enough memory, Z_BUF_ERROR if there was not enough room in the output
buffer, or Z_DATA_ERROR if the input data was corrupted.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int ZEXPORT uncompress (Bytef* dest, uLongf* destLen, const Bytef* source, uLong sourceLen)
#else
int ZEXPORT uncompress (dest, destLen, source, sourceLen)