#include "wx/listctrl.h"
-#if ((!defined(__WXMSW__) && !(defined(__WXMAC__) && wxOSX_USE_CARBON)) || defined(__WXUNIVERSAL__))
- // if we have a native version, its implementation file does all this
- IMPLEMENT_DYNAMIC_CLASS(wxListItem, wxObject)
- IMPLEMENT_DYNAMIC_CLASS(wxListView, wxListCtrl)
- IMPLEMENT_DYNAMIC_CLASS(wxListEvent, wxNotifyEvent)
-
- IMPLEMENT_DYNAMIC_CLASS(wxListCtrl, wxGenericListCtrl)
-#endif
-
#ifndef WX_PRECOMP
#include "wx/scrolwin.h"
#include "wx/timer.h"
item->SetAttr(attr);
}
-bool wxListLineData::SetAttributes(wxDC *dc,
- const wxListItemAttr *attr,
- bool highlighted)
+void wxListLineData::ApplyAttributes(wxDC *dc,
+ const wxRect& rectHL,
+ bool highlighted,
+ bool current)
{
- wxWindow *listctrl = m_owner->GetParent();
+ const wxListItemAttr * const attr = GetAttr();
+
+ wxWindow * const listctrl = m_owner->GetParent();
+
+ const bool hasFocus = listctrl->HasFocus()
+#if defined(__WXMAC__) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON
+ && IsControlActive( (ControlRef)listctrl->GetHandle() )
+#endif
+ ;
// fg colour
// arithmetics on wxColour, unfortunately)
wxColour colText;
if ( highlighted )
-#ifdef __WXMAC__
{
- if (m_owner->HasFocus()
-#if !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON
- && IsControlActive( (ControlRef)m_owner->GetHandle() )
-#endif
- )
+#ifdef __WXMAC__
+ if ( hasFocus )
colText = *wxWHITE;
else
colText = *wxBLACK;
- }
#else
- colText = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT);
+ if ( hasFocus )
+ colText = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT);
+ else
+ colText = wxSystemSettings::GetColour(wxSYS_COLOUR_LISTBOXHIGHLIGHTTEXT);
#endif
+ }
else if ( attr && attr->HasTextColour() )
colText = attr->GetTextColour();
else
dc->SetFont(font);
- // bg colour
- bool hasBgCol = attr && attr->HasBackgroundColour();
- if ( highlighted || hasBgCol )
- {
- if ( highlighted )
- dc->SetBrush( *m_owner->GetHighlightBrush() );
- else
- dc->SetBrush(wxBrush(attr->GetBackgroundColour(), wxBRUSHSTYLE_SOLID));
-
- dc->SetPen( *wxTRANSPARENT_PEN );
-
- return true;
- }
-
- return false;
-}
-
-void wxListLineData::Draw( wxDC *dc )
-{
- wxListItemDataList::compatibility_iterator node = m_items.GetFirst();
- wxCHECK_RET( node, wxT("no subitems at all??") );
-
- bool highlighted = IsHighlighted();
-
- wxListItemAttr *attr = GetAttr();
-
- if ( SetAttributes(dc, attr, highlighted) )
+ // background
+ if ( highlighted )
{
- int flags = 0;
- if (highlighted)
- flags |= wxCONTROL_SELECTED;
- if (m_owner->HasFocus()
-#if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON
- && IsControlActive( (ControlRef)m_owner->GetHandle() )
-#endif
- )
+ // Use the renderer method to ensure that the selected items use the
+ // native look.
+ int flags = wxCONTROL_SELECTED;
+ if ( hasFocus )
flags |= wxCONTROL_FOCUSED;
+ if (current)
+ flags |= wxCONTROL_CURRENT;
wxRendererNative::Get().
- DrawItemSelectionRect( m_owner, *dc, m_gi->m_rectHighlight, flags );
+ DrawItemSelectionRect( m_owner, *dc, rectHL, flags );
+ }
+ else if ( attr && attr->HasBackgroundColour() )
+ {
+ // Draw the background using the items custom background colour.
+ dc->SetBrush(attr->GetBackgroundColour());
+ dc->SetPen(*wxTRANSPARENT_PEN);
+ dc->DrawRectangle(rectHL);
}
// just for debugging to better see where the items are
dc->SetPen(*wxGREEN_PEN);
dc->DrawRectangle( m_gi->m_rectIcon );
#endif
+}
+
+void wxListLineData::Draw(wxDC *dc, bool current)
+{
+ wxListItemDataList::compatibility_iterator node = m_items.GetFirst();
+ wxCHECK_RET( node, wxT("no subitems at all??") );
+
+ ApplyAttributes(dc, m_gi->m_rectHighlight, IsHighlighted(), current);
wxListItemData *item = node->GetData();
if (item->HasImage())
// TODO: later we should support setting different attributes for
// different columns - to do it, just add "col" argument to
// GetAttr() and move these lines into the loop below
- wxListItemAttr *attr = GetAttr();
- if ( SetAttributes(dc, attr, highlighted) )
- {
- int flags = 0;
- if (highlighted)
- flags |= wxCONTROL_SELECTED;
- if (m_owner->HasFocus())
- flags |= wxCONTROL_FOCUSED;
- if (current)
- flags |= wxCONTROL_CURRENT;
- wxRendererNative::Get().DrawItemSelectionRect( m_owner, *dc, rectHL, flags );
- }
+
+ ApplyAttributes(dc, rectHL, highlighted, current);
wxCoord x = rect.x + HEADER_OFFSET_X,
yMid = rect.y + rect.height/2;
int xOld = x;
x += width;
- const int wText = width - 8;
+ width -= 8;
+ const int wText = width;
wxDCClipper clipper(*dc, xOld, rect.y, wText, rect.height);
if ( item->HasImage() )
}
if ( item->HasText() )
- DrawTextFormatted(dc, item->GetText(), col, xOld, yMid, wText);
+ DrawTextFormatted(dc, item->GetText(), col, xOld, yMid, width);
}
}
// NB: The code below is not really Mac-specific, but since we are close
// to 2.8 release and I don't have time to test on other platforms, I
-// defined this only for wxMac. If this behavior is desired on
+// defined this only for wxMac. If this behaviour is desired on
// other platforms, please go ahead and revise or remove the #ifdef.
#ifdef __WXMAC__
if ( !m_owner->IsVirtual() && (item.m_mask & wxLIST_MASK_STATE) &&
m_text->PushEventHandler(this);
}
-void wxListTextCtrlWrapper::EndEdit(bool discardChanges)
+void wxListTextCtrlWrapper::EndEdit(EndReason reason)
{
m_aboutToFinish = true;
- if ( discardChanges )
+ switch ( reason )
{
- m_owner->OnRenameCancelled(m_itemEdited);
+ case End_Accept:
+ // Notify the owner about the changes
+ AcceptChanges();
- Finish( true );
- }
- else
- {
- // Notify the owner about the changes
- AcceptChanges();
+ // Even if vetoed, close the control (consistent with MSW)
+ Finish( true );
+ break;
- // Even if vetoed, close the control (consistent with MSW)
- Finish( true );
+ case End_Discard:
+ m_owner->OnRenameCancelled(m_itemEdited);
+
+ Finish( true );
+ break;
+
+ case End_Destroy:
+ // Don't generate any notifications for the control being destroyed
+ // and don't set focus to it neither.
+ Finish(false);
+ break;
}
}
switch ( event.m_keyCode )
{
case WXK_RETURN:
- EndEdit( false );
+ EndEdit( End_Accept );
break;
case WXK_ESCAPE:
- EndEdit( true );
+ EndEdit( End_Discard );
break;
default:
wxListMainWindow::~wxListMainWindow()
{
+ if ( m_textctrlWrapper )
+ m_textctrlWrapper->EndEdit(wxListTextCtrlWrapper::End_Destroy);
+
DoDeleteAllItems();
WX_CLEAR_LIST(wxListHeaderDataList, m_columns);
WX_CLEAR_ARRAY(m_aColWidths);
size_t count = GetItemCount();
for ( size_t i = 0; i < count; i++ )
{
- GetLine(i)->Draw( &dc );
+ GetLine(i)->Draw( &dc, i == m_current );
}
}
+ // DrawFocusRect() is unusable under Mac, it draws outside of the highlight
+ // rectangle somehow and so leaves traces when the item is not selected any
+ // more, see #12229.
+#ifndef __WXMAC__
if ( HasCurrent() )
{
int flags = 0;
wxRendererNative::Get().
DrawFocusRect(this, dc, GetLineHighlightRect(m_current), flags);
}
+#endif // !__WXMAC__
}
void wxListMainWindow::HighlightAll( bool on )
// listctrl because the order of events is different (or something like
// that), so explicitly end the edit if it is active.
if ( event.LeftDown() && m_textctrlWrapper )
- m_textctrlWrapper->EndEdit( false );
+ m_textctrlWrapper->EndEdit(wxListTextCtrlWrapper::End_Accept);
#endif // __WXMAC__
if ( event.LeftDown() )
if (parent->GetEventHandler()->ProcessEvent( ke ))
return;
+ // send a list event
+ wxListEvent le( wxEVT_COMMAND_LIST_KEY_DOWN, parent->GetId() );
+ le.m_itemIndex = m_current;
+ if (HasCurrent())
+ GetLine(m_current)->GetItem( 0, le.m_item );
+ le.m_code = event.GetKeyCode();
+ le.SetEventObject( parent );
+ if (parent->GetEventHandler()->ProcessEvent( le ))
+ return;
+
event.Skip();
}
{
wxWindow *parent = GetParent();
- // send a list_key event up
- if ( HasCurrent() )
- {
- wxListEvent le( wxEVT_COMMAND_LIST_KEY_DOWN, GetParent()->GetId() );
- le.m_itemIndex = m_current;
- GetLine(m_current)->GetItem( 0, le.m_item );
- le.m_code = event.GetKeyCode();
- le.SetEventObject( parent );
- parent->GetEventHandler()->ProcessEvent( le );
- }
-
// propagate the char event upwards
wxKeyEvent ke(event);
ke.SetEventObject( parent );
wxListLineData *line = new wxListLineData(this);
line->SetItem( item.m_col, item );
+ if ( item.m_mask & wxLIST_MASK_IMAGE )
+ {
+ // Reset the buffered height if it's not big enough for the new image.
+ if (m_small_image_list)
+ {
+ int imageWidth, imageHeight;
+ m_small_image_list->GetSize(item.GetImage(),
+ imageWidth, imageHeight);
+
+ if ( imageHeight > m_lineHeight )
+ m_lineHeight = 0;
+ }
+ }
m_lines.Insert( line, id );
void wxGenericListCtrl::DoClientToScreen( int *x, int *y ) const
{
- m_mainWin->DoClientToScreen(x, y);
+ // It's not clear whether this can be called before m_mainWin is created
+ // but it seems better to be on the safe side and check.
+ if ( m_mainWin )
+ m_mainWin->DoClientToScreen(x, y);
+ else
+ wxControl::DoClientToScreen(x, y);
}
void wxGenericListCtrl::DoScreenToClient( int *x, int *y ) const
{
- m_mainWin->DoScreenToClient(x, y);
+ // At least in wxGTK/Univ build this method can be called before m_mainWin
+ // is created so avoid crashes in this case.
+ if ( m_mainWin )
+ m_mainWin->DoScreenToClient(x, y);
+ else
+ wxControl::DoScreenToClient(x, y);
}
void wxGenericListCtrl::SetFocus()
m_mainWin->SetFocus();
}
-wxSize wxGenericListCtrl::DoGetBestSize() const
+wxSize wxGenericListCtrl::DoGetBestClientSize() const
{
- // Something is better than nothing...
- // 100x80 is what the MSW version will get from the default
- // wxControl::DoGetBestSize
- return wxSize(100, 80);
+ // Something is better than nothing even if this is completely arbitrary.
+ wxSize sizeBest(100, 80);
+
+ if ( !InReportView() )
+ {
+ // Ensure that our minimal width is at least big enough to show all our
+ // items. This is important for wxListbook to size itself correctly.
+
+ // Remember the offset of the first item: this corresponds to the
+ // margins around the item so we will add it to the minimal size below
+ // to ensure that we have equal margins on all sides.
+ wxPoint ofs;
+
+ // We can iterate over all items as there shouldn't be too many of them
+ // in non-report view. If it ever becomes a problem, we could examine
+ // just the first few items probably, the determination of the best
+ // size is less important if we will need scrollbars anyhow.
+ for ( int n = 0; n < GetItemCount(); n++ )
+ {
+ const wxRect itemRect = m_mainWin->GetLineRect(n);
+ if ( !n )
+ {
+ // Remember the position of the first item as all the rest are
+ // offset by at least this number of pixels too.
+ ofs = itemRect.GetPosition();
+ }
+
+ sizeBest.IncTo(itemRect.GetSize());
+ }
+
+ sizeBest.IncBy(2*ofs);
+
+
+ // If we have the scrollbars we need to account for them too. And to
+ // make sure the scrollbars status is up to date we need to call this
+ // function to set them.
+ m_mainWin->RecalculatePositions(true /* no refresh */);
+
+ // Unfortunately we can't use wxWindow::HasScrollbar() here as we need
+ // to use m_mainWin client/virtual size for determination of whether we
+ // use scrollbars and not the size of this window itself. Maybe that
+ // function should be extended to work correctly in the case when our
+ // scrollbars manage a different window from this one but currently it
+ // doesn't work.
+ const wxSize sizeClient = m_mainWin->GetClientSize();
+ const wxSize sizeVirt = m_mainWin->GetVirtualSize();
+
+ if ( sizeVirt.x > sizeClient.x /* HasScrollbar(wxHORIZONTAL) */ )
+ sizeBest.y += wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y);
+
+ if ( sizeVirt.y > sizeClient.y /* HasScrollbar(wxVERTICAL) */ )
+ sizeBest.x += wxSystemSettings::GetMetric(wxSYS_VSCROLL_X);
+ }
+
+ return sizeBest;
}
// ----------------------------------------------------------------------------