memory, Z_BUF_ERROR if there was not enough room in the output buffer,
Z_STREAM_ERROR if the level parameter is invalid.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int ZEXPORT compress2 (Bytef* dest, uLongf* destLen, const Bytef* source, uLong sourceLen, int level)
#else
int ZEXPORT compress2 (dest, destLen, source, sourceLen, level)
/* ===========================================================================
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int ZEXPORT compress (Bytef* dest, uLongf* destLen, const Bytef* source, uLong sourceLen)
#else
int ZEXPORT compress (dest, destLen, source, sourceLen)