<if cond="FORMAT=='autoconf'">
<set var="MACOSX_RESOURCES">
<if cond="TOOLKIT=='MAC'">
- Carbon.r $(LIBDIRNAME)/libwx_$(TOOLCHAIN_NAME).$(WXSOVERSION[0]).r $(WXTOPDIR)samples/sample.r
+ Carbon.r $(LIBDIRNAME)/libwx_$(TOOLCHAIN_NAME).$(WXSOVERSION[0]).r sample.r
</if>
</set>
</if>
<template id="wx_util" template="wx_util_b">
<app-type>gui</app-type>
<mac-res cond="FORMAT=='autoconf'">$(MACOSX_RESOURCES)</mac-res>
+ <include>$(SRCDIR)/$(WXTOPDIR)samples</include> <!-- for .rc files -->
<win32-res>$(WXTOPDIR)samples/sample.rc</win32-res>
+ <if cond="FORMAT=='autoconf'">
+ <wx-os2-lib-resource/>
+ </if>
</template>
<template id="wx_util_console" template="wx_util_b">
</template>
<template id="wx_sample" template="wx_util">
- <ldflags>$(SAMPLES_RPATH_FLAG)</ldflags>
+ <if cond="FORMAT=='autoconf'">
+ <wx-mac-app-bundle/>
+ <ldflags>$(SAMPLES_RPATH_FLAG)</ldflags>
+ <__command>$(LF)$(SAMPLES_RPATH_POSTLINK)</__command>
+ </if>
</template>
<template id="wx_sample_console" template="wx_util_console">
- <ldflags>$(SAMPLES_RPATH_FLAG)</ldflags>
+ <if cond="FORMAT=='autoconf'">
+ <ldflags>$(SAMPLES_RPATH_FLAG)</ldflags>
+ <__command>$(SAMPLES_RPATH_POSTLINK)</__command>
+ </if>
</template>
</define-tag>
-->
</define-rule>
+
+
+ <!-- =============================================================== -->
+ <!-- Misc platform specialities: -->
+ <!-- =============================================================== -->
+
+ <if cond="FORMAT=='autoconf'">
+ <include file="mac_bundles.bkl"/>
+
+ <!--
+ A hack to include precompiled OS/2 resource file in apps instead of
+ compiling it from .rc file (gcc on OS/2 doesn't ship with resource
+ compiler):
+ -->
+ <define-tag name="wx-os2-lib-resource" rules="exe">
+ <set var="os2_lib_res">
+ <if cond="PLATFORM_OS2=='1'">
+ $(TOP_SRCDIR)include/wx/os2/wx.res
+ </if>
+ </set>
+ <set var="__objects" append="1">$(os2_lib_res)</set>
+ </define-tag>
+ </if>
+
</makefile>