*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
void inflate_blocks_reset(inflate_blocks_statef* s, z_streamp z, uLongf* c)
#else
void inflate_blocks_reset(s, z, c)
Tracev((stderr, "inflate: blocks reset\n"));
}
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
inflate_blocks_statef *inflate_blocks_new(z_streamp z, check_func c, uInt w)
#else
inflate_blocks_statef *inflate_blocks_new(z, c, w)
return s;
}
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int inflate_blocks(inflate_blocks_statef* s, z_streamp z, int r)
#else
int inflate_blocks(s, z, r)
}
}
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int inflate_blocks_free(inflate_blocks_statef* s, z_streamp z)
#else
int inflate_blocks_free(s, z)
return Z_OK;
}
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
void inflate_set_dictionary(inflate_blocks_statef* s, const Bytef* d, uInt n)
#else
void inflate_set_dictionary(s, d, n)
* by Z_SYNC_FLUSH or Z_FULL_FLUSH.
* IN assertion: s != Z_NULL
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int inflate_blocks_sync_point(inflate_blocks_statef* s)
#else
int inflate_blocks_sync_point(s)