//@{
/**
Constructor, creating and showing a gauge.
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@param parent
Window parent.
@param id
Gauge style. See wxGauge.
@param name
Window name.
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@see Create()
*/
wxGauge();
/**
Returns the width of the 3D bezel face.
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@remarks This method is not implemented (returns 0) for most platforms.
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@see SetBezelFace()
*/
int GetBezelFace() const;
/**
Returns the maximum position of the gauge.
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@see SetRange()
*/
int GetRange() const;
/**
Returns the 3D shadow margin width.
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@remarks This method is not implemented (returns 0) for most platforms.
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@see SetShadowWidth()
*/
int GetShadowWidth() const;
/**
Returns the current position of the gauge.
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@see SetValue()
*/
int GetValue() const;
/**
Sets the 3D bezel face width.
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@remarks This method is not implemented (doesn't do anything) for most
platforms.
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@see GetBezelFace()
*/
void SetBezelFace(int width);
/**
Sets the range (maximum value) of the gauge.
This function makes the gauge switch to determinate mode, if it's not already.
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@see GetRange()
*/
void SetRange(int range);
/**
Sets the 3D shadow width.
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@remarks This method is not implemented (doesn't do anything) for most
platforms.
*/
range as returned by GetRange(), inclusive.
This function makes the gauge switch to determinate mode, if it was in
indeterminate mode before.
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@param pos
Position for the gauge level.
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@see GetValue()
*/
void SetValue(int pos);