]> git.saurik.com Git - wxWidgets.git/blobdiff - src/aui/floatpane.cpp
Fix setting the large file flag.
[wxWidgets.git] / src / aui / floatpane.cpp
index e79355872e5d07c6c5ebe1cb2b1e966affd0e381..595a0a5629cebf58c3aa124b84e900c6351d6c6a 100644 (file)
@@ -37,19 +37,31 @@ IMPLEMENT_CLASS( wxFloatingPane, wxFloatingPaneBaseClass )
 wxFloatingPane::wxFloatingPane(wxWindow* parent,
                 wxFrameManager* owner_mgr,
                 const wxPaneInfo& pane,
-                wxWindowID id /*= wxID_ANY*/)
+                wxWindowID id /*= wxID_ANY*/,
+                long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
+                              wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT | 
+                              wxCLIP_CHILDREN
+                           */)
                 : wxFloatingPaneBaseClass(parent, id, wxEmptyString,
                         pane.floating_pos, pane.floating_size,
-                        wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
-                        wxCLOSE_BOX | wxFRAME_NO_TASKBAR |
-                        wxFRAME_FLOAT_ON_PARENT | wxCLIP_CHILDREN |
+                        style | 
+                        (pane.HasCloseButton()?wxCLOSE_BOX:0) |
                         (pane.IsFixed()?0:wxRESIZE_BORDER)
                         )
 {
     m_owner_mgr = owner_mgr;
     m_moving = false;
-    m_last_rect = wxRect();
-    m_mgr.SetFrame(this);
+    m_mgr.SetManagedWindow(this);
+    m_solid_drag = true;
+    
+    // find out if the system supports solid window drag.
+    // on non-msw systems, this is assumed to be the case
+    #ifdef __WXMSW__
+    BOOL b = TRUE;
+    SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
+    m_solid_drag = b ? true : false;
+    #endif
+    
     SetExtraStyle(wxWS_EX_PROCESS_IDLE);
 }
 
@@ -69,6 +81,9 @@ void wxFloatingPane::SetPaneWindow(const wxPaneInfo& pane)
                     PaneBorder(false).
                     Layer(0).Row(0).Position(0);
 
+    // Carry over the minimum size
+    SetMinSize(pane.window->GetMinSize());
+
     m_mgr.AddPane(m_pane_window, contained_pane);
     m_mgr.Update();
 
@@ -112,16 +127,34 @@ void wxFloatingPane::OnSize(wxSizeEvent& event)
     m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
 }
 
-void wxFloatingPane::OnClose(wxCloseEvent& WXUNUSED(event))
+void wxFloatingPane::OnClose(wxCloseEvent& evt)
 {
-    m_owner_mgr->OnFloatingPaneClosed(m_pane_window);
-    Destroy();
+    m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
+    if (!evt.GetVeto())
+        Destroy();
 }
 
 void wxFloatingPane::OnMoveEvent(wxMoveEvent& event)
 {
+    if (!m_solid_drag)
+    {
+        // systems without solid window dragging need to be
+        // handled slightly differently, due to the lack of
+        // the constant stream of EVT_MOVING events
+        if (!isMouseDown())
+            return;
+        OnMoveStart();
+        OnMoving(event.GetRect(), wxNORTH);
+        m_moving = true;
+        return;
+    }
+    
+    
     wxRect win_rect = GetRect();
 
+    if (win_rect == m_last_rect)
+        return;
+
     // skip the first move event
     if (m_last_rect.IsEmpty())
     {
@@ -129,13 +162,48 @@ void wxFloatingPane::OnMoveEvent(wxMoveEvent& event)
         return;
     }
 
+    // skip if moving too fast to avoid massive redraws and 
+    // jumping hint windows
+    if ((abs(win_rect.x - m_last_rect.x) > 3) ||
+        (abs(win_rect.y - m_last_rect.y) > 3))
+    {
+        m_last3_rect = m_last2_rect;
+        m_last2_rect = m_last_rect;
+        m_last_rect = win_rect;
+        return;
+    }
+
     // prevent frame redocking during resize
     if (m_last_rect.GetSize() != win_rect.GetSize())
     {
+        m_last3_rect = m_last2_rect;
+        m_last2_rect = m_last_rect;
         m_last_rect = win_rect;
         return;
     }
 
+    wxDirection dir = wxALL;
+    
+    int horiz_dist = abs(win_rect.x - m_last3_rect.x);
+    int vert_dist = abs(win_rect.y - m_last3_rect.y);
+    
+    if (vert_dist >= horiz_dist)
+    {
+        if (win_rect.y < m_last3_rect.y)
+            dir = wxNORTH;
+        else
+            dir = wxSOUTH;
+    }
+    else
+    {
+        if (win_rect.x < m_last3_rect.x)
+            dir = wxWEST;
+        else
+            dir = wxEAST;
+    }
+    
+    m_last3_rect = m_last2_rect;
+    m_last2_rect = m_last_rect;
     m_last_rect = win_rect;
 
     if (!isMouseDown())
@@ -147,7 +215,10 @@ void wxFloatingPane::OnMoveEvent(wxMoveEvent& event)
         m_moving = true;
     }
 
-    OnMoving(event.GetRect());
+    if (m_last3_rect.IsEmpty())
+        return;
+        
+    OnMoving(event.GetRect(), dir);
 }
 
 void wxFloatingPane::OnIdle(wxIdleEvent& event)
@@ -159,7 +230,7 @@ void wxFloatingPane::OnIdle(wxIdleEvent& event)
             m_moving = false;
             OnMoveFinished();
         }
-            else
+         else
         {
             event.RequestMore();
         }
@@ -172,16 +243,17 @@ void wxFloatingPane::OnMoveStart()
     m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
 }
 
-void wxFloatingPane::OnMoving(const wxRect& WXUNUSED(window_rect))
+void wxFloatingPane::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
 {
     // notify the owner manager that the pane is moving
-    m_owner_mgr->OnFloatingPaneMoving(m_pane_window);
+    m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
+    m_lastDirection = dir;
 }
 
 void wxFloatingPane::OnMoveFinished()
 {
     // notify the owner manager that the pane has finished moving
-    m_owner_mgr->OnFloatingPaneMoved(m_pane_window);
+    m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
 }
 
 void wxFloatingPane::OnActivate(wxActivateEvent& event)