class WXDLLEXPORT wxFont;
class WXDLLEXPORT wxPalette;
class WXDLLEXPORT wxPalette;
+class WXDLLEXPORT wxRegion;
/*
* Bitmap flags
WXDLLEXPORT_DATA(extern wxPalette) wxNullPalette;
WXDLLEXPORT_DATA(extern wxFont) wxNullFont;
WXDLLEXPORT_DATA(extern wxColour) wxNullColour;
+#ifdef __WXGTK__
+WXDLLEXPORT_DATA(extern wxRegion) wxNullRegion;
+#endif
// Stock cursors types
WXDLLEXPORT_DATA(extern wxCursor*) wxSTANDARD_CURSOR;
// Load from a resource
# define wxICON(X) wxIcon("" #X "")
-#elif defined(__WXGTK__) || defined(__WXMOTIF__)
+#elif defined(__WXGTK__)
// Initialize from an included XPM
# define wxICON(X) wxIcon( (const char**) X##_xpm )
+#elif defined(__WXMOTIF__)
+// Initialize from an included XPM
+# define wxICON(X) wxIcon( X##_xpm )
#else
// This will usually mean something on any platform
class WXDLLEXPORT wxResourceCache: public wxList
{
- DECLARE_DYNAMIC_CLASS(wxResourceCache)
- public:
- wxResourceCache();
- wxResourceCache(const unsigned int the_key_type);
- ~wxResourceCache();
+public:
+ wxResourceCache() { }
+ wxResourceCache(const unsigned int keyType) : wxList(keyType) { }
+ ~wxResourceCache();
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxResourceCache)
};
#endif