--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: wave.h
+// Purpose: wxWave class
+// Author: Julian Smart
+// Modified by:
+// Created: 25/10/98
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_WAVE_H_
+#define _WX_WAVE_H_
+
+#ifdef __GNUG__
+#pragma interface "wave.h"
+#endif
+
+#ifndef byte
+#define byte unsigned char
+#endif
+
+#include "wx/object.h"
+
+#ifndef AUDIODEV
+#define AUDIODEV "/dev/dsp" // Default path for audio device
+#endif
+
+class wxWave : public wxObject
+{
+public:
+ wxWave();
+ wxWave(const wxString& fileName, bool isResource = FALSE);
+ wxWave(int size, const byte* data);
+ ~wxWave();
+
+public:
+ // Create from resource or file
+ bool Create(const wxString& fileName, bool isResource = FALSE);
+ // Create from data
+ bool Create(int size, const byte* data);
+
+ bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
+ bool Play(bool async = TRUE, bool looped = FALSE);
+
+protected:
+ bool Free();
+
+private:
+ byte* m_waveData;
+ int m_waveLength;
+ bool m_isResource;
+
+
+ int OpenDSP(void);
+ bool InitDSP(int dev, int iDataBits, int iChannel,unsigned long ulSamplingRate);
+ int m_DSPblkSize; // Size of the DSP buffer
+ char *m_data;
+ int m_sizeData;
+};
+
+#endif
+