/* copy as much as possible from the sliding window to the output area */
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int inflate_flush(inflate_blocks_statef* s, z_streamp z, int r)
#else
int inflate_flush(s, z, r)