* Use dnd
*/
#define wxUSE_DRAG_AND_DROP 0
+/*
+ * Use spline
+ */
+#define wxUSE_SPLINE 0
/*
* Use wxLibrary class
*/
* Use Apple Ieee-double converter
*/
#define wxUSE_APPLE_IEEE 0
-/* Compatibility with 1.66 API.
- Level 0: no backward compatibility, all new features
- Level 1: wxDC, OnSize (etc.) compatibility, but
- some new features such as event tables */
-#define WXWIN_COMPATIBILITY 0
+/*
+ * Compatibility with 1.66 API.
+ * Level 0: no backward compatibility, all new features
+ * Level 1: wxDC, OnSize (etc.) compatibility, but
+ * some new features such as event tables
+ */
+#define WXWIN_COMPATIBILITY 0
+/*
+ * Compatibility with 2.0 API.
+ */
+#define WXWIN_COMPATIBILITY_2 1
/*
* Enables debugging: memory tracing, assert, etc., contains debug level
*/
/* Define if you have all functions to set thread priority */
#undef HAVE_THREAD_PRIORITY_FUNCTIONS
+/* Define if you can specify exit functions to a thread */
+#undef HAVE_THREAD_CLEANUP_FUNCTIONS
+
/* Define if your system has its own `getloadavg' function. */
#undef HAVE_GETLOADAVG
/* Define if you have <wcstr.h>. */
#undef HAVE_WCSTR_H
+/* Define if you have wcslen function */
+#undef HAVE_WCSLEN
+
/* Define if you have <fnmatch.h>. */
#undef HAVE_FNMATCH_H
/* Define if you have the vprintf function. */
#undef HAVE_VPRINTF
-/* Define if you have the wait3 system call. */
-#undef HAVE_WAIT3
-
/* Define as __inline if that's what the C compiler calls it. */
#ifndef __cplusplus
#undef inline