]> git.saurik.com Git - wxWidgets.git/blobdiff - src/common/artstd.cpp
get rid of base arrays in wxUSE_STL build, we don't need them there and deriving...
[wxWidgets.git] / src / common / artstd.cpp
index a96e970d22b1bf02278466dbfb5551b517df5ec8..9dab2e587869c8b4fbea7855cdeb4a5a490d5498 100644 (file)
@@ -1,5 +1,5 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        artstd.cpp
+// Name:        src/common/artstd.cpp
 // Purpose:     stock wxArtProvider instance with default wxWin art
 // Author:      Vaclav Slavik
 // Modified by:
 #endif
 
 #ifndef WX_PRECOMP
-    #if WXWIN_COMPATIBILITY_2_2
-        #include "wx/app.h"
-    #endif
+    #include "wx/image.h"
 #endif
 
 #include "wx/artprov.h"
-#include "wx/image.h"
 
 // ----------------------------------------------------------------------------
 // wxDefaultArtProvider
@@ -77,10 +74,10 @@ protected:
 
 /*static*/ void wxArtProvider::InitStdProvider()
 {
-    wxArtProvider::PushProvider(new wxDefaultArtProvider);
+    wxArtProvider::Push(new wxDefaultArtProvider);
 }
 
-#if !defined(__WXGTK20__) || defined(__WXUNIVERSAL__)
+#if !(defined(__WXGTK20__) || defined(__WXMAC__)) || defined(__WXUNIVERSAL__)
 /*static*/ void wxArtProvider::InitNativeProvider()
 {
 }
@@ -91,9 +88,6 @@ protected:
 // XPMs with the art
 // ----------------------------------------------------------------------------
 
-// XPM hack: make the arrays const
-#define static static const
-
 #if defined(__WXGTK__)
     #include "../../art/gtk/info.xpm"
     #include "../../art/gtk/error.xpm"
@@ -142,7 +136,18 @@ protected:
 #include "../../art/tick.xpm"
 #include "../../art/cross.xpm"
 
-#undef static
+#include "../../art/filesave.xpm"
+#include "../../art/filesaveas.xpm"
+#include "../../art/copy.xpm"
+#include "../../art/cut.xpm"
+#include "../../art/paste.xpm"
+#include "../../art/delete.xpm"
+#include "../../art/new.xpm"
+#include "../../art/undo.xpm"
+#include "../../art/redo.xpm"
+#include "../../art/quit.xpm"
+#include "../../art/find.xpm"
+#include "../../art/findrepl.xpm"
 
 wxBitmap wxDefaultArtProvider_CreateBitmap(const wxArtID& id)
 {
@@ -188,6 +193,20 @@ wxBitmap wxDefaultArtProvider_CreateBitmap(const wxArtID& id)
     ART(wxART_TICK_MARK,                           tick)
     ART(wxART_CROSS_MARK,                          cross)
 
+    ART(wxART_FILE_SAVE,                           filesave)
+    ART(wxART_FILE_SAVE_AS,                        filesaveas)
+    ART(wxART_COPY,                                copy)
+    ART(wxART_CUT,                                 cut)
+    ART(wxART_PASTE,                               paste)
+    ART(wxART_DELETE,                              delete)
+    ART(wxART_UNDO,                                undo)
+    ART(wxART_REDO,                                redo)
+    ART(wxART_QUIT,                                quit)
+    ART(wxART_FIND,                                find)
+    ART(wxART_FIND_AND_REPLACE,                    findrepl)
+    ART(wxART_NEW,                                 new)
+
+
     return wxNullBitmap;
 }
 
@@ -201,6 +220,7 @@ wxBitmap wxDefaultArtProvider::CreateBitmap(const wxArtID& id,
 {
     wxBitmap bmp = wxDefaultArtProvider_CreateBitmap(id);
 
+#if wxUSE_IMAGE && (!defined(__WXMSW__) || wxUSE_WXDIB)
     if (bmp.Ok())
     {
         // fit into transparent image with desired size hint from the client
@@ -212,16 +232,33 @@ wxBitmap wxDefaultArtProvider::CreateBitmap(const wxArtID& id,
             {
                 int bmp_w = bmp.GetWidth();
                 int bmp_h = bmp.GetHeight();
-                // want default size but it's smaller, paste into transparent image
+
                 if ((bmp_h < bestSize.x) && (bmp_w < bestSize.y))
                 {
+                    // the caller wants default size, which is larger than 
+                    // the image we have; to avoid degrading it visually by
+                    // scaling it up, paste it into transparent image instead:
                     wxPoint offset((bestSize.x - bmp_w)/2, (bestSize.y - bmp_h)/2);
                     wxImage img = bmp.ConvertToImage();
                     img.Resize(bestSize, offset);
                     bmp = wxBitmap(img);
-                }        
+                }
+                else // scale (down or mixed, but not up)
+                {
+                    wxImage img = bmp.ConvertToImage();
+                    bmp = wxBitmap
+                          (
+                              img.Scale(bestSize.x, bestSize.y,
+                                        wxIMAGE_QUALITY_HIGH)
+                          );
+                }
             }
-        }      
+        }
     }
+#else
+    wxUnusedVar(client);
+    wxUnusedVar(reqSize);
+#endif // wxUSE_IMAGE
+
     return bmp;
 }