#include "wx/setup.h"
#if wxUSE_WX_RESOURCES
+
+#include "wx/bitmap.h"
#include <stdio.h>
// A few further types not in wx_types.h
// Extended styles: for resource usage only
// Use dialog units instead of pixels
-#define wxRESOURCE_DIALOG_UNITS 1
+#define wxRESOURCE_DIALOG_UNITS 0x0001
// Use default system colour and font
-#define wxRESOURCE_USE_DEFAULTS 2
+#define wxRESOURCE_USE_DEFAULTS 0x0002
+// Old-style vertical label
+#define wxRESOURCE_VERTICAL_LABEL 0x0004
+// Old-style horizontal label
+#define wxRESOURCE_HORIZONTAL_LABEL 0x0008
// Macros to help use dialog units
#define wxDLG_POINT(x, y, parent, useDlgUnits) (useDlgUnits ? parent->ConvertDialogToPixel(wxPoint(x, y)) : wxPoint(x, y))
virtual bool DeleteResource(const wxString& name);
virtual bool ParseResourceFile(const wxString& filename);
+ virtual bool ParseResourceFile( wxInputStream *is ) ;
virtual bool ParseResourceData(const wxString& data);
virtual bool SaveResource(const wxString& filename);