+ void DisableSelfFocus()
+ { m_acceptsFocusSelf = false; UpdateParentCanFocus(); }
+
+ // This can be called to undo the effect of a previous DisableSelfFocus()
+ // (otherwise calling it is not necessary as the window does accept focus
+ // by default).
+ void EnableSelfFocus()
+ { m_acceptsFocusSelf = true; UpdateParentCanFocus(); }