/* uncompr.c -- decompress a memory buffer
- * Copyright (C) 1995-1998 Jean-loup Gailly.
+ * Copyright (C) 1995-2003 Jean-loup Gailly.
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* @(#) $Id$ */
-#include "../zlib/zlib.h"
+#define ZLIB_INTERNAL
+#include "zlib.h"
/* ===========================================================================
Decompresses the source buffer into the destination buffer. sourceLen is
enough memory, Z_BUF_ERROR if there was not enough room in the output
buffer, or Z_DATA_ERROR if the input data was corrupted.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-int ZEXPORT uncompress (Bytef* dest, uLongf* destLen, const Bytef* source, uLong sourceLen)
-#else
int ZEXPORT uncompress (dest, destLen, source, sourceLen)
Bytef *dest;
uLongf *destLen;
const Bytef *source;
uLong sourceLen;
-#endif
{
z_stream stream;
int err;
err = inflate(&stream, Z_FINISH);
if (err != Z_STREAM_END) {
inflateEnd(&stream);
- return err == Z_OK ? Z_BUF_ERROR : err;
+ if (err == Z_NEED_DICT || (err == Z_BUF_ERROR && stream.avail_in == 0))
+ return Z_DATA_ERROR;
+ return err;
}
*destLen = stream.total_out;