#define DO8(buf) DO4(buf); DO4(buf);
/* ========================================================================= */
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
uLong ZEXPORT crc32(uLong crc, const Bytef* buf, uInt len)
#else
uLong ZEXPORT crc32(crc, buf, len)