#include <string.h>
#include <ctype.h>
-// For MB_TASKMODAL
-#ifdef __WXWINCE__
-#include "wx/msw/wince/missing.h"
-#endif
+#include "wx/msw/missing.h"
// instead of including <shlwapi.h> which is not part of the core SDK and not
// shipped at all with other compilers, we always define the parts of it we
DWORD wxGUIAppTraits::WaitForThread(WXHANDLE hThread)
{
+ // if we don't have a running event loop, we shouldn't wait for the
+ // messages as we never remove them from the message queue and so we enter
+ // an infinite loop as MsgWaitForMultipleObjects() keeps returning
+ // WAIT_OBJECT_0 + 1
+ if ( !wxEventLoop::GetActive() )
+ return DoSimpleWaitForThread(hThread);
+
return ::MsgWaitForMultipleObjects
(
1, // number of objects to wait for
}
#endif // wxUSE_EXCEPTIONS
-
-// ----------------------------------------------------------------------------
-// deprecated event loop functions
-// ----------------------------------------------------------------------------
-
-#if WXWIN_COMPATIBILITY_2_4
-
-void wxApp::DoMessage(WXMSG *pMsg)
-{
- wxEventLoop *evtLoop = wxEventLoop::GetActive();
- if ( evtLoop )
- evtLoop->ProcessMessage(pMsg);
-}
-
-bool wxApp::DoMessage()
-{
- wxEventLoop *evtLoop = wxEventLoop::GetActive();
- return evtLoop ? evtLoop->Dispatch() : false;
-}
-
-bool wxApp::ProcessMessage(WXMSG* pMsg)
-{
- wxEventLoop *evtLoop = wxEventLoop::GetActive();
- return evtLoop && evtLoop->PreProcessMessage(pMsg);
-}
-
-#endif // WXWIN_COMPATIBILITY_2_4