#ifndef _WX_BUTTON_H_BASE_
#define _WX_BUTTON_H_BASE_
-#if wxUSE_BUTTON
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+ #pragma interface "buttonbase.h"
+#endif
+
+#include "wx/defs.h"
// ----------------------------------------------------------------------------
-// wxButton flags
+// wxButton flags shared with other classes
// ----------------------------------------------------------------------------
-// These two flags are obsolete
-#define wxBU_NOAUTODRAW 0x0000
-#define wxBU_AUTODRAW 0x0004
+#if wxUSE_TOGGLEBTN || wxUSE_BUTTON
// These flags affect label alignment
#define wxBU_LEFT 0x0040
#define wxBU_RIGHT 0x0100
#define wxBU_BOTTOM 0x0200
+#endif
+
+#if wxUSE_BUTTON
+
+// ----------------------------------------------------------------------------
+// wxButton specific flags
+// ----------------------------------------------------------------------------
+
+// These two flags are obsolete
+#define wxBU_NOAUTODRAW 0x0000
+#define wxBU_AUTODRAW 0x0004
+
// by default, the buttons will be created with some (system dependent)
// minimal size to make them look nicer, giving this style will make them as
// small as possible
#define wxBU_EXACTFIT 0x0001
#include "wx/control.h"
+#include "wx/stockitem.h"
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxButtonBase : public wxControl
{
public:
+ wxButtonBase() { }
+
// show the image in the button in addition to the label
virtual void SetImageLabel(const wxBitmap& WXUNUSED(bitmap)) { }
// on its panel
virtual void SetDefault() { }
+ // Buttons on MSW can look bad if they are not native colours, because
+ // then they become owner-drawn and not theme-drawn. Disable it here
+ // in wxButtonBase to make it consistent.
+ virtual bool ShouldInheritColours() const { return false; }
+
// returns the default button size for this platform
static wxSize GetDefaultSize();
+
+protected:
+#if !defined(__WXGTK20__) || defined(__WXUNIVERSAL__)
+ // create stock button (generic implementation)
+ bool CreateStock(wxWindow *parent, wxWindowID id, wxStockItemID stock,
+ const wxString& descriptiveLabel = wxEmptyString,
+ const wxPoint& pos = wxDefaultPosition,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxButtonNameStr);
+#endif
+
+ DECLARE_NO_COPY_CLASS(wxButtonBase)
};
#if defined(__WXUNIVERSAL__)