~wxTabControl(void);
virtual void OnDraw(wxDC& dc, bool lastInRow);
- inline void SetLabel(const wxString& str) { m_controlLabel = str; }
- inline wxString GetLabel(void) const { return m_controlLabel; }
+ void SetLabel(const wxString& str) { m_controlLabel = str; }
+ wxString GetLabel(void) const { return m_controlLabel; }
- inline void SetFont(const wxFont& f) { m_labelFont = f; }
- inline wxFont *GetFont(void) const { return (wxFont*) & m_labelFont; }
+ void SetFont(const wxFont& f) { m_labelFont = f; }
+ wxFont *GetFont(void) const { return (wxFont*) & m_labelFont; }
- inline void SetSelected(bool sel) { m_isSelected = sel; }
- inline bool IsSelected(void) const { return m_isSelected; }
+ void SetSelected(bool sel) { m_isSelected = sel; }
+ bool IsSelected(void) const { return m_isSelected; }
- inline void SetPosition(int x, int y) { m_offsetX = x; m_offsetY = y; }
- inline void SetSize(int x, int y) { m_width = x; m_height = y; }
+ void SetPosition(int x, int y) { m_offsetX = x; m_offsetY = y; }
+ void SetSize(int x, int y) { m_width = x; m_height = y; }
- inline void SetRowPosition(int r) { m_rowPosition = r; }
- inline int GetRowPosition() const { return m_rowPosition; }
- inline void SetColPosition(int c) { m_colPosition = c; }
- inline int GetColPosition() const { return m_colPosition; }
+ void SetRowPosition(int r) { m_rowPosition = r; }
+ int GetRowPosition() const { return m_rowPosition; }
+ void SetColPosition(int c) { m_colPosition = c; }
+ int GetColPosition() const { return m_colPosition; }
- inline int GetX(void) const { return m_offsetX; }
- inline int GetY(void) const { return m_offsetY; }
- inline int GetWidth(void) const { return m_width; }
- inline int GetHeight(void) const { return m_height; }
+ int GetX(void) const { return m_offsetX; }
+ int GetY(void) const { return m_offsetY; }
+ int GetWidth(void) const { return m_width; }
+ int GetHeight(void) const { return m_height; }
- inline int GetId(void) const { return m_id; }
- inline void SetId(int i) { m_id = i; }
+ int GetId(void) const { return m_id; }
+ void SetId(int i) { m_id = i; }
virtual bool HitTest(int x, int y) const ;
class WXDLLEXPORT wxTabLayer: public wxList
{
-// Why did someone remove this, please?
-DECLARE_DYNAMIC_CLASS(wxTabLayer)
- wxTabLayer():wxList() {}
+ DECLARE_DYNAMIC_CLASS(wxTabLayer)
};
/*
wxString GetTabText(int id) const;
// Layout tabs (optional, e.g. if resizing window)
- void Layout(void);
+ void LayoutTabs();
// Draw all tabs
virtual void Draw(wxDC& dc);
inline wxPen *GetBackgroundPen(void) const { return m_backgroundPen; }
inline wxBrush *GetBackgroundBrush(void) const { return m_backgroundBrush; }
- inline void SetViewRect(const wxRectangle& rect) { m_tabViewRect = rect; }
+ inline void SetViewRect(const wxRect& rect) { m_tabViewRect = rect; }
inline wxRect GetViewRect(void) const { return m_tabViewRect; }
// Calculate tab width to fit to view, and optionally adjust the view