
 // the normal arrays otherwise.
 //
 // Summary: use this class when the speed of Index() function is important, use
 // the normal arrays otherwise.
+// ----------------------------------------------------------------------------
+
+#define wxARRAY_EMPTY_CMP
+
+#define WX_DEFINE_SORTED_TYPEARRAY(T, name, base)                         \
+    WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, base,               \
+                                             wxARRAY_DEFAULT_EXPORT)
+
+#define WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, base)                \
+    WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, base, WXDLLEXPORT)
+
+#define WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, base, expmode)  \
+    typedef T _wxArray##name;                                             \
+    _WX_DEFINE_SORTED_TYPEARRAY(_wxArray##name, name, base,               \
+                                wxARRAY_EMPTY_CMP, class expmode)
+
+// ----------------------------------------------------------------------------
+// WX_DEFINE_SORTED_TYPEARRAY_CMP: exactly the same as above but the comparison
+// function is provided by this macro and the objects of this class have a
+// default constructor which just uses it.
 //
 //
-// NB: it has only inline functions => takes no space at all
-// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
-//    { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
-// so using a temporary variable instead.
-// ----------------------------------------------------------------------------
-#define  _WX_DEFINE_SORTED_ARRAY(T, name)                           \
-typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2);        \
-class WXDLLEXPORT name : public wxBaseArray                         \
-{                                                                   \
-public:                                                             \
-  name(SCMPFUNC##T fn)                                              \
-  { size_t type = sizeof(T);                                        \
-    size_t sizelong = sizeof(long);                                 \
-    if ( type <= sizelong )                                         \
-      { wxFAIL_MSG( _T("illegal use of DEFINE_ARRAY") ); }          \
-    m_fnCompare = fn;                                               \
-  }                                                                 \
-                                                                    \
-  name& operator=(const name& src)                                  \
-    { wxBaseArray* temp = (wxBaseArray*) this;                      \
-      (*temp) = ((const wxBaseArray&)src);                          \
-      m_fnCompare = src.m_fnCompare;                                \
-      return *this; }                                               \
-                                                                    \
-  T& operator[](size_t uiIndex) const                               \
-    { return (T&)(wxBaseArray::Item(uiIndex)); }                    \
-  T& Item(size_t uiIndex) const                                     \
-    { return (T&)(wxBaseArray::Item(uiIndex)); }                    \
-  T& Last() const                                                   \
-    { return (T&)(wxBaseArray::Item(Count() - 1)); }                \
-                                                                    \
-  int Index(T Item) const                                           \
-    { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
-                                                                    \
-  void Add(T Item)                                                  \
-    { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); }         \
-                                                                    \
-  void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); }     \
-  void Remove(T Item)                                               \
-    { int iIndex = Index(Item);                                     \
-      wxCHECK2_MSG( iIndex != wxNOT_FOUND, return,                  \
-        _T("removing inexisting element in wxArray::Remove") );     \
-      wxBaseArray::Remove((size_t)iIndex); }                        \
-                                                                    \
-private:                                                            \
-  SCMPFUNC##T m_fnCompare;                                          \
-}
+// The arguments are: the element type, the comparison function and the array
+// name
+//
+// NB: this is, of course, how WX_DEFINE_SORTED_TYPEARRAY() should have worked
+//     from the very beginning - unfortunately I didn't think about this earlier
+// ----------------------------------------------------------------------------
+
+#define WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, base)               \
+    WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base,     \
+                                                 wxARRAY_DEFAULT_EXPORT)
+
+#define WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base)      \
+    WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base,     \
+                                                 WXDLLEXPORT)
+
+#define WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base, \
+                                                     expmode)                \
+    typedef T _wxArray##name;                                                \
+    _WX_DEFINE_SORTED_TYPEARRAY(_wxArray##name, name, base, = cmpfunc,       \
+                                class expmode)
 
 // ----------------------------------------------------------------------------
 
 // ----------------------------------------------------------------------------
-// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
+// WX_DECLARE_OBJARRAY(T, name): this macro generates a new array class
+// named "name" which owns the objects of type T it contains, i.e. it will
+// delete them when it is destroyed.
+//
+// An element is of type T*, but arguments of type T& are taken (see below!)
+// and T& is returned.
+//
+// Don't use this for simple types such as "int" or "long"!
+//
+// Note on Add/Insert functions:
+//  1) function(T*) gives the object to the array, i.e. it will delete the
+//     object when it's removed or in the array's dtor
+//  2) function(T&) will create a copy of the object and work with it
+//
+// Also:
+//  1) Remove() will delete the object after removing it from the array
+//  2) Detach() just removes the object from the array (returning pointer to it)
+//
+// NB1: Base type T should have an accessible copy ctor if Add(T&) is used
+// NB2: Never ever cast a array to it's base type: as dtor is not virtual
+//      and so you risk having at least the memory leaks and probably worse
+//
+// Some functions of this class are not inline, so it takes some space to
+// define new class from this template even if you don't use it - which is not
+// the case for the simple (non-object) array classes
+//
+// To use an objarray class you must
+//      #include "dynarray.h"
+//      WX_DECLARE_OBJARRAY(element_type, list_class_name)
+//      #include "arrimpl.cpp"
+//      WX_DEFINE_OBJARRAY(list_class_name) // name must be the same as above!
+//
+// This is necessary because at the moment of DEFINE_OBJARRAY class parsing the
+// element_type must be fully defined (i.e. forward declaration is not
+// enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
+// two allows to break cicrcular dependencies with classes which have member
+// variables of objarray type.
 // ----------------------------------------------------------------------------
 // ----------------------------------------------------------------------------
-#define _WX_DECLARE_OBJARRAY(T, name)                               \
-typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2);     \
-class WXDLLEXPORT name : public wxBaseArray                         \
-{                                                                   \
-public:                                                             \
-  name() { }                                                        \
-  name(const name& src);                                            \
-  name& operator=(const name& src);                                 \
-                                                                    \
-  ~name();                                                          \
-                                                                    \
-  T& operator[](size_t uiIndex) const                               \
-    { return *(T*)wxBaseArray::Item(uiIndex); }                     \
-  T& Item(size_t uiIndex) const                                     \
-    { return *(T*)wxBaseArray::Item(uiIndex); }                     \
-  T& Last() const                                                   \
-    { return *(T*)(wxBaseArray::Item(Count() - 1)); }               \
-                                                                    \
-  int Index(const T& Item, bool bFromEnd = FALSE) const;            \
-                                                                    \
-  void Add(const T& Item);                                          \
-  void Add(const T* pItem)                                          \
-    { wxBaseArray::Add((long)pItem); }                              \
-                                                                    \
-  void Insert(const T& Item,  size_t uiIndex);                      \
-  void Insert(const T* pItem, size_t uiIndex)                       \
-    { wxBaseArray::Insert((long)pItem, uiIndex); }                  \
-                                                                    \
-  void Empty();                                                     \
-                                                                    \
-  T*   Detach(size_t uiIndex)                                       \
-    { T* p = (T*)wxBaseArray::Item(uiIndex);                        \
-      wxBaseArray::Remove(uiIndex); return p; }                     \
-  void Remove(size_t uiIndex);                                      \
-                                                                    \
-  void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); }  \
-                                                                    \
-private:                                                            \
-  void DoCopy(const name& src);                                     \
-}
 
 
+#define WX_DECLARE_OBJARRAY(T, name)                        \
+    WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, wxARRAY_DEFAULT_EXPORT)
+
+#define WX_DECLARE_EXPORTED_OBJARRAY(T, name)               \
+    WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, WXDLLEXPORT)
+
+#define WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, expmode) \
+    typedef T _wxObjArray##name;                            \
+    _WX_DECLARE_OBJARRAY(_wxObjArray##name, name, wxArrayPtrVoid, class expmode)
+
+// WX_DEFINE_OBJARRAY is going to be redefined when arrimpl.cpp is included,
+// try to provoke a human-understandable error if it used incorrectly.
+//
+// there is no real need for 3 different macros in the DEFINE case but do it
+// anyhow for consistency
+#define WX_DEFINE_OBJARRAY(name) DidYouIncludeArrimplCpp
+#define WX_DEFINE_EXPORTED_OBJARRAY(name)   WX_DEFINE_OBJARRAY(name)
+#define WX_DEFINE_USER_EXPORTED_OBJARRAY(name)   WX_DEFINE_OBJARRAY(name)
+
+// ----------------------------------------------------------------------------
+// Some commonly used predefined base arrays
 // ----------------------------------------------------------------------------
 // ----------------------------------------------------------------------------
-/** @name Macros for definition of dynamic arrays and objarrays
 
 
-  These macros are ugly (especially if you look in the sources ;-), but they
-  allow us to define 'template' classes without actually using templates.
-  <BR>
-  <BR>
-  Range checking is performed in debug build for both arrays and objarrays.
-  Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
-  they only grow, so loading 10 millions in an array only to delete them 2
-  lines below is <I>not</I> recommended. However, it does free memory when
-  it's destroyed, so if you destroy array also, it's ok.
-  */
-// ----------------------------------------------------------------------------
-
-//@{
-  /**
-   This macro generates a new array class. It is intended for storage of simple
-   types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
-   <BR>
-   NB: it has only inline functions => takes no space at all
-   <BR>
-
-   @memo declare and define array class 'name' containing elements of type 'T'
-  */
-#define WX_DEFINE_ARRAY(T, name)  typedef T _A##name;                        \
-                                  _WX_DEFINE_ARRAY(_A##name, name)
-
-  /**
-   This macro does the same as WX_DEFINE_ARRAY except that the array will be
-   sorted with the specified compare function.
-   */
-#define WX_DEFINE_SORTED_ARRAY(T, name)  typedef T _A##name;                 \
-                                  _WX_DEFINE_SORTED_ARRAY(_A##name, name)
-
-  /**
-   This macro generates a new objarrays class which owns the objects it
-   contains, i.e. it will delete them when it is destroyed. An element is of
-   type T*, but arguments of type T& are taken (see below!) and T& is
-   returned. <BR>
-   Don't use this for simple types such as "int" or "long"!
-   You _may_ use it for "double" but it's awfully inefficient.
-   <BR>
-   <BR>
-   Note on Add/Insert functions:
-   <BR>
-    1) function(T*) gives the object to the array, i.e. it will delete the
-       object when it's removed or in the array's dtor
-   <BR>
-    2) function(T&) will create a copy of the object and work with it
-   <BR>
-   <BR>
-   Also:
-   <BR>
-    1) Remove() will delete the object after removing it from the array
-   <BR>
-    2) Detach() just removes the object from the array (returning pointer to it)
-   <BR>
-   <BR>
-   NB1: Base type T should have an accessible copy ctor  if  Add(T&) is used,
-   <BR>
-   NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
-        it will provoke memory leaks
-   <BR>
-   <BR>
-   some functions of this class are not inline, so it takes some space to
-   define new class from this template.
-
-   @memo declare objarray class 'name' containing elements of type 'T'
-  */
-#define WX_DECLARE_OBJARRAY(T, name)  typedef T _L##name;                 \
-                                      _WX_DECLARE_OBJARRAY(_L##name, name)
-  /**
-    To use an objarray class you must
-    <ll>
-    <li>#include "dynarray.h"
-    <li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
-    <li>#include "arrimpl.cpp"
-    <li>WX_DEFINE_OBJARRAY(list_class_name)   // same as above!
-    </ll>
-    <BR><BR>
-    This is necessary because at the moment of DEFINE_OBJARRAY class
-    element_type must be fully defined (i.e. forward declaration is not
-    enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
-    two allows to break cicrcular dependencies with classes which have member
-    variables of objarray type.
-
-    @memo define (must include arrimpl.cpp!) objarray class 'name'
-   */
-#define WX_DEFINE_OBJARRAY(name)       "don't forget to include arrimpl.cpp!"
-//@}
-
-// ----------------------------------------------------------------------------
-/** @name Some commonly used predefined arrays */
-// # overhead if not used?
-// ----------------------------------------------------------------------------
-
-//@{
-  /** @name ArrayInt */
-WX_DEFINE_ARRAY(int,    wxArrayInt);
-  /** @name ArrayLong */
-WX_DEFINE_ARRAY(long,   wxArrayLong);
-  /** @name ArrayPtrVoid */
-WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
-//@}
-
-//@}
+WX_DECLARE_EXPORTED_BASEARRAY(const void *, wxBaseArrayPtrVoid);
+WX_DECLARE_EXPORTED_BASEARRAY(short,        wxBaseArrayShort);
+WX_DECLARE_EXPORTED_BASEARRAY(int,          wxBaseArrayInt);
+WX_DECLARE_EXPORTED_BASEARRAY(long,         wxBaseArrayLong);
+WX_DECLARE_EXPORTED_BASEARRAY(double,       wxBaseArrayDouble);
+
+// ----------------------------------------------------------------------------
+// Convenience macros to define arrays from base arrays
+// ----------------------------------------------------------------------------
+
+#define WX_DEFINE_ARRAY(T, name)                                       \
+    WX_DEFINE_TYPEARRAY(T, name, wxBaseArrayPtrVoid)
+#define WX_DEFINE_EXPORTED_ARRAY(T, name)                              \
+    WX_DEFINE_EXPORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid)
+#define WX_DEFINE_USER_EXPORTED_ARRAY(T, name, expmode)                \
+    WX_DEFINE_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid, expmode)
+
+#define WX_DEFINE_ARRAY_SHORT(T, name)                                 \
+    WX_DEFINE_TYPEARRAY(T, name, wxBaseArrayShort)
+#define WX_DEFINE_EXPORTED_ARRAY_SHORT(T, name)                        \
+    WX_DEFINE_EXPORTED_TYPEARRAY(T, name, wxBaseArrayShort)
+#define WX_DEFINE_USER_EXPORTED_ARRAY_SHORT(T, name, expmode)          \
+    WX_DEFINE_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayShort, expmode)
+
+#define WX_DEFINE_ARRAY_INT(T, name)                                   \
+    WX_DEFINE_TYPEARRAY(T, name, wxBaseArrayInt)
+#define WX_DEFINE_EXPORTED_ARRAY_INT(T, name)                          \
+    WX_DEFINE_EXPORTED_TYPEARRAY(T, name, wxBaseArrayInt)
+#define WX_DEFINE_USER_EXPORTED_ARRAY_INT(T, name, expmode)            \
+    WX_DEFINE_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayInt, expmode)
+
+#define WX_DEFINE_ARRAY_LONG(T, name)                                  \
+    WX_DEFINE_TYPEARRAY(T, name, wxBaseArrayLong)
+#define WX_DEFINE_EXPORTED_ARRAY_LONG(T, name)                         \
+    WX_DEFINE_EXPORTED_TYPEARRAY(T, name, wxBaseArrayLong)
+#define WX_DEFINE_USER_EXPORTED_ARRAY_LONG(T, name, expmode)           \
+    WX_DEFINE_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayLong, expmode)
+
+#define WX_DEFINE_ARRAY_DOUBLE(T, name)                                \
+    WX_DEFINE_TYPEARRAY(T, name, wxBaseArrayDouble)
+#define WX_DEFINE_EXPORTED_ARRAY_DOUBLE(T, name)                       \
+    WX_DEFINE_EXPORTED_TYPEARRAY(T, name, wxBaseArrayDouble)
+#define WX_DEFINE_USER_EXPORTED_ARRAY_DOUBLE(T, name, expmode)         \
+    WX_DEFINE_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayDouble, expmode)
+
+// ----------------------------------------------------------------------------
+// Convenience macros to define sorted arrays from base arrays
+// ----------------------------------------------------------------------------
+
+#define WX_DEFINE_SORTED_ARRAY(T, name)                                \
+    WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid)
+#define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name)                       \
+    WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid)
+#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name, expmode)         \
+    WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid, expmode)
+
+#define WX_DEFINE_SORTED_ARRAY_SHORT(T, name)                          \
+    WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayShort)
+#define WX_DEFINE_SORTED_EXPORTED_ARRAY_SHORT(T, name)                 \
+    WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayShort)
+#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_SHORT(T, name, expmode)   \
+    WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayShort, expmode)
+
+#define WX_DEFINE_SORTED_ARRAY_INT(T, name)                            \
+    WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayInt)
+#define WX_DEFINE_SORTED_EXPORTED_ARRAY_INT(T, name)                   \
+    WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayInt)
+#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_INT(T, name, expmode)     \
+    WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayInt, expmode)
+
+#define WX_DEFINE_SORTED_ARRAY_LONG(T, name)                           \
+    WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayLong)
+#define WX_DEFINE_SORTED_EXPORTED_ARRAY_LONG(T, name)                  \
+    WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayLong)
+#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_LONG(T, name, expmode)    \
+    WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayLong, expmode)
+
+// ----------------------------------------------------------------------------
+// Convenience macros to define sorted arrays from base arrays
+// ----------------------------------------------------------------------------
+
+#define WX_DEFINE_SORTED_ARRAY_CMP(T, cmpfunc, name)                   \
+    WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayPtrVoid)
+#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP(T, cmpfunc, name)          \
+    WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayPtrVoid)
+#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP(T, cmpfunc,           \
+                                                     name, expmode)    \
+    WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name,     \
+                                                 wxBaseArrayPtrVoid, expmode)
+
+#define WX_DEFINE_SORTED_ARRAY_CMP_SHORT(T, cmpfunc, name)             \
+    WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayShort)
+#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_SHORT(T, cmpfunc, name)    \
+    WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayShort)
+#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_SHORT(T, cmpfunc,     \
+                                                       name, expmode)  \
+    WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name,     \
+                                                 wxBaseArrayShort, expmode)
+
+#define WX_DEFINE_SORTED_ARRAY_CMP_INT(T, cmpfunc, name)               \
+    WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayInt)
+#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_INT(T, cmpfunc, name)      \
+    WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayInt)
+#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_INT(T, cmpfunc,       \
+                                                     name, expmode)    \
+    WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name,     \
+                                                 wxBaseArrayInt, expmode)
+
+#define WX_DEFINE_SORTED_ARRAY_CMP_LONG(T, cmpfunc, name)              \
+    WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayLong)
+#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_LONG(T, cmpfunc, name)     \
+    WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayLong)
+#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_LONG(T, cmpfunc,      \
+                                                      name, expmode)   \
+    WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name,     \
+                                                 wxBaseArrayLong, expmode)
+
+// ----------------------------------------------------------------------------
+// Some commonly used predefined arrays
+// ----------------------------------------------------------------------------
+
+WX_DEFINE_EXPORTED_ARRAY_SHORT (short,  wxArrayShort);
+WX_DEFINE_EXPORTED_ARRAY_INT   (int,    wxArrayInt);
+WX_DEFINE_EXPORTED_ARRAY_LONG  (long,   wxArrayLong);
+WX_DEFINE_EXPORTED_ARRAY       (void *, wxArrayPtrVoid);
 
 // -----------------------------------------------------------------------------
 
 // -----------------------------------------------------------------------------
-// convinience macros
+// convenience macros
 // -----------------------------------------------------------------------------
 
 // -----------------------------------------------------------------------------
 
+// append all element of one array to another one
+#define WX_APPEND_ARRAY(array, other)                                         \
+    {                                                                         \
+        size_t count = (other).Count();                                       \
+        for ( size_t n = 0; n < count; n++ )                                  \
+        {                                                                     \
+            (array).Add((other)[n]);                                          \
+        }                                                                     \
+    }
+
 // delete all array elements
 //
 // NB: the class declaration of the array elements must be visible from the
 // delete all array elements
 //
 // NB: the class declaration of the array elements must be visible from the
@@ -438,13 +611,14 @@ WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
 //     count on it)!
 #define WX_CLEAR_ARRAY(array)                                                 \
     {                                                                         \
 //     count on it)!
 #define WX_CLEAR_ARRAY(array)                                                 \
     {                                                                         \
-        size_t count = array.Count();                                         \
+        size_t count = (array).Count();                                       \
         for ( size_t n = 0; n < count; n++ )                                  \
         {                                                                     \
         for ( size_t n = 0; n < count; n++ )                                  \
         {                                                                     \
-            delete array[n];                                                  \
+            delete (array)[n];                                                \
         }                                                                     \
                                                                               \
         }                                                                     \
                                                                               \
-        array.Empty();                                                        \
+        (array).Empty();                                                      \
     }
     }
+
 #endif // _DYNARRAY_H
 
 #endif // _DYNARRAY_H