Detaches this object from its library handle, i.e. the object will not unload
the library any longer in its destructor but it is now the callers
-responsability to do this using \helpref{Unload}{wxdynamiclibraryunload}.
+responsibility to do this using \helpref{Unload}{wxdynamiclibraryunload}.
\membersection{wxDynamicLibrary::GetSymbol}\label{wxdynamiclibrarygetsymbol}
\helpref{wxDYNLIB\_FUNCTION}{wxdynlibfunction}
+\membersection{wxDynamicLibrary::GetSymbolAorW}\label{wxdynamiclibrarygetsymbolaorw}
+
+\constfunc{void *}{GetSymbolAorW}{\param{const wxString\& }{name}}
+
+This function is available only under Windows as it is only useful when
+dynamically loading symbols from standard Windows DLLs. Such functions have
+either \texttt{'A'} (in ANSI build) or \texttt{'W'} (in Unicode, or wide
+character build) suffix if they take string parameters. Using this function you
+can use just the base name of the function and the correct suffix is appende
+automatically depending on the current build. Otherwise, this method is
+identical to \helpref{GetSymbol}{wxdynamiclibrarygetsymbol}.
+
+
+\membersection{wxDynamicLibrary::GetProgramHandle}\label{wxdynamiclibrarygetprogramhandle}
+
+\func{static wxDllType}{GetProgramHandle}{\void}
+
+Return a valid handle for the main program itself or \texttt{NULL} if symbols
+from the main program can't be loaded on this platform.
+
+
\membersection{wxDynamicLibrary::HasSymbol}\label{wxdynamiclibraryhassymbol}
\constfunc{bool}{HasSymbol}{\param{const wxString\& }{name}}
This static method returns an \helpref{array}{wxarray} containing the details
of all modules loaded into the address space of the current project, the array
elements are object of \texttt{wxDynamicLibraryDetails} class. The array will
-be empty if an error occured.
+be empty if an error occurred.
This method is currently implemented only under Win32 and Linux and is useful
mostly for diagnostics purposes.