};
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int ZEXPORT inflateReset(z_streamp z)
#else
int ZEXPORT inflateReset(z)
}
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int ZEXPORT inflateEnd(z_streamp z)
#else
int ZEXPORT inflateEnd(z)
return Z_OK;
}
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int ZEXPORT inflateInit2_(z_streamp z, int w, const char* version, int stream_size)
#else
int ZEXPORT inflateInit2_(z, w, version, stream_size)
return Z_OK;
}
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int ZEXPORT inflateInit_(z_streamp z, const char* version, int stream_size)
#else
int ZEXPORT inflateInit_(z, version, stream_size)
#define NEEDBYTE {if(z->avail_in==0)return r;r=f;}
#define NEXTBYTE (z->avail_in--,z->total_in++,*z->next_in++)
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int ZEXPORT inflate(z_streamp z, int f)
#else
int ZEXPORT inflate(z, f)
#endif
}
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int ZEXPORT inflateSetDictionary(z_streamp z, const Bytef* dictionary, uInt dictLength)
#else
int ZEXPORT inflateSetDictionary(z, dictionary, dictLength)
return Z_OK;
}
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int ZEXPORT inflateSync(z_streamp z)
#else
int ZEXPORT inflateSync(z)
* decompressing, PPP checks that at the end of input packet, inflate is
* waiting for these length bytes.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int ZEXPORT inflateSyncPoint(z_streamp z)
#else
int ZEXPORT inflateSyncPoint(z)