};
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
inflate_codes_statef* inflate_codes_new(uInt bl, uInt bd, inflate_huft* tl, inflate_huft* td, z_streamp z)
#else
inflate_codes_statef *inflate_codes_new(bl, bd, tl, td, z)
return c;
}
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int inflate_codes(inflate_blocks_statef* s, z_streamp z, int r)
#else
int inflate_codes(s, z, r)
#endif
}
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
void inflate_codes_free(inflate_codes_statef* c, z_streamp z)
#else
void inflate_codes_free(c, z)