from streams import *
+from utils import *
+
from mdi import *
from frames import *
from sizers import *
from filesys import *
-
-from utils import *
import wx
class wxGLContextPtr(wxObjectPtr):
def __init__(self,this):
def __repr__(self):
return "<C wxGLContext instance at %s>" % (self.this,)
class wxGLContext(wxGLContextPtr):
- def __init__(self,*_args,**_kwargs):
- self.this = apply(glcanvasc.new_wxGLContext,_args,_kwargs)
- self.thisown = 1
+ def __init__(self,this):
+ self.this = this
-class wxGLCanvasPtr(wxScrolledWindowPtr):
+class wxGLCanvasPtr(wxWindowPtr):
def __init__(self,this):
self.this = this
self.thisown = 0
#-------------- VARIABLE WRAPPERS ------------------
+WX_GL_RGBA = glcanvasc.WX_GL_RGBA
+WX_GL_BUFFER_SIZE = glcanvasc.WX_GL_BUFFER_SIZE
+WX_GL_LEVEL = glcanvasc.WX_GL_LEVEL
+WX_GL_DOUBLEBUFFER = glcanvasc.WX_GL_DOUBLEBUFFER
+WX_GL_STEREO = glcanvasc.WX_GL_STEREO
+WX_GL_AUX_BUFFERS = glcanvasc.WX_GL_AUX_BUFFERS
+WX_GL_MIN_RED = glcanvasc.WX_GL_MIN_RED
+WX_GL_MIN_GREEN = glcanvasc.WX_GL_MIN_GREEN
+WX_GL_MIN_BLUE = glcanvasc.WX_GL_MIN_BLUE
+WX_GL_MIN_ALPHA = glcanvasc.WX_GL_MIN_ALPHA
+WX_GL_DEPTH_SIZE = glcanvasc.WX_GL_DEPTH_SIZE
+WX_GL_STENCIL_SIZE = glcanvasc.WX_GL_STENCIL_SIZE
+WX_GL_MIN_ACCUM_RED = glcanvasc.WX_GL_MIN_ACCUM_RED
+WX_GL_MIN_ACCUM_GREEN = glcanvasc.WX_GL_MIN_ACCUM_GREEN
+WX_GL_MIN_ACCUM_BLUE = glcanvasc.WX_GL_MIN_ACCUM_BLUE
+WX_GL_MIN_ACCUM_ALPHA = glcanvasc.WX_GL_MIN_ACCUM_ALPHA