@event{EVT_TREE_BEGIN_DRAG(id, func)}
Begin dragging with the left mouse button.
If you want to enable left-dragging you need to intercept this event
- and explicitely call wxTreeEvent::Allow(), as it's vetoed by default.
+ and explicitly call wxTreeEvent::Allow(), as it's vetoed by default.
Processes a @c wxEVT_COMMAND_TREE_BEGIN_DRAG event type.
@event{EVT_TREE_BEGIN_RDRAG(id, func)}
Begin dragging with the right mouse button.
If you want to enable right-dragging you need to intercept this event
- and explicitely call wxTreeEvent::Allow(), as it's vetoed by default.
+ and explicitly call wxTreeEvent::Allow(), as it's vetoed by default.
Processes a @c wxEVT_COMMAND_TREE_BEGIN_RDRAG event type.
@event{EVT_TREE_END_DRAG(id, func)}
End dragging with the left or right mouse button.
@beginEventTable{wxTreeEvent}
@event{EVT_TREE_BEGIN_DRAG(id, func)}
Begin dragging with the left mouse button. If you want to enable
- left-dragging you need to intercept this event and explicitely call
+ left-dragging you need to intercept this event and explicitly call
wxTreeEvent::Allow(), as it's vetoed by default. Also notice that the
control must have an associated image list (see SetImageList()) to
drag its items under MSW.
@event{EVT_TREE_BEGIN_RDRAG(id, func)}
Begin dragging with the right mouse button. If you want to enable
- right-dragging you need to intercept this event and explicitely call
+ right-dragging you need to intercept this event and explicitly call
wxTreeEvent::Allow(), as it's vetoed by default.
@event{EVT_TREE_END_DRAG(id, func)}
End dragging with the left or right mouse button.