+ #pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+ #include "wx/frame.h"
+ #include "wx/menu.h"
+ #include "wx/menuitem.h"
+ #include "wx/dcclient.h"
+#endif // WX_PRECOMP
+
+#if wxUSE_TOOLBAR
+ #include "wx/toolbar.h"
+#endif
+#if wxUSE_STATUSBAR
+ #include "wx/statusbr.h"
+#endif
+
+// ----------------------------------------------------------------------------
+// event table
+// ----------------------------------------------------------------------------
+
+#if wxUSE_MENUS && wxUSE_STATUSBAR
+
+BEGIN_EVENT_TABLE(wxFrameBase, wxTopLevelWindow)
+ EVT_MENU_OPEN(wxFrameBase::OnMenuOpen)
+ EVT_MENU_CLOSE(wxFrameBase::OnMenuClose)
+
+ EVT_MENU_HIGHLIGHT_ALL(wxFrameBase::OnMenuHighlight)
+END_EVENT_TABLE()
+
+#endif // wxUSE_MENUS && wxUSE_STATUSBAR
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// construction/destruction
+// ----------------------------------------------------------------------------
+
+wxFrameBase::wxFrameBase()
+{
+#if wxUSE_MENUS
+ m_frameMenuBar = NULL;
+#endif // wxUSE_MENUS
+
+#if wxUSE_TOOLBAR
+ m_frameToolBar = NULL;
+#endif // wxUSE_TOOLBAR
+
+#if wxUSE_STATUSBAR
+ m_frameStatusBar = NULL;
+#endif // wxUSE_STATUSBAR
+
+ m_statusBarPane = 0;
+}
+
+wxFrameBase::~wxFrameBase()
+{
+ // this destructor is required for Darwin
+}
+
+wxFrame *wxFrameBase::New(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name)
+{
+ return new wxFrame(parent, id, title, pos, size, style, name);
+}
+
+void wxFrameBase::DeleteAllBars()
+{
+#if wxUSE_MENUS
+ if ( m_frameMenuBar )
+ {
+ delete m_frameMenuBar;
+ m_frameMenuBar = (wxMenuBar *) NULL;
+ }
+#endif // wxUSE_MENUS
+
+#if wxUSE_STATUSBAR
+ if ( m_frameStatusBar )
+ {
+ delete m_frameStatusBar;
+ m_frameStatusBar = (wxStatusBar *) NULL;
+ }
+#endif // wxUSE_STATUSBAR
+
+#if wxUSE_TOOLBAR
+ if ( m_frameToolBar )
+ {
+ delete m_frameToolBar;
+ m_frameToolBar = (wxToolBar *) NULL;
+ }
+#endif // wxUSE_TOOLBAR
+}
+
+bool wxFrameBase::IsOneOfBars(const wxWindow *win) const
+{
+#if wxUSE_MENUS
+ if ( win == GetMenuBar() )
+ return true;
+#endif // wxUSE_MENUS
+
+#if wxUSE_STATUSBAR
+ if ( win == GetStatusBar() )
+ return true;
+#endif // wxUSE_STATUSBAR
+
+#if wxUSE_TOOLBAR
+ if ( win == GetToolBar() )
+ return true;
+#endif // wxUSE_TOOLBAR
+
+ return false;
+}
+
+// ----------------------------------------------------------------------------
+// wxFrame size management: we exclude the areas taken by menu/status/toolbars
+// from the client area, so the client area is what's really available for the
+// frame contents
+// ----------------------------------------------------------------------------
+
+// get the origin of the client area in the client coordinates
+wxPoint wxFrameBase::GetClientAreaOrigin() const
+{
+ wxPoint pt = wxTopLevelWindow::GetClientAreaOrigin();
+
+#if wxUSE_TOOLBAR && !defined(__WXUNIVERSAL__)
+ wxToolBar *toolbar = GetToolBar();
+ if ( toolbar && toolbar->IsShown() )
+ {
+ int w, h;
+ toolbar->GetSize(&w, &h);
+
+ if ( toolbar->GetWindowStyleFlag() & wxTB_VERTICAL )
+ {
+ pt.x += w;
+ }
+ else
+ {
+ pt.y += h;
+ }
+ }
+#endif // wxUSE_TOOLBAR
+
+ return pt;
+}
+
+
+void wxFrameBase::SendSizeEvent()
+{
+ wxSizeEvent event( GetSize(), GetId() );
+ event.SetEventObject( this );
+ GetEventHandler()->AddPendingEvent( event );
+}
+
+
+// ----------------------------------------------------------------------------
+// misc
+// ----------------------------------------------------------------------------
+
+bool wxFrameBase::ProcessCommand(int id)
+{
+#if wxUSE_MENUS
+ wxMenuBar *bar = GetMenuBar();
+ if ( !bar )
+ return false;
+
+ wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, id);
+ commandEvent.SetEventObject(this);
+
+ wxMenuItem *item = bar->FindItem(id);
+ if (item)
+ {
+ if (!item->IsEnabled())
+ return true;
+
+ if (item->IsCheckable())
+ {
+ item->Toggle();
+
+ // use the new value
+ commandEvent.SetInt(item->IsChecked());
+ }
+ }
+
+ GetEventHandler()->ProcessEvent(commandEvent);
+ return true;
+#else // !wxUSE_MENUS
+ return false;
+#endif // wxUSE_MENUS/!wxUSE_MENUS
+}
+
+// Do the UI update processing for this window. This is
+// provided for the application to call if it wants to
+// force a UI update, particularly for the menus and toolbar.
+void wxFrameBase::UpdateWindowUI(long flags)
+{
+ wxWindowBase::UpdateWindowUI(flags);
+
+#if wxUSE_TOOLBAR
+ if (GetToolBar())
+ GetToolBar()->UpdateWindowUI(flags);
+#endif
+
+#if wxUSE_MENUS
+ if (GetMenuBar())
+ {
+ if ((flags & wxUPDATE_UI_FROMIDLE) && !wxUSE_IDLEMENUUPDATES)
+ {
+ // If coming from an idle event, we only
+ // want to update the menus if we're
+ // in the wxUSE_IDLEMENUUPDATES configuration:
+ // so if we're not, do nothing
+ }
+ else
+ DoMenuUpdates();
+ }
+#endif // wxUSE_MENUS
+}
+
+// ----------------------------------------------------------------------------
+// event handlers for status bar updates from menus
+// ----------------------------------------------------------------------------
+
+#if wxUSE_MENUS && wxUSE_STATUSBAR
+
+void wxFrameBase::OnMenuHighlight(wxMenuEvent& event)
+{
+#if wxUSE_STATUSBAR
+ (void)ShowMenuHelp(GetStatusBar(), event.GetMenuId());
+#endif // wxUSE_STATUSBAR
+}
+
+#if !wxUSE_IDLEMENUUPDATES
+void wxFrameBase::OnMenuOpen(wxMenuEvent& event)
+#else
+void wxFrameBase::OnMenuOpen(wxMenuEvent& WXUNUSED(event))
+#endif
+{
+#if !wxUSE_IDLEMENUUPDATES
+ DoMenuUpdates(event.GetMenu());
+#endif // !wxUSE_IDLEMENUUPDATES
+}
+
+void wxFrameBase::OnMenuClose(wxMenuEvent& WXUNUSED(event))
+{
+ // do we have real status text to restore?
+ if ( !m_oldStatusText.empty() )
+ {
+ if ( m_statusBarPane >= 0 )
+ {
+ wxStatusBar *statbar = GetStatusBar();
+ if ( statbar )
+ statbar->SetStatusText(m_oldStatusText, m_statusBarPane);
+ }
+
+ m_oldStatusText.clear();
+ }
+}
+
+#endif // wxUSE_MENUS && wxUSE_STATUSBAR
+
+// Implement internal behaviour (menu updating on some platforms)
+void wxFrameBase::OnInternalIdle()
+{
+ wxTopLevelWindow::OnInternalIdle();
+
+#if wxUSE_MENUS && wxUSE_IDLEMENUUPDATES
+ if (wxUpdateUIEvent::CanUpdate(this))
+ DoMenuUpdates();