#include "wx/univ/inphand.h"
#include "wx/univ/theme.h"
+// ----------------------------------------------------------------------------
+// wxStdCheckListBoxInputHandler
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxStdCheckListboxInputHandler : public wxStdInputHandler
+{
+public:
+ wxStdCheckListboxInputHandler(wxInputHandler *inphand);
+
+ virtual bool HandleKey(wxInputConsumer *consumer,
+ const wxKeyEvent& event,
+ bool pressed);
+ virtual bool HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event);
+};
+
// ============================================================================
// implementation of wxCheckListBox
// ============================================================================
return true;
}
+/* static */
+wxInputHandler *wxCheckListBox::GetStdInputHandler(wxInputHandler *handlerDef)
+{
+ static wxStdCheckListboxInputHandler s_handler(handlerDef);
+
+ return &s_handler;
+}
+
// ----------------------------------------------------------------------------
// wxStdCheckListboxInputHandler
// ----------------------------------------------------------------------------
wxStdCheckListboxInputHandler::
wxStdCheckListboxInputHandler(wxInputHandler *inphand)
- : wxStdListboxInputHandler(inphand)
+ : wxStdInputHandler(wxListBox::GetStdInputHandler(inphand))
{
}
if ( pressed && (event.GetKeyCode() == WXK_SPACE) )
consumer->PerformAction(wxACTION_CHECKLISTBOX_TOGGLE);
- return wxStdListboxInputHandler::HandleKey(consumer, event, pressed);
+ return wxStdInputHandler::HandleKey(consumer, event, pressed);
}
bool wxStdCheckListboxInputHandler::HandleMouse(wxInputConsumer *consumer,
}
}
- return wxStdListboxInputHandler::HandleMouse(consumer, event);
+ return wxStdInputHandler::HandleMouse(consumer, event);
}
#endif // wxUSE_CHECKLISTBOX