/* gzio.c -- IO on .gz files
- * Copyright (C) 1995-1998 Jean-loup Gailly.
+ * Copyright (C) 1995-2003 Jean-loup Gailly.
* For conditions of distribution and use, see copyright notice in zlib.h
*
- * Compile this file with -DNO_DEFLATE to avoid the compression code.
+ * Compile this file with -DNO_GZCOMPRESS to avoid the compression code.
*/
/* @(#) $Id$ */
#include "zutil.h"
+#ifdef NO_DEFLATE /* for compatiblity with old definition */
+# define NO_GZCOMPRESS
+#endif
+
+#ifndef NO_DUMMY_DECL
struct internal_state {int dummy;}; /* for buggy compilers */
+#endif
#ifndef Z_BUFSIZE
# ifdef MAXSEG_64K
# define Z_PRINTF_BUFSIZE 4096
#endif
+#ifdef __MVS__
+# pragma map (fdopen , "\174\174FDOPEN")
+ FILE *fdopen(int, const char *);
+#endif
+
+#ifndef STDC
+extern voidp malloc OF((uInt size));
+extern void free OF((voidpf ptr));
+#endif
+
#define ALLOC(size) malloc(size)
#define TRYFREE(p) {if (p) free(p);}
-static int gz_magic[2] = {0x1f, 0x8b}; /* gzip magic header */
+static int const gz_magic[2] = {0x1f, 0x8b}; /* gzip magic header */
/* gzip flag byte */
#define ASCII_FLAG 0x01 /* bit 0 set: file probably ascii text */
char *path; /* path name for debugging only */
int transparent; /* 1 if input file is not a .gz file */
char mode; /* 'w' or 'r' */
- long startpos; /* start of compressed data in file (header skipped) */
+ z_off_t start; /* start of compressed data in file (header skipped) */
+ z_off_t in; /* bytes into deflate or inflate */
+ z_off_t out; /* bytes out of deflate or inflate */
+ int back; /* one character push-back */
+ int last; /* true if push-back is last character */
} gz_stream;
Opens a gzip (.gz) file for reading or writing. The mode parameter
is as in fopen ("rb" or "wb"). The file is given either by file descriptor
or path name (if fd == -1).
- gz_open return NULL if the file could not be opened or if there was
+ gz_open returns NULL if the file could not be opened or if there was
insufficient memory to allocate the (de)compression state; errno
can be checked to distinguish the two cases (if errno is zero, the
zlib error is Z_MEM_ERROR).
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-local gzFile gz_open (const char* path, const char* mode, int fd)
-#else
local gzFile gz_open (path, mode, fd)
const char *path;
const char *mode;
int fd;
-#endif
{
int err;
int level = Z_DEFAULT_COMPRESSION; /* compression level */
s->file = NULL;
s->z_err = Z_OK;
s->z_eof = 0;
+ s->in = 0;
+ s->out = 0;
+ s->back = EOF;
s->crc = crc32(0L, Z_NULL, 0);
s->msg = NULL;
s->transparent = 0;
if (*p == 'r') s->mode = 'r';
if (*p == 'w' || *p == 'a') s->mode = 'w';
if (*p >= '0' && *p <= '9') {
- level = *p - '0';
- } else if (*p == 'f') {
- strategy = Z_FILTERED;
- } else if (*p == 'h') {
- strategy = Z_HUFFMAN_ONLY;
- } else {
- *m++ = *p; /* copy the mode */
- }
+ level = *p - '0';
+ } else if (*p == 'f') {
+ strategy = Z_FILTERED;
+ } else if (*p == 'h') {
+ strategy = Z_HUFFMAN_ONLY;
+ } else if (*p == 'R') {
+ strategy = Z_RLE;
+ } else {
+ *m++ = *p; /* copy the mode */
+ }
} while (*p++ && m != fmode + sizeof(fmode));
if (s->mode == '\0') return destroy(s), (gzFile)Z_NULL;
if (s->mode == 'w') {
-#ifdef NO_DEFLATE
+#ifdef NO_GZCOMPRESS
err = Z_STREAM_ERROR;
#else
err = deflateInit2(&(s->stream), level,
*/
fprintf(s->file, "%c%c%c%c%c%c%c%c%c%c", gz_magic[0], gz_magic[1],
Z_DEFLATED, 0 /*flags*/, 0,0,0,0 /*time*/, 0 /*xflags*/, OS_CODE);
- s->startpos = 10L;
- /* We use 10L instead of ftell(s->file) to because ftell causes an
+ s->start = 10L;
+ /* We use 10L instead of ftell(s->file) to because ftell causes an
* fflush on some systems. This version of the library doesn't use
- * startpos anyway in write mode, so this initialization is not
+ * start anyway in write mode, so this initialization is not
* necessary.
*/
} else {
- check_header(s); /* skip the .gz header */
- s->startpos = (ftell(s->file) - s->stream.avail_in);
+ check_header(s); /* skip the .gz header */
+ s->start = ftell(s->file) - s->stream.avail_in;
}
return (gzFile)s;
/* ===========================================================================
Opens a gzip (.gz) file for reading or writing.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-gzFile ZEXPORT gzopen (const char* path, const char* mode)
-#else
gzFile ZEXPORT gzopen (path, mode)
const char *path;
const char *mode;
-#endif
{
return gz_open (path, mode, -1);
}
Associate a gzFile with the file descriptor fd. fd is not dup'ed here
to mimic the behavio(u)r of fdopen.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-gzFile ZEXPORT gzdopen (int fd, const char* mode)
-#else
gzFile ZEXPORT gzdopen (fd, mode)
int fd;
const char *mode;
-#endif
{
char name[20];
/* ===========================================================================
* Update the compression level and strategy
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-int ZEXPORT gzsetparams (gzFile file, int level, int strategy)
-#else
int ZEXPORT gzsetparams (file, level, strategy)
gzFile file;
int level;
int strategy;
-#endif
{
gz_stream *s = (gz_stream*)file;
/* Make room to allow flushing */
if (s->stream.avail_out == 0) {
- s->stream.next_out = s->outbuf;
- if (fwrite(s->outbuf, 1, Z_BUFSIZE, s->file) != Z_BUFSIZE) {
- s->z_err = Z_ERRNO;
- }
- s->stream.avail_out = Z_BUFSIZE;
+ s->stream.next_out = s->outbuf;
+ if (fwrite(s->outbuf, 1, Z_BUFSIZE, s->file) != Z_BUFSIZE) {
+ s->z_err = Z_ERRNO;
+ }
+ s->stream.avail_out = Z_BUFSIZE;
}
return deflateParams (&(s->stream), level, strategy);
for end of file.
IN assertion: the stream s has been sucessfully opened for reading.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-local int get_byte(gz_stream* s)
-#else
local int get_byte(s)
gz_stream *s;
-#endif
{
if (s->z_eof) return EOF;
if (s->stream.avail_in == 0) {
- errno = 0;
- s->stream.avail_in = fread(s->inbuf, 1, Z_BUFSIZE, s->file);
- if (s->stream.avail_in == 0) {
- s->z_eof = 1;
- if (ferror(s->file)) s->z_err = Z_ERRNO;
- return EOF;
- }
- s->stream.next_in = s->inbuf;
+ errno = 0;
+ s->stream.avail_in = fread(s->inbuf, 1, Z_BUFSIZE, s->file);
+ if (s->stream.avail_in == 0) {
+ s->z_eof = 1;
+ if (ferror(s->file)) s->z_err = Z_ERRNO;
+ return EOF;
+ }
+ s->stream.next_in = s->inbuf;
}
s->stream.avail_in--;
return *(s->stream.next_in)++;
s->stream.avail_in is zero for the first time, but may be non-zero
for concatenated .gz files.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-local void check_header(gz_stream* s)
-#else
local void check_header(s)
gz_stream *s;
-#endif
{
int method; /* method byte */
int flags; /* flags byte */
uInt len;
int c;
- /* Check the gzip magic header */
- for (len = 0; len < 2; len++) {
- c = get_byte(s);
- if (c != gz_magic[len]) {
- if (len != 0) s->stream.avail_in++, s->stream.next_in--;
- if (c != EOF) {
- s->stream.avail_in++, s->stream.next_in--;
- s->transparent = 1;
- }
- s->z_err = s->stream.avail_in != 0 ? Z_OK : Z_STREAM_END;
- return;
- }
+ /* Assure two bytes in the buffer so we can peek ahead -- handle case
+ where first byte of header is at the end of the buffer after the last
+ gzip segment */
+ len = s->stream.avail_in;
+ if (len < 2) {
+ if (len) s->inbuf[0] = s->stream.next_in[0];
+ errno = 0;
+ len = fread(s->inbuf + len, 1, Z_BUFSIZE >> len, s->file);
+ if (len == 0 && ferror(s->file)) s->z_err = Z_ERRNO;
+ s->stream.avail_in += len;
+ s->stream.next_in = s->inbuf;
+ if (s->stream.avail_in < 2) {
+ s->transparent = s->stream.avail_in;
+ return;
+ }
+ }
+
+ /* Peek ahead to check the gzip magic header */
+ if (s->stream.next_in[0] != gz_magic[0] ||
+ s->stream.next_in[1] != gz_magic[1]) {
+ s->transparent = 1;
+ return;
}
+ s->stream.avail_in -= 2;
+ s->stream.next_in += 2;
+
+ /* Check the rest of the gzip header */
method = get_byte(s);
flags = get_byte(s);
if (method != Z_DEFLATED || (flags & RESERVED) != 0) {
- s->z_err = Z_DATA_ERROR;
- return;
+ s->z_err = Z_DATA_ERROR;
+ return;
}
/* Discard time, xflags and OS code: */
for (len = 0; len < 6; len++) (void)get_byte(s);
if ((flags & EXTRA_FIELD) != 0) { /* skip the extra field */
- len = (uInt)get_byte(s);
- len += ((uInt)get_byte(s))<<8;
- /* len is garbage if EOF but the loop below will quit anyway */
- while (len-- != 0 && get_byte(s) != EOF) ;
+ len = (uInt)get_byte(s);
+ len += ((uInt)get_byte(s))<<8;
+ /* len is garbage if EOF but the loop below will quit anyway */
+ while (len-- != 0 && get_byte(s) != EOF) ;
}
if ((flags & ORIG_NAME) != 0) { /* skip the original file name */
- while ((c = get_byte(s)) != 0 && c != EOF) ;
+ while ((c = get_byte(s)) != 0 && c != EOF) ;
}
if ((flags & COMMENT) != 0) { /* skip the .gz file comment */
- while ((c = get_byte(s)) != 0 && c != EOF) ;
+ while ((c = get_byte(s)) != 0 && c != EOF) ;
}
if ((flags & HEAD_CRC) != 0) { /* skip the header crc */
- for (len = 0; len < 2; len++) (void)get_byte(s);
+ for (len = 0; len < 2; len++) (void)get_byte(s);
}
s->z_err = s->z_eof ? Z_DATA_ERROR : Z_OK;
}
* Cleanup then free the given gz_stream. Return a zlib error code.
Try freeing in the reverse order of allocations.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-local int destroy (gz_stream* s)
-#else
local int destroy (s)
gz_stream *s;
-#endif
{
int err = Z_OK;
TRYFREE(s->msg);
if (s->stream.state != NULL) {
- if (s->mode == 'w') {
-#ifdef NO_DEFLATE
- err = Z_STREAM_ERROR;
+ if (s->mode == 'w') {
+#ifdef NO_GZCOMPRESS
+ err = Z_STREAM_ERROR;
#else
- err = deflateEnd(&(s->stream));
+ err = deflateEnd(&(s->stream));
#endif
- } else if (s->mode == 'r') {
- err = inflateEnd(&(s->stream));
- }
+ } else if (s->mode == 'r') {
+ err = inflateEnd(&(s->stream));
+ }
}
if (s->file != NULL && fclose(s->file)) {
#ifdef ESPIPE
- if (errno != ESPIPE) /* fclose is broken for pipes in HP/UX */
+ if (errno != ESPIPE) /* fclose is broken for pipes in HP/UX */
#endif
- err = Z_ERRNO;
+ err = Z_ERRNO;
}
if (s->z_err < 0) err = s->z_err;
Reads the given number of uncompressed bytes from the compressed file.
gzread returns the number of bytes actually read (0 for end of file).
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-int ZEXPORT gzread (gzFile file, voidp buf, unsigned len)
-#else
int ZEXPORT gzread (file, buf, len)
gzFile file;
voidp buf;
unsigned len;
-#endif
{
gz_stream *s = (gz_stream*)file;
Bytef *start = (Bytef*)buf; /* starting point for crc computation */
s->stream.next_out = (Bytef*)buf;
s->stream.avail_out = len;
+ if (s->stream.avail_out && s->back != EOF) {
+ *next_out++ = s->back;
+ s->stream.next_out++;
+ s->stream.avail_out--;
+ s->back = EOF;
+ s->out++;
+ if (s->last) {
+ s->z_err = Z_STREAM_END;
+ return 1;
+ }
+ }
+
while (s->stream.avail_out != 0) {
- if (s->transparent) {
- /* Copy first the lookahead bytes: */
- uInt n = s->stream.avail_in;
- if (n > s->stream.avail_out) n = s->stream.avail_out;
- if (n > 0) {
- zmemcpy(s->stream.next_out, s->stream.next_in, n);
- next_out += n;
- s->stream.next_out = next_out;
- s->stream.next_in += n;
- s->stream.avail_out -= n;
- s->stream.avail_in -= n;
- }
- if (s->stream.avail_out > 0) {
- s->stream.avail_out -= fread(next_out, 1, s->stream.avail_out,
- s->file);
- }
- len -= s->stream.avail_out;
- s->stream.total_in += (uLong)len;
- s->stream.total_out += (uLong)len;
+ if (s->transparent) {
+ /* Copy first the lookahead bytes: */
+ uInt n = s->stream.avail_in;
+ if (n > s->stream.avail_out) n = s->stream.avail_out;
+ if (n > 0) {
+ zmemcpy(s->stream.next_out, s->stream.next_in, n);
+ next_out += n;
+ s->stream.next_out = next_out;
+ s->stream.next_in += n;
+ s->stream.avail_out -= n;
+ s->stream.avail_in -= n;
+ }
+ if (s->stream.avail_out > 0) {
+ s->stream.avail_out -= fread(next_out, 1, s->stream.avail_out,
+ s->file);
+ }
+ len -= s->stream.avail_out;
+ s->in += len;
+ s->out += len;
if (len == 0) s->z_eof = 1;
- return (int)len;
- }
+ return (int)len;
+ }
if (s->stream.avail_in == 0 && !s->z_eof) {
errno = 0;
s->stream.avail_in = fread(s->inbuf, 1, Z_BUFSIZE, s->file);
if (s->stream.avail_in == 0) {
s->z_eof = 1;
- if (ferror(s->file)) {
- s->z_err = Z_ERRNO;
- break;
- }
+ if (ferror(s->file)) {
+ s->z_err = Z_ERRNO;
+ break;
+ }
+ if (feof(s->file)) { /* avoid error for empty file */
+ s->z_err = Z_STREAM_END;
+ break;
+ }
}
s->stream.next_in = s->inbuf;
}
+ s->in += s->stream.avail_in;
+ s->out += s->stream.avail_out;
s->z_err = inflate(&(s->stream), Z_NO_FLUSH);
-
- if (s->z_err == Z_STREAM_END) {
- /* Check CRC and original size */
- s->crc = crc32(s->crc, start, (uInt)(s->stream.next_out - start));
- start = s->stream.next_out;
-
- if (getLong(s) != s->crc || getLong(s) != s->stream.total_out) {
- s->z_err = Z_DATA_ERROR;
- } else {
- /* Check for concatenated .gz files: */
- check_header(s);
- if (s->z_err == Z_OK) {
- uLong total_in = s->stream.total_in;
- uLong total_out = s->stream.total_out;
-
- inflateReset(&(s->stream));
- s->stream.total_in = total_in;
- s->stream.total_out = total_out;
- s->crc = crc32(0L, Z_NULL, 0);
- }
- }
- }
- if (s->z_err != Z_OK || s->z_eof) break;
+ s->in -= s->stream.avail_in;
+ s->out -= s->stream.avail_out;
+
+ if (s->z_err == Z_STREAM_END) {
+ /* Check CRC and original size */
+ s->crc = crc32(s->crc, start, (uInt)(s->stream.next_out - start));
+ start = s->stream.next_out;
+
+ if (getLong(s) != s->crc) {
+ s->z_err = Z_DATA_ERROR;
+ } else {
+ (void)getLong(s);
+ /* The uncompressed length returned by above getlong() may be
+ * different from s->out in case of concatenated .gz files.
+ * Check for such files:
+ */
+ check_header(s);
+ if (s->z_err == Z_OK) {
+ inflateReset(&(s->stream));
+ s->crc = crc32(0L, Z_NULL, 0);
+ }
+ }
+ }
+ if (s->z_err != Z_OK || s->z_eof) break;
}
s->crc = crc32(s->crc, start, (uInt)(s->stream.next_out - start));
Reads one byte from the compressed file. gzgetc returns this byte
or -1 in case of end of file or error.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-int ZEXPORT gzgetc(gzFile file)
-#else
int ZEXPORT gzgetc(file)
gzFile file;
-#endif
{
unsigned char c;
}
+/* ===========================================================================
+ Push one byte back onto the stream.
+*/
+int ZEXPORT gzungetc(c, file)
+ int c;
+ gzFile file;
+{
+ gz_stream *s = (gz_stream*)file;
+
+ if (s == NULL || s->mode != 'r' || c == EOF || s->back != EOF) return EOF;
+ s->back = c;
+ s->out--;
+ s->last = (s->z_err == Z_STREAM_END);
+ if (s->last) s->z_err = Z_OK;
+ s->z_eof = 0;
+ return c;
+}
+
+
/* ===========================================================================
Reads bytes from the compressed file until len-1 characters are
read, or a newline character is read and transferred to buf, or an
The current implementation is not optimized at all.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-char* ZEXPORT gzgets(gzFile file, char* buf, int len)
-#else
char * ZEXPORT gzgets(file, buf, len)
gzFile file;
char *buf;
int len;
-#endif
{
char *b = buf;
if (buf == Z_NULL || len <= 0) return Z_NULL;
}
-#ifndef NO_DEFLATE
+#ifndef NO_GZCOMPRESS
/* ===========================================================================
Writes the given number of uncompressed bytes into the compressed file.
gzwrite returns the number of bytes actually written (0 in case of error).
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-int ZEXPORT gzwrite (gzFile file, const voidp buf, unsigned len)
-#else
int ZEXPORT gzwrite (file, buf, len)
gzFile file;
- const voidp buf;
+ voidpc buf;
unsigned len;
-#endif
{
gz_stream *s = (gz_stream*)file;
}
s->stream.avail_out = Z_BUFSIZE;
}
+ s->in += s->stream.avail_in;
+ s->out += s->stream.avail_out;
s->z_err = deflate(&(s->stream), Z_NO_FLUSH);
+ s->in -= s->stream.avail_in;
+ s->out -= s->stream.avail_out;
if (s->z_err != Z_OK) break;
}
s->crc = crc32(s->crc, (const Bytef *)buf, len);
return (int)(len - s->stream.avail_in);
}
+
/* ===========================================================================
Converts, formats, and writes the args to the compressed file under
control of the format string, as in fprintf. gzprintf returns the number of
va_list va;
int len;
+ buf[sizeof(buf) - 1] = 0;
va_start(va, format);
-#ifdef HAS_vsnprintf
- (void)vsnprintf(buf, sizeof(buf), format, va);
-#else
+#ifdef NO_vsnprintf
+# ifdef HAS_vsprintf_void
(void)vsprintf(buf, format, va);
-#endif
va_end(va);
- len = strlen(buf); /* some *sprintf don't return the nb of bytes written */
- if (len <= 0) return 0;
-
+ for (len = 0; len < sizeof(buf); len++)
+ if (buf[len] == 0) break;
+# else
+ len = vsprintf(buf, format, va);
+ va_end(va);
+# endif
+#else
+# ifdef HAS_vsnprintf_void
+ (void)vsnprintf(buf, sizeof(buf), format, va);
+ va_end(va);
+ len = strlen(buf);
+# else
+ len = vsnprintf(buf, sizeof(buf), format, va);
+ va_end(va);
+# endif
+#endif
+ if (len <= 0 || len >= (int)sizeof(buf) || buf[sizeof(buf) - 1] != 0)
+ return 0;
return gzwrite(file, buf, (unsigned)len);
}
#else /* not ANSI C */
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-int ZEXPORTVA gzprintf (gzFile file const char* format, int a1, int a2, int a3, int a4,
- int a5, int a6, int a7, int a8, int a9, int a10, int a11, int a12
- int a13, int a14, int a15, int a16, int a17, int a18, int a19, int a20)
-#else
int ZEXPORTVA gzprintf (file, format, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10,
- a11, a12, a13, a14, a15, a16, a17, a18, a19, a20)
+ a11, a12, a13, a14, a15, a16, a17, a18, a19, a20)
gzFile file;
const char *format;
int a1, a2, a3, a4, a5, a6, a7, a8, a9, a10,
- a11, a12, a13, a14, a15, a16, a17, a18, a19, a20;
-#endif
+ a11, a12, a13, a14, a15, a16, a17, a18, a19, a20;
{
char buf[Z_PRINTF_BUFSIZE];
int len;
-#ifdef HAS_snprintf
- snprintf(buf, sizeof(buf), format, a1, a2, a3, a4, a5, a6, a7, a8,
- a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20);
-#else
+ buf[sizeof(buf) - 1] = 0;
+#ifdef NO_snprintf
+# ifdef HAS_sprintf_void
sprintf(buf, format, a1, a2, a3, a4, a5, a6, a7, a8,
- a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20);
+ a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20);
+ for (len = 0; len < sizeof(buf); len++)
+ if (buf[len] == 0) break;
+# else
+ len = sprintf(buf, format, a1, a2, a3, a4, a5, a6, a7, a8,
+ a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20);
+# endif
+#else
+# ifdef HAS_snprintf_void
+ snprintf(buf, sizeof(buf), format, a1, a2, a3, a4, a5, a6, a7, a8,
+ a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20);
+ len = strlen(buf);
+# else
+ len = snprintf(buf, sizeof(buf), format, a1, a2, a3, a4, a5, a6, a7, a8,
+ a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20);
+# endif
#endif
- len = strlen(buf); /* old sprintf doesn't return the nb of bytes written */
- if (len <= 0) return 0;
-
+ if (len <= 0 || len >= sizeof(buf) || buf[sizeof(buf) - 1] != 0)
+ return 0;
return gzwrite(file, buf, len);
}
#endif
Writes c, converted to an unsigned char, into the compressed file.
gzputc returns the value that was written, or -1 in case of error.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-int ZEXPORT gzputc(gzFile file, int c)
-#else
int ZEXPORT gzputc(file, c)
gzFile file;
int c;
-#endif
{
unsigned char cc = (unsigned char) c; /* required for big endian systems */
the terminating null character.
gzputs returns the number of characters written, or -1 in case of error.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-int ZEXPORT gzputs(gzFile file, const char* s)
-#else
int ZEXPORT gzputs(file, s)
gzFile file;
const char *s;
-#endif
{
return gzwrite(file, (char*)s, (unsigned)strlen(s));
}
Flushes all pending output into the compressed file. The parameter
flush is as in the deflate() function.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-local int do_flush (gzFile file, int flush)
-#else
local int do_flush (file, flush)
gzFile file;
int flush;
-#endif
{
uInt len;
int done = 0;
s->stream.avail_out = Z_BUFSIZE;
}
if (done) break;
+ s->out += s->stream.avail_out;
s->z_err = deflate(&(s->stream), flush);
+ s->out -= s->stream.avail_out;
- /* Ignore the second of two consecutive flushes: */
- if (len == 0 && s->z_err == Z_BUF_ERROR) s->z_err = Z_OK;
+ /* Ignore the second of two consecutive flushes: */
+ if (len == 0 && s->z_err == Z_BUF_ERROR) s->z_err = Z_OK;
/* deflate has finished flushing only when it hasn't used up
* all the available space in the output buffer:
return s->z_err == Z_STREAM_END ? Z_OK : s->z_err;
}
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-int ZEXPORT gzflush (gzFile file, int flush)
-#else
int ZEXPORT gzflush (file, flush)
gzFile file;
int flush;
-#endif
{
gz_stream *s = (gz_stream*)file;
int err = do_flush (file, flush);
fflush(s->file);
return s->z_err == Z_STREAM_END ? Z_OK : s->z_err;
}
-#endif /* NO_DEFLATE */
+#endif /* NO_GZCOMPRESS */
/* ===========================================================================
Sets the starting position for the next gzread or gzwrite on the given
SEEK_END is not implemented, returns error.
In this version of the library, gzseek can be extremely slow.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-z_off_t ZEXPORT gzseek (gzFile file, z_off_t offset, int whence)
-#else
z_off_t ZEXPORT gzseek (file, offset, whence)
gzFile file;
z_off_t offset;
int whence;
-#endif
{
gz_stream *s = (gz_stream*)file;
if (s == NULL || whence == SEEK_END ||
- s->z_err == Z_ERRNO || s->z_err == Z_DATA_ERROR) {
- return -1L;
+ s->z_err == Z_ERRNO || s->z_err == Z_DATA_ERROR) {
+ return -1L;
}
if (s->mode == 'w') {
-#ifdef NO_DEFLATE
- return -1L;
+#ifdef NO_GZCOMPRESS
+ return -1L;
#else
- if (whence == SEEK_SET) {
- offset -= s->stream.total_out;
- }
- if (offset < 0) return -1L;
-
- /* At this point, offset is the number of zero bytes to write. */
- if (s->inbuf == Z_NULL) {
- s->inbuf = (Byte*)ALLOC(Z_BUFSIZE); /* for seeking */
- zmemzero(s->inbuf, Z_BUFSIZE);
- }
- while (offset > 0) {
- uInt size = Z_BUFSIZE;
- if (offset < Z_BUFSIZE) size = (uInt)offset;
-
- size = gzwrite(file, s->inbuf, size);
- if (size == 0) return -1L;
-
- offset -= size;
- }
- return (z_off_t)s->stream.total_in;
+ if (whence == SEEK_SET) {
+ offset -= s->in;
+ }
+ if (offset < 0) return -1L;
+
+ /* At this point, offset is the number of zero bytes to write. */
+ if (s->inbuf == Z_NULL) {
+ s->inbuf = (Byte*)ALLOC(Z_BUFSIZE); /* for seeking */
+ if (s->inbuf == Z_NULL) return -1L;
+ zmemzero(s->inbuf, Z_BUFSIZE);
+ }
+ while (offset > 0) {
+ uInt size = Z_BUFSIZE;
+ if (offset < Z_BUFSIZE) size = (uInt)offset;
+
+ size = gzwrite(file, s->inbuf, size);
+ if (size == 0) return -1L;
+
+ offset -= size;
+ }
+ return s->in;
#endif
}
/* Rest of function is for reading only */
/* compute absolute position */
if (whence == SEEK_CUR) {
- offset += s->stream.total_out;
+ offset += s->out;
}
if (offset < 0) return -1L;
if (s->transparent) {
- /* map to fseek */
- s->stream.avail_in = 0;
- s->stream.next_in = s->inbuf;
+ /* map to fseek */
+ s->back = EOF;
+ s->stream.avail_in = 0;
+ s->stream.next_in = s->inbuf;
if (fseek(s->file, offset, SEEK_SET) < 0) return -1L;
- s->stream.total_in = s->stream.total_out = (uLong)offset;
- return offset;
+ s->in = s->out = offset;
+ return offset;
}
/* For a negative seek, rewind and use positive seek */
- if ((uLong)offset >= s->stream.total_out) {
- offset -= s->stream.total_out;
+ if (offset >= s->out) {
+ offset -= s->out;
} else if (gzrewind(file) < 0) {
- return -1L;
+ return -1L;
}
/* offset is now the number of bytes to skip. */
if (offset != 0 && s->outbuf == Z_NULL) {
- s->outbuf = (Byte*)ALLOC(Z_BUFSIZE);
+ s->outbuf = (Byte*)ALLOC(Z_BUFSIZE);
+ if (s->outbuf == Z_NULL) return -1L;
+ }
+ if (offset && s->back != EOF) {
+ s->back = EOF;
+ s->out++;
+ offset--;
+ if (s->last) s->z_err = Z_STREAM_END;
}
while (offset > 0) {
- int size = Z_BUFSIZE;
- if (offset < Z_BUFSIZE) size = (int)offset;
+ int size = Z_BUFSIZE;
+ if (offset < Z_BUFSIZE) size = (int)offset;
- size = gzread(file, s->outbuf, (uInt)size);
- if (size <= 0) return -1L;
- offset -= size;
+ size = gzread(file, s->outbuf, (uInt)size);
+ if (size <= 0) return -1L;
+ offset -= size;
}
- return (z_off_t)s->stream.total_out;
+ return s->out;
}
/* ===========================================================================
Rewinds input file.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-int ZEXPORT gzrewind (gzFile file)
-#else
int ZEXPORT gzrewind (file)
gzFile file;
-#endif
{
gz_stream *s = (gz_stream*)file;
s->z_err = Z_OK;
s->z_eof = 0;
+ s->back = EOF;
s->stream.avail_in = 0;
s->stream.next_in = s->inbuf;
-
- if (s->startpos == 0) { /* not a compressed file */
- rewind(s->file);
- return 0;
- }
-
- (void) inflateReset(&s->stream);
- return fseek(s->file, s->startpos, SEEK_SET);
+ s->crc = crc32(0L, Z_NULL, 0);
+ if (!s->transparent) (void)inflateReset(&s->stream);
+ s->in = 0;
+ s->out = 0;
+ return fseek(s->file, s->start, SEEK_SET);
}
/* ===========================================================================
given compressed file. This position represents a number of bytes in the
uncompressed data stream.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-z_off_t ZEXPORT gztell (gzFile file)
-#else
z_off_t ZEXPORT gztell (file)
gzFile file;
-#endif
{
return gzseek(file, 0L, SEEK_CUR);
}
Returns 1 when EOF has previously been detected reading the given
input stream, otherwise zero.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-int ZEXPORT gzeof (gzFile file)
-#else
int ZEXPORT gzeof (file)
gzFile file;
-#endif
{
gz_stream *s = (gz_stream*)file;
- return (s == NULL || s->mode != 'r') ? 0 : s->z_eof;
+ /* With concatenated compressed files that can have embedded
+ * crc trailers, z_eof is no longer the only/best indicator of EOF
+ * on a gz_stream. Handle end-of-stream error explicitly here.
+ */
+ if (s == NULL || s->mode != 'r') return 0;
+ if (s->z_eof) return 1;
+ return s->z_err == Z_STREAM_END;
}
/* ===========================================================================
Outputs a long in LSB order to the given file
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-local void putLong (FILE* file, uLong x)
-#else
local void putLong (file, x)
FILE *file;
uLong x;
-#endif
{
int n;
for (n = 0; n < 4; n++) {
}
/* ===========================================================================
- Reads a long in LSB order from the given gz_stream. Sets
+ Reads a long in LSB order from the given gz_stream. Sets z_err in case
+ of error.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-local uLong getLong (gz_stream* s)
-#else
local uLong getLong (s)
gz_stream *s;
-#endif
{
uLong x = (uLong)get_byte(s);
int c;
Flushes all pending output if necessary, closes the compressed file
and deallocates all the (de)compression state.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-int ZEXPORT gzclose (gzFile file)
-#else
int ZEXPORT gzclose (file)
gzFile file;
-#endif
{
int err;
gz_stream *s = (gz_stream*)file;
if (s == NULL) return Z_STREAM_ERROR;
if (s->mode == 'w') {
-#ifdef NO_DEFLATE
- return Z_STREAM_ERROR;
+#ifdef NO_GZCOMPRESS
+ return Z_STREAM_ERROR;
#else
err = do_flush (file, Z_FINISH);
if (err != Z_OK) return destroy((gz_stream*)file);
putLong (s->file, s->crc);
- putLong (s->file, s->stream.total_in);
+ putLong (s->file, (uLong)(s->in & 0xffffffff));
#endif
}
return destroy((gz_stream*)file);
errnum is set to Z_ERRNO and the application may consult errno
to get the exact error code.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
-const char* ZEXPORT gzerror (gzFile file, int* errnum)
-#else
-const char* ZEXPORT gzerror (file, errnum)
+const char * ZEXPORT gzerror (file, errnum)
gzFile file;
int *errnum;
-#endif
{
char *m;
gz_stream *s = (gz_stream*)file;
*errnum = s->z_err;
if (*errnum == Z_OK) return (const char*)"";
- m = (char*)(*errnum == Z_ERRNO ? zstrerror(errno) : s->stream.msg);
+ m = (char*)(*errnum == Z_ERRNO ? zstrerror(errno) : s->stream.msg);
if (m == NULL || *m == '\0') m = (char*)ERR_MSG(s->z_err);
TRYFREE(s->msg);
s->msg = (char*)ALLOC(strlen(s->path) + strlen(m) + 3);
+ if (s->msg == Z_NULL) return (const char*)ERR_MSG(Z_MEM_ERROR);
strcpy(s->msg, s->path);
strcat(s->msg, ": ");
strcat(s->msg, m);
return (const char*)s->msg;
}
+
+/* ===========================================================================
+ Clear the error and end-of-file flags, and do the same for the real file.
+*/
+void ZEXPORT gzclearerr (file)
+ gzFile file;
+{
+ gz_stream *s = (gz_stream*)file;
+
+ if (s == NULL) return;
+ if (s->z_err != Z_STREAM_END) s->z_err = Z_OK;
+ s->z_eof = 0;
+ clearerr(s->file);
+}