if ( !m_bookctrl || !m_bookctrl->IsShown() )
return sizePage;
+ // Notice that the controller size is its current size while we really want
+ // to have its best size. So we only take into account its size in the
+ // direction in which we should add it but not in the other one, where the
+ // controller size is determined by the size of wxBookCtrl itself.
const wxSize sizeController = GetControllerSize();
wxSize size = sizePage;
if ( IsVertical() )
- {
- if ( sizeController.x > sizePage.x )
- size.x = sizeController.x;
size.y += sizeController.y + GetInternalBorder();
- }
else // left/right aligned
- {
size.x += sizeController.x + GetInternalBorder();
- if ( sizeController.y > sizePage.y )
- size.y = sizeController.y;
- }
return size;
}
for ( size_t nPage = 0; nPage < nCount; nPage++ )
{
const wxWindow * const pPage = m_pages[nPage];
- if( pPage )
- {
- wxSize childBestSize(pPage->GetBestSize());
-
- if ( childBestSize.x > bestSize.x )
- bestSize.x = childBestSize.x;
-
- if ( childBestSize.y > bestSize.y )
- bestSize.y = childBestSize.y;
- }
+ if ( pPage )
+ bestSize.IncTo(pPage->GetBestSize());
}
}
return nPage;
}
+int wxBookCtrlBase::FindPage(const wxWindow* page) const
+{
+ const size_t nCount = m_pages.size();
+ for ( size_t nPage = 0; nPage < nCount; nPage++ )
+ {
+ if ( m_pages[nPage] == page )
+ return (int)nPage;
+ }
+
+ return wxNOT_FOUND;
+}
+
bool wxBookCtrlBase::DoSetSelectionAfterInsertion(size_t n, bool bSelect)
{
if ( bSelect )