*/
void SetHeight(int height);
+ /**
+ Sets the position.
+ */
+ void SetPosition(const wxPoint& pos);
+
/**
Sets the size.
*/
void SetY(int y);
+ /**
+ Set the left side of the rectangle.
+
+ Notice that because the rectangle stores its left side and width,
+ calling SetLeft() changes the right side position too -- but does
+ preserve the width.
+ */
+ void SetLeft(int left);
+
+ /**
+ Set the right side of the rectangle.
+
+ Notice that this doesn't affect GetLeft() return value but changes the
+ rectangle width to set its right side to the given position.
+ */
+ void SetRight(int right);
+
+ /**
+ Set the top edge of the rectangle.
+
+ Notice that because the rectangle stores its top side and height,
+ calling SetTop() changes the bottom side position too -- but does
+ preserve the height.
+ */
+ void SetTop(int top);
+
+ /**
+ Set the bottom edge of the rectangle.
+
+ Notice that this doesn't affect GetTop() return value but changes the
+ rectangle height to set its bottom side to the given position.
+ */
+ void SetBottom(int bottom);
+
+ /**
+ Set the top-left point of the rectangle.
+ */
+ void SetTopLeft(const wxPoint &p);
+
+ /**
+ Set the bottom-right point of the rectangle.
+ */
+ void SetBottomRight(const wxPoint &p);
+
+ /**
+ Set the top-right point of the rectangle.
+ */
+ void SetTopRight(const wxPoint &p);
+
+ /**
+ Set the bottom-left point of the rectangle.
+ */
+ void SetBottomLeft(const wxPoint &p);
+
+
//@{
/**
Modifies the rectangle to contain the bounding box of this rectangle
/**
Converts the given wxRealPoint (with floating point coordinates) to a
wxPoint instance.
+
+ Notice that this truncates the floating point values of @a pt
+ components, if you want to round them instead you need to do it
+ manually, e.g.
+ @code
+ #include <wx/math.h> // for wxRound()
+
+ wxRealPoint rp = ...;
+ wxPoint p(wxRound(rp.x), wxRound(rp.y));
+ @endcode
*/
wxPoint(const wxRealPoint& pt);
*/
void DecTo(const wxSize& size);
+ /**
+ Decrements this object to be not bigger than the given size ignoring
+ non-specified components.
+
+ This is similar to DecTo() but doesn't do anything for x or y
+ component if the same component of @a size is not specified, i.e. set
+ to ::wxDefaultCoord.
+
+ @since 2.9.5
+ */
+ void DecToIfSpecified(const wxSize& size);
+
/**
Gets the height member.
*/
void Set(int width, int height);
/**
- Combine this size object with another one replacing the default (i.e.
- equal to -1) components of this object with those of the other. It is
- typically used like this:
+ Combine this size object with another one replacing the default (i.e.\ equal to -1)
+ components of this object with those of the other. It is typically used like this:
@code
if ( !size.IsFullySpecified() )
*/
#define wxBITMAP(bitmapName)
+/**
+ Creates a bitmap from either application resources or embedded image data
+ in PNG format.
+
+ This macro is similar to wxBITMAP() but works with bitmap data in PNG
+ format and not BMP or XPM.
+
+ Under Windows the given @a bitmapName must be present in the application
+ resource file with the type @c RCDATA and refer to a PNG image. I.e. you
+ should have a definition similar to the following in your @c .rc file:
+ @code
+ mybitmap RCDATA "mybitmap.png"
+ @endcode
+ to be able to use @c wxBITMAP_PNG(mybitmap) in the code.
+
+ Under OS X the file with the specified name and "png" extension must be
+ present in the "Resources" subdirectory of the application bundle.
+
+ Under the other platforms, this is equivalent to wxBITMAP_PNG_FROM_DATA()
+ and so loads the image data from the array called @c bitmapName_png that
+ must exist. Notice that it @e must be an array and not a pointer as the
+ macro needs to be able to determine its size. Such an array can be produced
+ by a number of conversion programs. A very simple one is included in
+ wxWidgets distribution as @c misc/scripts/png2c.py.
+
+ Finally notice that you must register PNG image handler to be able to
+ load bitmaps from PNG data. This can be done either by calling
+ wxInitAllImageHandlers() which also registers all the other image formats
+ or including the necessary header:
+ @code
+ #include <wx/imagpng.h>
+ @endcode
+ and calling
+ @code
+ wxImage::AddHandler(new wxPNGHandler);
+ @endcode
+ in your application startup code.
+
+ @see wxBITMAP_PNG_FROM_DATA()
+
+ @header{wx/gdicmn.h}
+
+ @since 2.9.5
+ */
+#define wxBITMAP_PNG(bitmapName)
+
+/**
+ Creates a bitmap from embedded image data in PNG format.
+
+ This macro is a thin wrapper around wxBitmap::NewFromPNGData() and takes
+ just the base name of the array containing the image data and computes its
+ size internally. In other words, the array called @c bitmapName_png must
+ exist. Notice that it @e must be an array and not a pointer as the macro
+ needs to be able to determine its size. Such an array can be produced by a
+ number of conversion programs. A very simple one is included in wxWidgets
+ distribution as @c misc/scripts/png2c.py.
+
+ You can use wxBITMAP_PNG() to load the PNG bitmaps from resources on the
+ platforms that support this and only fall back to loading them from data
+ under the other ones (i.e. not Windows and not OS X).
+
+ @header{wx/gdicmn.h}
+
+ @since 2.9.5
+ */
+#define wxBITMAP_PNG_FROM_DATA(bitmapName)
+
/**
This macro loads an icon from either application resources (on the
platforms for which they exist, i.e. Windows and OS2) or from an XPM file.
//@}
+/** @addtogroup group_funcmacro_gdi */
+//@{
+/**
+ Returns the dimensions of the work area on the display.
+
+ This is the same as wxGetClientDisplayRect() but allows to retrieve the
+ individual components instead of the entire rectangle.
+
+ Any of the output pointers can be @NULL if the corresponding value is not
+ needed by the caller.
+
+ @see wxDisplay
+
+ @header{wx/gdicmn.h}
+*/
+void wxClientDisplayRect(int* x, int* y, int* width, int* height);
+//@}
+
/** @addtogroup group_funcmacro_gdi */
//@{
/**
currently defaulting to the whole display until a way is found to provide
this info for all window managers, etc.
+ @see wxDisplay
+
@header{wx/gdicmn.h}
*/
-void wxClientDisplayRect(int* x, int* y, int* width, int* height);
wxRect wxGetClientDisplayRect();
//@}
@header{wx/gdicmn.h}
+ @see wxDisplay
+
@since 2.9.0
*/
wxSize wxGetDisplayPPI();
/**
Returns the display size in pixels.
- For the version taking @a width and @a header arguments, either of them
- can be @NULL if the caller is not interested in the returned value.
+ Either of output pointers can be @NULL if the caller is not interested in
+ the corresponding value.
+
+ @see wxGetDisplaySize(), wxDisplay
@header{wx/gdicmn.h}
*/
void wxDisplaySize(int* width, int* height);
+//@}
+
+/** @addtogroup group_funcmacro_gdi */
+//@{
+/**
+ Returns the display size in pixels.
+
+ @see wxDisplay
+
+ @header{wx/gdicmn.h}
+*/
wxSize wxGetDisplaySize();
//@}
/**
Returns the display size in millimeters.
- For the version taking @a width and @a header arguments, either of them
- can be @NULL if the caller is not interested in the returned value.
+ Either of output pointers can be @NULL if the caller is not interested in
+ the corresponding value.
- @see wxGetDisplayPPI()
+ @see wxGetDisplaySizeMM(), wxDisplay
@header{wx/gdicmn.h}
*/
void wxDisplaySizeMM(int* width, int* height);
+//@}
+
+/** @addtogroup group_funcmacro_gdi */
+//@{
+/**
+ Returns the display size in millimeters.
+
+ @see wxDisplay
+
+ @header{wx/gdicmn.h}
+*/
wxSize wxGetDisplaySizeMM();
//@}