wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent );
wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent );
wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_ACTIVATED, wxAuiManagerEvent );
wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent );
wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent );
: wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
{
SetBackgroundStyle(wxBG_STYLE_CUSTOM);
- m_Amount=0;
- m_MaxWidth=0;
- m_MaxHeight=0;
+ m_amount=0;
+ m_maxWidth=0;
+ m_maxHeight=0;
m_lastWidth=0;
m_lastHeight=0;
#ifdef __WXGTK__
- m_CanSetShape = false; // have to wait for window create event on GTK
+ m_canSetShape = false; // have to wait for window create event on GTK
#else
- m_CanSetShape = true;
+ m_canSetShape = true;
#endif
- m_Region = wxRegion(0, 0, 0, 0);
+ m_region = wxRegion(0, 0, 0, 0);
SetTransparent(0);
}
virtual bool SetTransparent(wxByte alpha)
{
- if (m_CanSetShape)
+ if (m_canSetShape)
{
int w=100; // some defaults
int h=100;
GetClientSize(&w, &h);
- m_MaxWidth = w;
- m_MaxHeight = h;
- m_Amount = alpha;
- m_Region.Clear();
-// m_Region.Union(0, 0, 1, m_MaxWidth);
- if (m_Amount)
+ m_maxWidth = w;
+ m_maxHeight = h;
+ m_amount = alpha;
+ m_region.Clear();
+// m_region.Union(0, 0, 1, m_maxWidth);
+ if (m_amount)
{
- for (int y=0; y<m_MaxHeight; y++)
+ for (int y=0; y<m_maxHeight; y++)
{
// Reverse the order of the bottom 4 bits
int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
- if ((j*16+8)<m_Amount)
- m_Region.Union(0, y, m_MaxWidth, 1);
+ if ((j*16+8)<m_amount)
+ m_region.Union(0, y, m_maxWidth, 1);
}
}
- SetShape(m_Region);
+ SetShape(m_region);
Refresh();
}
return true;
{
wxPaintDC dc(this);
- if (m_Region.IsEmpty())
+ if (m_region.IsEmpty())
return;
#ifdef __WXMAC__
#ifdef __WXGTK__
void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
{
- m_CanSetShape=true;
+ m_canSetShape=true;
SetTransparent(0);
}
#endif
m_lastWidth = event.GetSize().GetWidth();
m_lastHeight = event.GetSize().GetHeight();
- SetTransparent(m_Amount);
- m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
+ SetTransparent(m_amount);
+ m_region.Intersect(0, 0, event.GetSize().GetWidth(),
event.GetSize().GetHeight());
- SetShape(m_Region);
+ SetShape(m_region);
Refresh();
event.Skip();
}
private:
- wxByte m_Amount;
- int m_MaxWidth;
- int m_MaxHeight;
- bool m_CanSetShape;
+ wxByte m_amount;
+ int m_maxWidth;
+ int m_maxHeight;
+ bool m_canSetShape;
int m_lastWidth,m_lastHeight;
- wxRegion m_Region;
+ wxRegion m_region;
DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
DECLARE_EVENT_TABLE()
// __WXGTK20__
#include <gtk/gtk.h>
+#include "wx/gtk/private/gtk2-compat.h"
static void
gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
if ((j*16+8)<amount)
region.Union(0, y, disp.x, 1);
}
- gdk_window_shape_combine_region(m_widget->window, region.GetRegion(), 0, 0);
+ gdk_window_shape_combine_region(gtk_widget_get_window(m_widget), region.GetRegion(), 0, 0);
}
// SetActivePane() sets the active pane, as well as cycles through
// every other pane and makes sure that all others' active flags
// are turned off
-static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
+void wxAuiManager::SetActivePane(wxWindow* active_pane)
{
int i, pane_count;
- for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
+ wxAuiPaneInfo* active_paneinfo = NULL;
+ for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
- wxAuiPaneInfo& pane = panes.Item(i);
+ wxAuiPaneInfo& pane = m_panes.Item(i);
pane.state &= ~wxAuiPaneInfo::optionActive;
if (pane.window == active_pane)
+ {
pane.state |= wxAuiPaneInfo::optionActive;
+ active_paneinfo = &pane;
+ }
+ }
+
+ // send the 'activated' event after all panes have been updated
+ if ( active_paneinfo )
+ {
+ wxAuiManagerEvent evt(wxEVT_AUI_PANE_ACTIVATED);
+ evt.SetManager(this);
+ evt.SetPane(active_paneinfo);
+ ProcessMgrEvent(evt);
}
}
wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
{
m_action = actionNone;
- m_action_window = NULL;
- m_last_mouse_move = wxPoint();
- m_hover_button = NULL;
+ m_actionWindow = NULL;
+ m_lastMouseMove = wxPoint();
+ m_hoverButton = NULL;
m_art = new wxAuiDefaultDockArt;
- m_hint_wnd = NULL;
+ m_hintWnd = NULL;
m_flags = flags;
m_skipping = false;
- m_has_maximized = false;
+ m_hasMaximized = false;
m_frame = NULL;
- m_dock_constraint_x = 0.3;
- m_dock_constraint_y = 0.3;
+ m_dockConstraintX = 0.3;
+ m_dockConstraintY = 0.3;
m_reserved = NULL;
m_currentDragItem = -1;
// creates a floating frame for the windows
wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
- const wxAuiPaneInfo& pane_info)
+ const wxAuiPaneInfo& paneInfo)
{
- return new wxAuiFloatingFrame(parent, this, pane_info);
+ return new wxAuiFloatingFrame(parent, this, paneInfo);
}
bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
wxAuiDockUIPart* result = NULL;
int i, part_count;
- for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
+ for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
{
- wxAuiDockUIPart* item = &m_uiparts.Item(i);
+ wxAuiDockUIPart* item = &m_uiParts.Item(i);
// we are not interested in typeDock, because this space
// isn't used to draw anything, just for measurements;
void wxAuiManager::UpdateHintWindowConfig()
{
- // find out if the the system can do transparent frames
+ // find out if the system can do transparent frames
bool can_do_transparent = false;
wxWindow* w = m_frame;
while (w)
{
- if (w->IsKindOf(CLASSINFO(wxFrame)))
+ if (wxDynamicCast(w, wxFrame))
{
wxFrame* f = static_cast<wxFrame*>(w);
can_do_transparent = f->CanSetTransparent();
}
// if there is an existing hint window, delete it
- if (m_hint_wnd)
+ if (m_hintWnd)
{
- m_hint_wnd->Destroy();
- m_hint_wnd = NULL;
+ m_hintWnd->Destroy();
+ m_hintWnd = NULL;
}
- m_hint_fademax = 50;
- m_hint_wnd = NULL;
+ m_hintFadeMax = 50;
+ m_hintWnd = NULL;
if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
{
// Make a window to use for a transparent hint
#if defined(__WXMSW__) || defined(__WXGTK__)
- m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
+ m_hintWnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxSize(1,1),
wxFRAME_TOOL_WINDOW |
wxFRAME_FLOAT_ON_PARENT |
wxFRAME_NO_TASKBAR |
wxNO_BORDER);
- m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
+ m_hintWnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
#elif defined(__WXMAC__)
// Using a miniframe with float and tool styles keeps the parent
// frame activated and highlighted as such...
- m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
+ m_hintWnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxSize(1,1),
wxFRAME_FLOAT_ON_PARENT
| wxFRAME_TOOL_WINDOW );
- m_hint_wnd->Connect(wxEVT_ACTIVATE,
+ m_hintWnd->Connect(wxEVT_ACTIVATE,
wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this);
// Can't set the bg colour of a Frame in wxMac
- wxPanel* p = new wxPanel(m_hint_wnd);
+ wxPanel* p = new wxPanel(m_hintWnd);
// The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
// color that is really hard to see, especially transparent.
{
// system can't support transparent fade, or the venetian
// blinds effect was explicitly requested
- m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
+ m_hintWnd = new wxPseudoTransparentFrame(m_frame,
wxID_ANY,
wxEmptyString,
wxDefaultPosition,
wxFRAME_FLOAT_ON_PARENT |
wxFRAME_NO_TASKBAR |
wxNO_BORDER);
- m_hint_fademax = 128;
+ m_hintFadeMax = 128;
}
}
}
// we need to add the MDI client window as the default
// center pane
- if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
+ if (wxDynamicCast(m_frame, wxMDIParentFrame))
{
wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
wxWindow* client_window = mdi_frame->GetClientWindow();
wxAuiPaneInfo().Name(wxT("mdiclient")).
CenterPane().PaneBorder(false));
}
- else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
+ else if (wxDynamicCast(m_frame, wxAuiMDIParentFrame))
{
wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
}
-bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
+bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& paneInfo)
{
wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
return false;
// check if the window is already managed by us
- if (GetPane(pane_info.window).IsOk())
+ if (GetPane(paneInfo.window).IsOk())
return false;
// check if the pane name already exists, this could reveal a
// bug in the library user's application
bool already_exists = false;
- if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
+ if (!paneInfo.name.empty() && GetPane(paneInfo.name).IsOk())
{
wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
already_exists = true;
}
// if the new pane is docked then we should undo maximize
- if (pane_info.IsDocked())
+ if (paneInfo.IsDocked())
RestoreMaximizedPane();
// special case: wxAuiToolBar style interacts with docking flags
- wxAuiPaneInfo test(pane_info);
+ wxAuiPaneInfo test(paneInfo);
wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
if (toolbar)
{
if (pinfo.HasGripper())
{
- if (pinfo.window->IsKindOf(CLASSINFO(wxAuiToolBar)))
+ if (wxDynamicCast(pinfo.window, wxAuiToolBar))
{
// prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
// have a gripper control. The toolbar's built-in gripper
pinfo.best_size = pinfo.window->GetClientSize();
#if wxUSE_TOOLBAR
- if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
+ if (wxDynamicCast(pinfo.window, wxToolBar))
{
// GetClientSize() doesn't get the best size for
// a toolbar under some newer versions of wxWidgets,
}
bool wxAuiManager::AddPane(wxWindow* window,
- const wxAuiPaneInfo& pane_info,
+ const wxAuiPaneInfo& paneInfo,
const wxPoint& drop_pos)
{
- if (!AddPane(window, pane_info))
+ if (!AddPane(window, paneInfo))
return false;
wxAuiPaneInfo& pane = GetPane(window);
return true;
}
-bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
+bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& paneInfo,
int insert_level)
{
wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
{
case wxAUI_INSERT_PANE:
DoInsertPane(m_panes,
- pane_info.dock_direction,
- pane_info.dock_layer,
- pane_info.dock_row,
- pane_info.dock_pos);
+ paneInfo.dock_direction,
+ paneInfo.dock_layer,
+ paneInfo.dock_row,
+ paneInfo.dock_pos);
break;
case wxAUI_INSERT_ROW:
DoInsertDockRow(m_panes,
- pane_info.dock_direction,
- pane_info.dock_layer,
- pane_info.dock_row);
+ paneInfo.dock_direction,
+ paneInfo.dock_layer,
+ paneInfo.dock_row);
break;
case wxAUI_INSERT_DOCK:
DoInsertDockLayer(m_panes,
- pane_info.dock_direction,
- pane_info.dock_layer);
+ paneInfo.dock_direction,
+ paneInfo.dock_layer);
break;
}
wxAuiPaneInfo& existing_pane = GetPane(window);
if (!existing_pane.IsOk())
{
- return AddPane(window, pane_info);
+ return AddPane(window, paneInfo);
}
else
{
- if (pane_info.IsFloating())
+ if (paneInfo.IsFloating())
{
existing_pane.Float();
- if (pane_info.floating_pos != wxDefaultPosition)
- existing_pane.FloatingPosition(pane_info.floating_pos);
- if (pane_info.floating_size != wxDefaultSize)
- existing_pane.FloatingSize(pane_info.floating_size);
+ if (paneInfo.floating_pos != wxDefaultPosition)
+ existing_pane.FloatingPosition(paneInfo.floating_pos);
+ if (paneInfo.floating_size != wxDefaultSize)
+ existing_pane.FloatingSize(paneInfo.floating_size);
}
else
{
// if the new pane is docked then we should undo maximize
RestoreMaximizedPane();
- existing_pane.Direction(pane_info.dock_direction);
- existing_pane.Layer(pane_info.dock_layer);
- existing_pane.Row(pane_info.dock_row);
- existing_pane.Position(pane_info.dock_pos);
+ existing_pane.Direction(paneInfo.dock_direction);
+ existing_pane.Layer(paneInfo.dock_layer);
+ existing_pane.Row(paneInfo.dock_row);
+ existing_pane.Position(paneInfo.dock_pos);
}
}
p.frame->Show(false);
// reparent to m_frame and destroy the pane
- if (m_action_window == p.frame)
+ if (m_actionWindow == p.frame)
{
- m_action_window = NULL;
+ m_actionWindow = NULL;
}
p.window->Reparent(m_frame);
// the DetachPane() call. This prevets obscure crashes which would
// happen at window repaint if the caller forgets to call Update()
int pi, part_count;
- for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
+ for (pi = 0, part_count = (int)m_uiParts.GetCount(); pi < part_count; ++pi)
{
- wxAuiDockUIPart& part = m_uiparts.Item(pi);
+ wxAuiDockUIPart& part = m_uiParts.Item(pi);
if (part.pane == &p)
{
- m_uiparts.RemoveAt(pi);
+ m_uiParts.RemoveAt(pi);
part_count--;
pi--;
continue;
}
// ClosePane() destroys or hides the pane depending on its flags
-void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
+void wxAuiManager::ClosePane(wxAuiPaneInfo& paneInfo)
{
// if we were maximized, restore
- if (pane_info.IsMaximized())
+ if (paneInfo.IsMaximized())
{
- RestorePane(pane_info);
+ RestorePane(paneInfo);
}
// first, hide the window
- if (pane_info.window && pane_info.window->IsShown())
+ if (paneInfo.window && paneInfo.window->IsShown())
{
- pane_info.window->Show(false);
+ paneInfo.window->Show(false);
}
// make sure that we are the parent of this window
- if (pane_info.window && pane_info.window->GetParent() != m_frame)
+ if (paneInfo.window && paneInfo.window->GetParent() != m_frame)
{
- pane_info.window->Reparent(m_frame);
+ paneInfo.window->Reparent(m_frame);
}
// if we have a frame, destroy it
- if (pane_info.frame)
+ if (paneInfo.frame)
{
- pane_info.frame->Destroy();
- pane_info.frame = NULL;
+ paneInfo.frame->Destroy();
+ paneInfo.frame = NULL;
}
// now we need to either destroy or hide the pane
- if (pane_info.IsDestroyOnClose())
+ if (paneInfo.IsDestroyOnClose())
{
- wxWindow * window = pane_info.window;
+ wxWindow * window = paneInfo.window;
DetachPane(window);
if (window)
{
}
else
{
- pane_info.Hide();
+ paneInfo.Hide();
}
}
-void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
+void wxAuiManager::MaximizePane(wxAuiPaneInfo& paneInfo)
{
int i, pane_count;
}
// mark ourselves maximized
- pane_info.Maximize();
- pane_info.Show();
- m_has_maximized = true;
+ paneInfo.Maximize();
+ paneInfo.Show();
+ m_hasMaximized = true;
// last, show the window
- if (pane_info.window && !pane_info.window->IsShown())
+ if (paneInfo.window && !paneInfo.window->IsShown())
{
- pane_info.window->Show(true);
+ paneInfo.window->Show(true);
}
}
-void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
+void wxAuiManager::RestorePane(wxAuiPaneInfo& paneInfo)
{
int i, pane_count;
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
- if (!p.IsToolbar())
+ if (!p.IsToolbar() && !p.IsFloating())
{
p.SetFlag(wxAuiPaneInfo::optionHidden,
p.HasFlag(wxAuiPaneInfo::savedHiddenState));
}
// mark ourselves non-maximized
- pane_info.Restore();
- m_has_maximized = false;
+ paneInfo.Restore();
+ m_hasMaximized = false;
// last, show the window
- if (pane_info.window && !pane_info.window->IsShown())
+ if (paneInfo.window && !paneInfo.window->IsShown())
{
- pane_info.window->Show(true);
+ paneInfo.window->Show(true);
}
}
if (part != wxT("layout2"))
return false;
- // mark all panes currently managed as docked and hidden
+ // Mark all panes currently managed as hidden. Also, dock all panes that are dockable.
int pane_i, pane_count = m_panes.GetCount();
for (pane_i = 0; pane_i < pane_count; ++pane_i)
- m_panes.Item(pane_i).Dock().Hide();
+ {
+ wxAuiPaneInfo& p = m_panes.Item(pane_i);
+ if(p.IsDockable())
+ p.Dock();
+ p.Hide();
+ }
// clear out the dock array; this will be reconstructed
m_docks.Clear();
input.Replace(wxT("\\|"), wxT("\a"));
input.Replace(wxT("\\;"), wxT("\b"));
+ m_hasMaximized = false;
while (1)
{
wxAuiPaneInfo pane;
LoadPaneInfo(pane_part, pane);
+ if ( pane.IsMaximized() )
+ m_hasMaximized = true;
+
wxAuiPaneInfo& p = GetPane(pane.name);
if (!p.IsOk())
{
wxArrayInt& sizes)
{
int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
- int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
- int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
+ int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+ int gripperSize = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
positions.Empty();
sizes.Empty();
int size = 0;
if (pane.HasBorder())
- size += (pane_border_size*2);
+ size += (pane_borderSize*2);
if (dock.IsHorizontal())
{
if (pane.HasGripper() && !pane.HasGripperTop())
- size += gripper_size;
+ size += gripperSize;
size += pane.best_size.x;
}
else
{
if (pane.HasGripper() && pane.HasGripperTop())
- size += gripper_size;
+ size += gripperSize;
if (pane.HasCaption())
size += caption_size;
wxSizerItem* sizer_item;
int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
- int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
- int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+ int gripperSize = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
+ int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
// find out the orientation of the item (orientation for panes
if (pane.HasGripper())
{
if (pane.HasGripperTop())
- sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
+ sizer_item = vert_pane_sizer ->Add(1, gripperSize, 0, wxEXPAND);
else
- sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
+ sizer_item = horz_pane_sizer ->Add(gripperSize, 1, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typeGripper;
part.dock = &dock;
{
// allowing space for the pane's border
sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
- wxEXPAND | wxALL, pane_border_size);
+ wxEXPAND | wxALL, pane_borderSize);
part.type = wxAuiDockUIPart::typePaneBorder;
part.dock = &dock;
wxSizerItem* sizer_item;
wxAuiDockUIPart part;
- int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
+ int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
// resizable bottom and right docks have a sash before them
- if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
+ if (!m_hasMaximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
dock.dock_direction == wxAUI_DOCK_RIGHT))
{
- sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
+ sizer_item = cont->Add(sashSize, sashSize, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typeDockSizer;
part.orientation = orientation;
// if this is not the first pane being added,
// we need to add a pane sizer
- if (!m_has_maximized && pane_i > 0)
+ if (!m_hasMaximized && pane_i > 0)
{
- sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
+ sizer_item = dock_sizer->Add(sashSize, sashSize, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typePaneSizer;
part.dock = &dock;
cont->SetItemMinSize(dock_sizer, dock.size, 0);
// top and left docks have a sash after them
- if (!m_has_maximized &&
+ if (!m_hasMaximized &&
!dock.fixed &&
(dock.dock_direction == wxAUI_DOCK_TOP ||
dock.dock_direction == wxAUI_DOCK_LEFT))
{
- sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
+ sizer_item = cont->Add(sashSize, sashSize, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typeDockSizer;
part.dock = &dock;
{
wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
- int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+ int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
wxSize cli_size = m_frame->GetClientSize();
int i, dock_count, pane_count;
{
if (dock.panes.Item(j)->HasBorder())
{
- size += (pane_border_size*2);
+ size += (pane_borderSize*2);
break;
}
}
// new dock's size may not be more than the dock constraint
// parameter specifies. See SetDockSizeConstraint()
- int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
- int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
+ int max_dock_x_size = (int)(m_dockConstraintX * ((double)cli_size.x));
+ int max_dock_y_size = (int)(m_dockConstraintY * ((double)cli_size.y));
if (dock.IsHorizontal())
size = wxMin(size, max_dock_y_size);
}
if (plus_border)
- dock_min_size += (pane_border_size*2);
+ dock_min_size += (pane_borderSize*2);
if (plus_caption && dock.IsHorizontal())
dock_min_size += (caption_size);
for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
}
- else if (!m_has_maximized)
+ else if (!m_hasMaximized)
{
// there are no center docks, add a background area
wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
{
- m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
- m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
+ m_dockConstraintX = wxMax(0.0, wxMin(1.0, width_pct));
+ m_dockConstraintY = wxMax(0.0, wxMin(1.0, height_pct));
}
void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
{
if (width_pct)
- *width_pct = m_dock_constraint_x;
+ *width_pct = m_dockConstraintX;
if (height_pct)
- *height_pct = m_dock_constraint_y;
+ *height_pct = m_dockConstraintY;
}
void wxAuiManager::Update()
{
- m_hover_button = NULL;
- m_action_part = NULL;
+ m_hoverButton = NULL;
+ m_actionPart = NULL;
wxSizer* sizer;
int i, pane_count = m_panes.GetCount();
// also gets fired. Because we may be dragging around
// a pane, we need to cancel that action here to prevent
// a spurious crash.
- if (m_action_window == p.frame)
+ if (m_actionWindow == p.frame)
{
if (wxWindow::GetCapture() == m_frame)
m_frame->ReleaseMouse();
m_action = actionNone;
- m_action_window = NULL;
+ m_actionWindow = NULL;
}
// hide the frame
p.frame->Show(false);
// reparent to m_frame and destroy the pane
- if (m_action_window == p.frame)
+ if (m_actionWindow == p.frame)
{
- m_action_window = NULL;
+ m_actionWindow = NULL;
}
p.window->Reparent(m_frame);
m_frame->SetSizer(NULL);
// create a layout for all of the panes
- sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
+ sizer = LayoutAll(m_panes, m_docks, m_uiParts, false);
// hide or show panes as necessary,
// and float panes as necessary
m_frame->Layout();
int i, part_count;
- for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
+ for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
{
- wxAuiDockUIPart& part = m_uiparts.Item(i);
+ wxAuiDockUIPart& part = m_uiParts.Item(i);
// get the rectangle of the UI part
// originally, this code looked like this:
wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
{
int i, part_count;
- for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
+ for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
{
- wxAuiDockUIPart& part = m_uiparts.Item(i);
+ wxAuiDockUIPart& part = m_uiParts.Item(i);
if (part.type == wxAuiDockUIPart::typePaneBorder &&
part.pane && part.pane->window == wnd)
return ∂
}
- for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
+ for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
{
- wxAuiDockUIPart& part = m_uiparts.Item(i);
+ wxAuiDockUIPart& part = m_uiParts.Item(i);
if (part.type == wxAuiDockUIPart::typePane &&
part.pane && part.pane->window == wnd)
return ∂
if (pt.x < layer_insert_offset &&
- pt.x > layer_insert_offset-auiLayerInsertPixels)
+ pt.x > layer_insert_offset-auiLayerInsertPixels &&
+ pt.y > 0 &&
+ pt.y < cli_size.y)
{
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
return ProcessDockResult(target, drop);
}
else if (pt.y < layer_insert_offset &&
- pt.y > layer_insert_offset-auiLayerInsertPixels)
+ pt.y > layer_insert_offset-auiLayerInsertPixels &&
+ pt.x > 0 &&
+ pt.x < cli_size.x)
{
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
return ProcessDockResult(target, drop);
}
else if (pt.x >= cli_size.x - layer_insert_offset &&
- pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
+ pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels &&
+ pt.y > 0 &&
+ pt.y < cli_size.y)
{
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
GetMaxLayer(docks, wxAUI_DOCK_TOP)),
return ProcessDockResult(target, drop);
}
else if (pt.y >= cli_size.y - layer_insert_offset &&
- pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
+ pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels &&
+ pt.x > 0 &&
+ pt.x < cli_size.x)
{
int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER ||
pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0)
{
- if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
+ if (m_lastRect.IsEmpty() || m_lastRect.Contains(pt.x, pt.y ))
{
m_skipping = true;
}
m_skipping = false;
- m_last_rect = part->dock->rect;
- m_last_rect.Inflate( 15, 15 );
+ m_lastRect = part->dock->rect;
+ m_lastRect.Inflate( 15, 15 );
drop.Dock().
Direction(part->dock->dock_direction).
// determine the mouse offset and the pane size, both in the
// direction of the dock itself, and perpendicular to the dock
- int offset, size;
+ int mouseOffset, size;
if (part->orientation == wxVERTICAL)
{
- offset = pt.y - part->rect.y;
+ mouseOffset = pt.y - part->rect.y;
size = part->rect.GetHeight();
}
else
{
- offset = pt.x - part->rect.x;
+ mouseOffset = pt.x - part->rect.x;
size = part->rect.GetWidth();
}
// if we are in the top/left part of the pane,
// insert the pane before the pane being hovered over
- if (offset <= size/2)
+ if (mouseOffset <= size/2)
{
drop_position = part->pane->dock_pos;
DoInsertPane(panes,
// if we are in the bottom/right part of the pane,
// insert the pane before the pane being hovered over
- if (offset > size/2)
+ if (mouseOffset > size/2)
{
drop_position = part->pane->dock_pos+1;
DoInsertPane(panes,
void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
{
- if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
+ if (!m_hintWnd || m_hintFadeAmt >= m_hintFadeMax)
{
- m_hint_fadetimer.Stop();
- Disconnect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
+ m_hintFadeTimer.Stop();
+ Disconnect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
return;
}
- m_hint_fadeamt += 4;
- m_hint_wnd->SetTransparent(m_hint_fadeamt);
+ m_hintFadeAmt += 4;
+ m_hintWnd->SetTransparent(m_hintFadeAmt);
}
void wxAuiManager::ShowHint(const wxRect& rect)
{
- if (m_hint_wnd)
+ if (m_hintWnd)
{
// if the hint rect is the same as last time, don't do anything
- if (m_last_hint == rect)
+ if (m_lastHint == rect)
return;
- m_last_hint = rect;
+ m_lastHint = rect;
- m_hint_fadeamt = m_hint_fademax;
+ m_hintFadeAmt = m_hintFadeMax;
if ((m_flags & wxAUI_MGR_HINT_FADE)
- && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
+ && !((wxDynamicCast(m_hintWnd, wxPseudoTransparentFrame)) &&
(m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
)
- m_hint_fadeamt = 0;
+ m_hintFadeAmt = 0;
- m_hint_wnd->SetSize(rect);
- m_hint_wnd->SetTransparent(m_hint_fadeamt);
+ m_hintWnd->SetSize(rect);
+ m_hintWnd->SetTransparent(m_hintFadeAmt);
- if (!m_hint_wnd->IsShown())
- m_hint_wnd->Show();
+ if (!m_hintWnd->IsShown())
+ m_hintWnd->Show();
// if we are dragging a floating pane, set the focus
// back to that floating pane (otherwise it becomes unfocused)
- if (m_action == actionDragFloatingPane && m_action_window)
- m_action_window->SetFocus();
+ if (m_action == actionDragFloatingPane && m_actionWindow)
+ m_actionWindow->SetFocus();
- m_hint_wnd->Raise();
+ m_hintWnd->Raise();
- if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
+ if (m_hintFadeAmt != m_hintFadeMax) // Only fade if we need to
{
// start fade in timer
- m_hint_fadetimer.SetOwner(this);
- m_hint_fadetimer.Start(5);
- Connect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
+ m_hintFadeTimer.SetOwner(this);
+ m_hintFadeTimer.Start(5);
+ Connect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
}
}
if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
return;
- if (m_last_hint != rect)
+ if (m_lastHint != rect)
{
// remove the last hint rectangle
- m_last_hint = rect;
+ m_lastHint = rect;
m_frame->Refresh();
m_frame->Update();
}
wxAuiPaneInfo& pane = m_panes.Item(i);
if (pane.IsFloating() &&
- pane.frame->IsShown())
+ pane.frame &&
+ pane.frame->IsShown())
{
- wxRect rect = pane.frame->GetRect();
+ wxRect r = pane.frame->GetRect();
#ifdef __WXGTK__
// wxGTK returns the client size, not the whole frame size
- rect.width += 15;
- rect.height += 35;
- rect.Inflate(5);
+ r.width += 15;
+ r.height += 35;
+ r.Inflate(5);
#endif
- clip.Subtract(rect);
+ clip.Subtract(r);
}
}
void wxAuiManager::HideHint()
{
// hides a transparent window hint, if there is one
- if (m_hint_wnd)
+ if (m_hintWnd)
{
- if (m_hint_wnd->IsShown())
- m_hint_wnd->Show(false);
- m_hint_wnd->SetTransparent(0);
- m_hint_fadetimer.Stop();
+ if (m_hintWnd->IsShown())
+ m_hintWnd->Show(false);
+ m_hintWnd->SetTransparent(0);
+ m_hintFadeTimer.Stop();
// In case this is called while a hint fade is going, we need to
// disconnect the event handler.
- Disconnect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
+ Disconnect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
- m_last_hint = wxRect();
+ m_lastHint = wxRect();
return;
}
// hides a painted hint by redrawing the frame window
- if (!m_last_hint.IsEmpty())
+ if (!m_lastHint.IsEmpty())
{
m_frame->Refresh();
m_frame->Update();
- m_last_hint = wxRect();
+ m_lastHint = wxRect();
}
}
// Do nothing so this event isn't handled in the base handlers.
// Letting the hint window activate without this handler can lead to
- // weird behavior on Mac where the menu is switched out to the top
+ // weird behaviour on Mac where the menu is switched out to the top
// window's menu in MDI applications when it shouldn't be. So since
// we don't want user interaction with the hint window anyway, we just
// prevent it from activating here.
m_action = actionDragFloatingPane;
}
- m_action_window = pane_window;
- m_action_offset = offset;
+ m_actionWindow = pane_window;
+ m_actionOffset = offset;
m_frame->CaptureMouse();
+
+ if (pane.frame)
+ {
+ wxRect window_rect = pane.frame->GetRect();
+ wxRect client_rect = pane.frame->GetClientRect();
+ wxPoint client_pt = pane.frame->ClientToScreen(client_rect.GetTopLeft());
+ wxPoint origin_pt = client_pt - window_rect.GetTopLeft();
+ m_actionOffset += origin_pt;
+ }
}
// CalculateHintRect() calculates the drop hint rectangle. The method
// first calls DoDrop() to determine the exact position the pane would
// be at were if dropped. If the pane would indeed become docked at the
-// specified drop point, the the rectangle hint will be returned in
+// specified drop point, the rectangle hint will be returned in
// screen coordinates. Otherwise, an empty rectangle is returned.
// |pane_window| is the window pointer of the pane being dragged, |pt| is
// the mouse position, in client coordinates. |offset| describes the offset
pane = hint;
m_action = actionDragToolbarPane;
- m_action_window = pane.window;
+ m_actionWindow = pane.window;
Update();
if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
pane.frame->SetTransparent(255);
}
- else if (m_has_maximized)
+ else if (m_hasMaximized)
{
RestoreMaximizedPane();
}
{
if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
{
- SetActivePane(m_panes, wnd);
+ SetActivePane(wnd);
Repaint();
}
}
dc->Clear() ;
#endif
int i, part_count;
- for (i = 0, part_count = m_uiparts.GetCount();
+ for (i = 0, part_count = m_uiParts.GetCount();
i < part_count; ++i)
{
- wxAuiDockUIPart& part = m_uiparts.Item(i);
+ wxAuiDockUIPart& part = m_uiParts.Item(i);
// don't draw hidden pane items or items that aren't windows
if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
// Render() fire a render event, which is normally handled by
// wxAuiManager::OnRender(). This allows the render function to
// be overridden via the render event. This can be useful for paintin
-// custom graphics in the main window. Default behavior can be
+// custom graphics in the main window. Default behaviour can be
// invoked in the overridden function by calling OnRender()
void wxAuiManager::Render(wxDC* dc)
void wxAuiManager::Repaint(wxDC* dc)
{
-#ifdef __WXMAC__
+#ifdef __WXMAC__
if ( dc == NULL )
{
m_frame->Refresh() ;
Repaint();
#if wxUSE_MDI
- if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
+ if (wxDynamicCast(m_frame, wxMDIParentFrame))
{
// for MDI parent frames, this event must not
// be "skipped". In other words, the parent frame
}
// if we are managing a child frame, get the 'real' manager
- if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
+ if (wxDynamicCast(window, wxAuiFloatingFrame))
{
wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
evt.SetManager(float_frame->GetOwnerManager());
return;
m_action = actionResize;
- m_action_part = part;
- m_action_hintrect = wxRect();
- m_action_start = wxPoint(event.m_x, event.m_y);
- m_action_offset = wxPoint(event.m_x - part->rect.x,
+ m_actionPart = part;
+ m_actionHintRect = wxRect();
+ m_actionStart = wxPoint(event.m_x, event.m_y);
+ m_actionOffset = wxPoint(event.m_x - part->rect.x,
event.m_y - part->rect.y);
m_frame->CaptureMouse();
}
else if (part->type == wxAuiDockUIPart::typePaneButton)
{
m_action = actionClickButton;
- m_action_part = part;
- m_action_start = wxPoint(event.m_x, event.m_y);
+ m_actionPart = part;
+ m_actionStart = wxPoint(event.m_x, event.m_y);
m_frame->CaptureMouse();
UpdateButtonOnScreen(part, event);
if (part->pane &&
part->pane->window &&
managed_wnd &&
- managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
+ wxDynamicCast(managed_wnd, wxAuiFloatingFrame))
{
wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
{
// set the caption as active
- SetActivePane(m_panes, part->pane->window);
+ SetActivePane(part->pane->window);
Repaint();
}
return;
m_action = actionClickCaption;
- m_action_part = part;
- m_action_start = wxPoint(event.m_x, event.m_y);
- m_action_offset = wxPoint(event.m_x - part->rect.x,
+ m_actionPart = part;
+ m_actionStart = wxPoint(event.m_x, event.m_y);
+ m_actionOffset = wxPoint(event.m_x - part->rect.x,
event.m_y - part->rect.y);
m_frame->CaptureMouse();
}
bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
{
// resize the dock or the pane
- if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
+ if (m_actionPart && m_actionPart->type==wxAuiDockUIPart::typeDockSizer)
{
// first, we must calculate the maximum size the dock may be
- int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
+ int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
int used_width = 0, used_height = 0;
used_width += dock.size;
}
if (dock.resizable)
- used_width += sash_size;
+ used_width += sashSize;
}
#if wxUSE_STATUSBAR
// if there's a status control, the available
// height decreases accordingly
- if (m_frame && m_frame->IsKindOf(CLASSINFO(wxFrame)))
+ if (wxDynamicCast(m_frame, wxFrame))
{
wxFrame* frame = static_cast<wxFrame*>(m_frame);
wxStatusBar* status = frame->GetStatusBar();
}
#endif
- wxRect& rect = m_action_part->dock->rect;
+ wxRect& rect = m_actionPart->dock->rect;
- wxPoint new_pos(event.m_x - m_action_offset.x,
- event.m_y - m_action_offset.y);
- int new_size, old_size = m_action_part->dock->size;
+ wxPoint new_pos(event.m_x - m_actionOffset.x,
+ event.m_y - m_actionOffset.y);
+ int new_size, old_size = m_actionPart->dock->size;
- switch (m_action_part->dock->dock_direction)
+ switch (m_actionPart->dock->dock_direction)
{
case wxAUI_DOCK_LEFT:
new_size = new_pos.x - rect.x;
if (new_size-old_size > available_width)
new_size = old_size+available_width;
- m_action_part->dock->size = new_size;
+ m_actionPart->dock->size = new_size;
break;
case wxAUI_DOCK_TOP:
new_size = new_pos.y - rect.y;
if (new_size-old_size > available_height)
new_size = old_size+available_height;
- m_action_part->dock->size = new_size;
+ m_actionPart->dock->size = new_size;
break;
case wxAUI_DOCK_RIGHT:
new_size = rect.x + rect.width - new_pos.x -
- m_action_part->rect.GetWidth();
+ m_actionPart->rect.GetWidth();
if (new_size-old_size > available_width)
new_size = old_size+available_width;
- m_action_part->dock->size = new_size;
+ m_actionPart->dock->size = new_size;
break;
case wxAUI_DOCK_BOTTOM:
new_size = rect.y + rect.height -
- new_pos.y - m_action_part->rect.GetHeight();
+ new_pos.y - m_actionPart->rect.GetHeight();
if (new_size-old_size > available_height)
new_size = old_size+available_height;
- m_action_part->dock->size = new_size;
+ m_actionPart->dock->size = new_size;
break;
}
Update();
Repaint(NULL);
}
- else if (m_action_part &&
- m_action_part->type == wxAuiDockUIPart::typePaneSizer)
+ else if (m_actionPart &&
+ m_actionPart->type == wxAuiDockUIPart::typePaneSizer)
{
- wxAuiDockInfo& dock = *m_action_part->dock;
- wxAuiPaneInfo& pane = *m_action_part->pane;
+ wxAuiDockInfo& dock = *m_actionPart->dock;
+ wxAuiPaneInfo& pane = *m_actionPart->pane;
int total_proportion = 0;
int dock_pixels = 0;
int new_pixsize = 0;
int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
- int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
- int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
+ int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+ int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
- wxPoint new_pos(event.m_x - m_action_offset.x,
- event.m_y - m_action_offset.y);
+ wxPoint new_pos(event.m_x - m_actionOffset.x,
+ event.m_y - m_actionOffset.y);
// determine the pane rectangle by getting the pane part
wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
// width from the dock width, because this would
// skew our proportion calculations
if (i > 0)
- dock_pixels -= sash_size;
+ dock_pixels -= sashSize;
// also, the whole size (including decorations) of
// all fixed panes must also be subtracted, because they
min_size = 0;
if (pane.HasBorder())
- min_size += (pane_border_size*2);
+ min_size += (pane_borderSize*2);
// calculate minimum size with decorations (border,caption)
if (pane_part->orientation == wxVERTICAL)
{
// get rid of the hint rectangle
wxScreenDC dc;
- DrawResizeHint(dc, m_action_hintrect);
+ DrawResizeHint(dc, m_actionHintRect);
}
if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
- m_action_part = & (m_uiparts.Item(m_currentDragItem));
+ m_actionPart = & (m_uiParts.Item(m_currentDragItem));
DoEndResizeAction(event);
}
else if (m_action == actionClickButton)
{
- m_hover_button = NULL;
+ m_hoverButton = NULL;
m_frame->ReleaseMouse();
- if (m_action_part)
+ if (m_actionPart)
{
- UpdateButtonOnScreen(m_action_part, event);
+ UpdateButtonOnScreen(m_actionPart, event);
// make sure we're still over the item that was originally clicked
- if (m_action_part == HitTest(event.GetX(), event.GetY()))
+ if (m_actionPart == HitTest(event.GetX(), event.GetY()))
{
// fire button-click event
wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
e.SetManager(this);
- e.SetPane(m_action_part->pane);
- e.SetButton(m_action_part->button->button_id);
+ e.SetPane(m_actionPart->pane);
+ e.SetButton(m_actionPart->button->button_id);
ProcessMgrEvent(e);
}
}
{
m_frame->ReleaseMouse();
- wxAuiPaneInfo& pane = GetPane(m_action_window);
+ wxAuiPaneInfo& pane = GetPane(m_actionWindow);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
// save the new positions
}
m_action = actionNone;
- m_last_mouse_move = wxPoint(); // see comment in OnMotion()
+ m_lastMouseMove = wxPoint(); // see comment in OnMotion()
}
// mouse move event is being generated. only verified on MSW
wxPoint mouse_pos = event.GetPosition();
- if (m_last_mouse_move == mouse_pos)
+ if (m_lastMouseMove == mouse_pos)
return;
- m_last_mouse_move = mouse_pos;
+ m_lastMouseMove = mouse_pos;
if (m_action == actionResize)
{
- // It's necessary to reset m_action_part since it destroyed
+ // It's necessary to reset m_actionPart since it destroyed
// by the Update within DoEndResizeAction.
if (m_currentDragItem != -1)
- m_action_part = & (m_uiparts.Item(m_currentDragItem));
+ m_actionPart = & (m_uiParts.Item(m_currentDragItem));
else
- m_currentDragItem = m_uiparts.Index(* m_action_part);
+ m_currentDragItem = m_uiParts.Index(* m_actionPart);
- if (m_action_part)
+ if (m_actionPart)
{
- wxPoint pos = m_action_part->rect.GetPosition();
- if (m_action_part->orientation == wxHORIZONTAL)
- pos.y = wxMax(0, event.m_y - m_action_offset.y);
+ wxPoint pos = m_actionPart->rect.GetPosition();
+ if (m_actionPart->orientation == wxHORIZONTAL)
+ pos.y = wxMax(0, event.m_y - m_actionOffset.y);
else
- pos.x = wxMax(0, event.m_x - m_action_offset.x);
+ pos.x = wxMax(0, event.m_x - m_actionOffset.x);
if (wxAuiManager_HasLiveResize(*this))
{
else
{
wxRect rect(m_frame->ClientToScreen(pos),
- m_action_part->rect.GetSize());
+ m_actionPart->rect.GetSize());
wxScreenDC dc;
- if (!m_action_hintrect.IsEmpty())
+ if (!m_actionHintRect.IsEmpty())
{
// remove old resize hint
- DrawResizeHint(dc, m_action_hintrect);
- m_action_hintrect = wxRect();
+ DrawResizeHint(dc, m_actionHintRect);
+ m_actionHintRect = wxRect();
}
// draw new resize hint, if it's inside the managed frame
- wxRect frame_screen_rect = m_frame->GetScreenRect();
- if (frame_screen_rect.Contains(rect))
+ wxRect frameScreenRect = m_frame->GetScreenRect();
+ if (frameScreenRect.Contains(rect))
{
DrawResizeHint(dc, rect);
- m_action_hintrect = rect;
+ m_actionHintRect = rect;
}
}
}
// caption has been clicked. we need to check if the mouse
// is now being dragged. if it is, we need to change the
// mouse action to 'drag'
- if (m_action_part &&
- (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
- abs(event.m_y - m_action_start.y) > drag_y_threshold))
+ if (m_actionPart &&
+ (abs(event.m_x - m_actionStart.x) > drag_x_threshold ||
+ abs(event.m_y - m_actionStart.y) > drag_y_threshold))
{
- wxAuiPaneInfo* pane_info = m_action_part->pane;
+ wxAuiPaneInfo* paneInfo = m_actionPart->pane;
- if (!pane_info->IsToolbar())
+ if (!paneInfo->IsToolbar())
{
if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
- pane_info->IsFloatable())
+ paneInfo->IsFloatable())
{
m_action = actionDragFloatingPane;
// set initial float position
wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
- pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
- pt.y - m_action_offset.y);
+ paneInfo->floating_pos = wxPoint(pt.x - m_actionOffset.x,
+ pt.y - m_actionOffset.y);
// float the window
- if (pane_info->IsMaximized())
- RestorePane(*pane_info);
- pane_info->Float();
+ if (paneInfo->IsMaximized())
+ RestorePane(*paneInfo);
+ paneInfo->Float();
Update();
- m_action_window = pane_info->frame;
+ m_actionWindow = paneInfo->frame;
// action offset is used here to make it feel "natural" to the user
// to drag a docked pane and suddenly have it become a floating frame.
// Sometimes, however, the offset where the user clicked on the docked
// caption is bigger than the width of the floating frame itself, so
// in that case we need to set the action offset to a sensible value
- wxSize frame_size = m_action_window->GetSize();
- if (frame_size.x <= m_action_offset.x)
- m_action_offset.x = 30;
+ wxSize frame_size = m_actionWindow->GetSize();
+ if (frame_size.x <= m_actionOffset.x)
+ m_actionOffset.x = 30;
}
}
else
{
m_action = actionDragToolbarPane;
- m_action_window = pane_info->window;
+ m_actionWindow = paneInfo->window;
}
}
}
else if (m_action == actionDragFloatingPane)
{
- if (m_action_window)
+ if (m_actionWindow)
{
+ // We can't move the child window so we need to get the frame that
+ // we want to be really moving. This is probably not the best place
+ // to do this but at least it fixes the bug (#13177) for now.
+ if (!wxDynamicCast(m_actionWindow, wxAuiFloatingFrame))
+ {
+ wxAuiPaneInfo& pane = GetPane(m_actionWindow);
+ m_actionWindow = pane.frame;
+ }
+
wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
- m_action_window->Move(pt.x - m_action_offset.x,
- pt.y - m_action_offset.y);
+ m_actionWindow->Move(pt.x - m_actionOffset.x,
+ pt.y - m_actionOffset.y);
}
}
else if (m_action == actionDragToolbarPane)
{
- wxAuiPaneInfo& pane = GetPane(m_action_window);
+ wxAuiPaneInfo& pane = GetPane(m_actionWindow);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
pane.SetFlag(wxAuiPaneInfo::actionPane, true);
- wxPoint pt = event.GetPosition();
- DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
+ wxPoint point = event.GetPosition();
+ DoDrop(m_docks, m_panes, pane, point, m_actionOffset);
// if DoDrop() decided to float the pane, set up
// the floating pane's initial position
if (pane.IsFloating())
{
wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
- pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
- pt.y - m_action_offset.y);
+ pane.floating_pos = wxPoint(pt.x - m_actionOffset.x,
+ pt.y - m_actionOffset.y);
}
// this will do the actiual move operation;
{
pane.state &= ~wxAuiPaneInfo::actionPane;
m_action = actionDragFloatingPane;
- m_action_window = pane.frame;
+ m_actionWindow = pane.frame;
}
}
else
wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
if (part && part->type == wxAuiDockUIPart::typePaneButton)
{
- if (part != m_hover_button)
+ if (part != m_hoverButton)
{
// make the old button normal
- if (m_hover_button)
+ if (m_hoverButton)
{
- UpdateButtonOnScreen(m_hover_button, event);
+ UpdateButtonOnScreen(m_hoverButton, event);
Repaint();
}
// mouse is over a button, so repaint the
// button in hover mode
UpdateButtonOnScreen(part, event);
- m_hover_button = part;
+ m_hoverButton = part;
}
}
else
{
- if (m_hover_button)
+ if (m_hoverButton)
{
- m_hover_button = NULL;
+ m_hoverButton = NULL;
Repaint();
}
else
void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
{
- if (m_hover_button)
+ if (m_hoverButton)
{
- m_hover_button = NULL;
+ m_hoverButton = NULL;
Repaint();
}
}
wxAuiPaneInfo& pane = GetPane(event.GetWindow());
if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
{
- SetActivePane(m_panes, event.GetWindow());
+ SetActivePane(event.GetWindow());
m_frame->Refresh();
}
}
}
else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
{
- // fire pane close event
+ // fire pane maximize event
wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
e.SetManager(this);
e.SetPane(evt.pane);
}
else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
{
- // fire pane close event
+ // fire pane restore event
wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
e.SetManager(this);
e.SetPane(evt.pane);
Update();
}
}
- else if (evt.button == wxAUI_BUTTON_PIN)
+ else if (evt.button == wxAUI_BUTTON_PIN &&
+ (m_flags & wxAUI_MGR_ALLOW_FLOATING) && pane.IsFloatable())
{
- if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
- pane.IsFloatable())
- pane.Float();
+ if (pane.IsMaximized())
+ {
+ // If the pane is maximized, the original state must be restored
+ // before trying to float the pane, otherwise the other panels
+ // wouldn't appear correctly when it becomes floating.
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
+ e.SetManager(this);
+ e.SetPane(evt.pane);
+ ProcessMgrEvent(e);
+
+ if (e.GetVeto())
+ {
+ // If it can't be restored, it can't be floated neither.
+ return;
+ }
+
+ RestorePane(pane);
+ }
+
+ pane.Float();
Update();
}
}