//---------------------------------------------------------------------------
wxSizerItem::wxSizerItem( int width, int height, int option, int flag, int border, wxObject* userData )
+ : m_window( 0 )
+ , m_sizer( 0 )
+ , m_size( wxSize( width, height ) ) // size is set directly
+ , m_minSize( m_size ) // minimal size is the initial size
+ , m_option( option )
+ , m_border( border )
+ , m_flag( flag )
+ , m_show( TRUE ) // Cannot be changed
+ , m_userData( userData )
{
- m_window = (wxWindow *) NULL;
- m_sizer = (wxSizer *) NULL;
- m_option = option;
- m_border = border;
- m_flag = flag;
- m_userData = userData;
-
- // minimal size is the initial size
- m_minSize.x = width;
- m_minSize.y = height;
-
- SetRatio(width, height);
-
- // size is set directly
- m_size = m_minSize;
+ SetRatio( m_size );
}
wxSizerItem::wxSizerItem( wxWindow *window, int option, int flag, int border, wxObject* userData )
+ : m_window( window )
+ , m_sizer( 0 )
+ , m_minSize( window->GetSize() ) // minimal size is the initial size
+ , m_option( option )
+ , m_border( border )
+ , m_flag( flag )
+ , m_show( TRUE )
+ , m_userData( userData )
{
- m_window = window;
- m_sizer = (wxSizer *) NULL;
- m_option = option;
- m_border = border;
- m_flag = flag;
- m_userData = userData;
-
- // minimal size is the initial size
- m_minSize = window->GetSize();
-
// aspect ratio calculated from initial size
- SetRatio(m_minSize);
+ SetRatio( m_minSize );
- // size is calculated later
- // m_size = ...
+ // m_size is calculated later
}
wxSizerItem::wxSizerItem( wxSizer *sizer, int option, int flag, int border, wxObject* userData )
+ : m_window( 0 )
+ , m_sizer( sizer )
+ , m_option( option )
+ , m_border( border )
+ , m_flag( flag )
+ , m_show( TRUE )
+ , m_ratio( 0 )
+ , m_userData( userData )
{
- m_window = (wxWindow *) NULL;
- m_sizer = sizer;
- m_option = option;
- m_border = border;
- m_flag = flag;
- m_userData = userData;
-
- // minimal size is calculated later
- // m_minSize = ...
- m_ratio = 0;
-
- // size is calculated later
- // m_size = ...
+ // m_minSize is calculated later
+ // m_size is calculated later
}
wxSizerItem::~wxSizerItem()
{
if ( IsWindow() && (m_flag & wxADJUST_MINSIZE) )
{
- // check if the best (minimal, in fact) window size hadn't changed
- // by chance: this may happen for, e.g. static text if its label
- // changed
- wxSize size = m_window->GetBestSize();
- if ( size.x > m_minSize.x )
- m_minSize.x = size.x;
- if ( size.y > m_minSize.y )
- m_minSize.y = size.y;
+ // By user request, keep the minimal size for this item
+ // in sync with the largest of BestSize and any user supplied
+ // minimum size hint. Useful in cases where the item is
+ // changeable -- static text labels, etc.
+ m_minSize = m_window->GetAdjustedBestSize();
}
ret = m_minSize;
bool wxSizer::Remove( int pos )
{
+ if ((size_t)pos >= m_children.GetCount())
+ return FALSE;
+ wxNode *node = m_children.Nth( pos );
+ if (!node) return FALSE;
+
+ m_children.DeleteNode( node );
+
+ return TRUE;
+}
+
+bool wxSizer::Detach( wxSizer *sizer )
+{
+ wxASSERT( sizer );
+
+ wxNode *node = m_children.First();
+ while (node)
+ {
+ wxSizerItem *item = (wxSizerItem*)node->Data();
+ if (item->GetSizer() == sizer)
+ {
+ item->DetachSizer();
+ m_children.DeleteNode( node );
+ return TRUE;
+ }
+ node = node->Next();
+ }
+
+ return FALSE;
+}
+
+bool wxSizer::Detach( int pos )
+{
+ if ((size_t)pos >= m_children.GetCount())
+ return FALSE;
wxNode *node = m_children.Nth( pos );
if (!node) return FALSE;
+ ( (wxSizerItem*)node->Data() )->DetachSizer();
m_children.DeleteNode( node );
return TRUE;
m_position.y = y;
m_size.x = width;
m_size.y = height;
- CalcMin();
- RecalcSizes();
+ Layout();
}
wxSize wxSizer::GetMinSize()
wxSizerItem *item = (wxSizerItem*)node->Data();
if (item->GetSizer())
{
- /* It's a sizer, so lets search recursively. */
+ // It's a sizer, so lets search recursively.
if (item->GetSizer()->DoSetItemMinSize( window, width, height ))
{
- /* A child sizer found the requested windw, exit. */
+ // A child sizer found the requested windw, exit.
return TRUE;
}
}
wxSizerItem *item = (wxSizerItem*)node->Data();
if (item->GetSizer())
{
- /* It's a sizer, so lets search recursively. */
+ // It's a sizer, so lets search recursively.
if (item->GetSizer()->DoSetItemMinSize( sizer, width, height ))
{
- /* A child sizer found the requested windw, exit. */
+ // A child sizer found the requested windw, exit.
return TRUE;
}
}
wxSizerItem *item = (wxSizerItem*) node->Data();
if (item->GetSizer())
{
- /* Sizers contains the minimal size in them, if not calculated ... */
+ // Sizers contains the minimal size in them, if not calculated ...
item->GetSizer()->DoSetMinSize( width, height );
}
else
{
- /* ... whereas the minimal size of spacers and windows in stored
- in the item */
+ // ... but the minimal size of spacers and windows in stored in them
item->SetInitSize( width, height );
}
return TRUE;
}
+void wxSizer::Show(wxWindow *window, bool show)
+{
+ wxNode *node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = (wxSizerItem*) node->Data();
+
+ if (item->IsWindow() && item->GetWindow() == window)
+ {
+ item->Show(show);
+ window->Show(show);
+ return;
+ }
+ node = node->Next();
+ }
+}
+
+void wxSizer::Show(wxSizer *sizer, bool show)
+{
+ wxNode *node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = (wxSizerItem*) node->Data();
+
+ if (item->IsSizer() && item->GetSizer() == sizer)
+ {
+ item->Show(show);
+ sizer->ShowItems(show);
+ return;
+ }
+ node = node->Next();
+ }
+}
+
+void wxSizer::ShowItems (bool show)
+{
+ wxNode *node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = (wxSizerItem*) node->Data();
+
+ if (item->IsWindow())
+ item->GetWindow()->Show (show);
+ else if (item->IsSizer())
+ item->GetSizer()->ShowItems (show);
+
+ node = node->Next();
+ }
+}
+
+bool wxSizer::IsShown (wxWindow *window)
+{
+ wxNode *node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = (wxSizerItem*) node->Data();
+
+ if (item->IsWindow() && item->GetWindow() == window)
+ {
+ return item->IsShown();
+ }
+ node = node->Next();
+ }
+
+ return FALSE;
+}
+
+bool wxSizer::IsShown (wxSizer *sizer)
+{
+ wxNode *node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = (wxSizerItem*) node->Data();
+
+ if (item->IsSizer() && item->GetSizer() == sizer)
+ {
+ return item->IsShown();
+ }
+ node = node->Next();
+ }
+
+ return FALSE;
+}
+
//---------------------------------------------------------------------------
// wxGridSizer
//---------------------------------------------------------------------------
m_hgap = hgap;
}
-void wxGridSizer::RecalcSizes()
+int wxGridSizer::CalcRowsCols(int& nrows, int& ncols) const
{
- if (m_children.GetCount() == 0)
- return;
-
int nitems = m_children.GetCount();
- int nrows = m_rows;
- int ncols = m_cols;
+ if ( nitems)
+ {
+ if ( m_cols )
+ {
+ ncols = m_cols;
+ nrows = (nitems + m_cols - 1) / m_cols;
+ }
+ else if ( m_rows )
+ {
+ ncols = (nitems + m_rows - 1) / m_rows;
+ nrows = m_rows;
+ }
+ else // 0 columns, 0 rows?
+ {
+ wxFAIL_MSG( _T("grid sizer must have either rows or columns fixed") );
- if (ncols > 0)
- nrows = (nitems + ncols-1) / ncols;
- else
- ncols = (nitems + nrows-1) / nrows;
+ nrows = ncols = 0;
+ }
+ }
+
+ return nitems;
+}
+
+void wxGridSizer::RecalcSizes()
+{
+ int nitems, nrows, ncols;
+ if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
+ return;
wxSize sz( GetSize() );
wxPoint pt( GetPosition() );
wxSize wxGridSizer::CalcMin()
{
- if (m_children.GetCount() == 0)
- return wxSize(10,10);
-
- int nitems = m_children.GetCount();
- int nrows = m_rows;
- int ncols = m_cols;
-
- if (ncols > 0)
- nrows = (nitems + ncols-1) / ncols;
- else
- ncols = (nitems + nrows-1) / nrows;
+ int nitems, nrows, ncols;
+ if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
+ return wxSize(10, 10);
- /* Find the max width and height for any component */
+ // Find the max width and height for any component
int w = 0;
int h = 0;
if (m_colWidths)
delete[] m_colWidths;
- if (m_children.GetCount() == 0)
- return;
-
- int nitems = m_children.GetCount();
- int nrows = m_rows;
- int ncols = m_cols;
-
- if (ncols > 0)
- nrows = (nitems + ncols-1) / ncols;
- else
- ncols = (nitems + nrows-1) / nrows;
+ int nitems, nrows, ncols;
+ if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
+ {
+ m_rowHeights =
+ m_colWidths = NULL;
+ }
m_rowHeights = new int[nrows];
m_colWidths = new int[ncols];
void wxFlexGridSizer::RecalcSizes()
{
- if (m_children.GetCount() == 0)
+ int nitems, nrows, ncols;
+ if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
return;
- int nitems = m_children.GetCount();
- int nrows = m_rows;
- int ncols = m_cols;
-
- if (ncols > 0)
- nrows = (nitems + ncols-1) / ncols;
- else
- ncols = (nitems + nrows-1) / nrows;
-
wxSize sz( GetSize() );
wxSize minsz( CalcMin() );
wxPoint pt( GetPosition() );
int delta;
- size_t idx;
-
- if ((m_growableRows.GetCount() > 0) && (sz.y > minsz.y))
+ size_t idx,num;
+ wxArrayInt temp;
+
+ // Transfer only those rows into temp which exist in the sizer
+ // ignoring the superflouus ones. This prevents a segfault when
+ // calling AddGrowableRow( 3 ) if the sizer only has 2 rows.
+ for (idx = 0; idx < m_growableRows.GetCount(); idx++)
+ if (m_growableRows[idx] < nrows)
+ temp.Add( m_growableRows[idx] );
+ num = temp.GetCount();
+
+ if ((num > 0) && (sz.y > minsz.y))
{
- delta = (sz.y - minsz.y) / m_growableRows.GetCount();
- for (idx = 0; idx < m_growableRows.GetCount(); idx++)
- m_rowHeights[ m_growableRows[idx] ] += delta;
+ delta = (sz.y - minsz.y) / num;
+ for (idx = 0; idx < num; idx++)
+ m_rowHeights[ temp[idx] ] += delta;
}
- if ((m_growableCols.GetCount() > 0) && (sz.x > minsz.x))
+ temp.Empty();
+ // See above
+ for (idx = 0; idx < m_growableCols.GetCount(); idx++)
+ if (m_growableCols[idx] < ncols)
+ temp.Add( m_growableCols[idx] );
+ num = temp.GetCount();
+
+ if ((num > 0) && (sz.x > minsz.x))
{
- delta = (sz.x - minsz.x) / m_growableCols.GetCount();
- for (idx = 0; idx < m_growableCols.GetCount(); idx++)
- m_colWidths[ m_growableCols[idx] ] += delta;
+ delta = (sz.x - minsz.x) / num;
+ for (idx = 0; idx < num; idx++)
+ m_colWidths[ temp[idx] ] += delta;
}
sz = wxSize( pt.x + sz.x, pt.y + sz.y );
wxSize wxFlexGridSizer::CalcMin()
{
- if (m_children.GetCount() == 0)
+ int nitems, nrows, ncols;
+ if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
return wxSize(10,10);
- int nitems = m_children.GetCount();
- int nrows = m_rows;
- int ncols = m_cols;
-
- if (ncols > 0)
- nrows = (nitems + ncols-1) / ncols;
- else
- ncols = (nitems + nrows-1) / nrows;
-
CreateArrays();
- int col;
- int row;
-
int i = 0;
wxNode *node = m_children.First();
while (node)
{
wxSizerItem *item = (wxSizerItem*)node->Data();
wxSize sz( item->CalcMin() );
- row = i / ncols;
- col = i % ncols;
+ int row = i / ncols;
+ int col = i % ncols;
m_rowHeights[ row ] = wxMax( sz.y, m_rowHeights[ row ] );
m_colWidths[ col ] = wxMax( sz.x, m_colWidths[ col ] );
}
int width = 0;
- for (col = 0; col < ncols; col++)
+ for (int col = 0; col < ncols; col++)
width += m_colWidths[ col ];
int height = 0;
- for (row = 0; row < nrows; row++)
+ for (int row = 0; row < nrows; row++)
height += m_rowHeights[ row ];
return wxSize( width + (ncols-1) * m_hgap,
while (node)
{
wxSizerItem *item = (wxSizerItem*) node->Data();
-
- int weight = 1;
- if (item->GetOption())
- weight = item->GetOption();
-
- wxSize size( item->CalcMin() );
-
- if (m_orient == wxVERTICAL)
+ if (item->IsShown())
{
- wxCoord height = size.y;
+ int weight = 1;
if (item->GetOption())
- {
- height = (delta * weight) + extra;
- extra = 0; // only the first item will get the remainder as extra size
- }
-
- wxPoint child_pos( pt );
- wxSize child_size( wxSize( size.x, height) );
+ weight = item->GetOption();
- if (item->GetFlag() & (wxEXPAND | wxSHAPED))
- child_size.x = m_size.x;
- else if (item->GetFlag() & wxALIGN_RIGHT)
- child_pos.x += m_size.x - size.x;
- else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL))
- // XXX wxCENTER is added for backward compatibility;
- // wxALIGN_CENTER should be used in new code
- child_pos.x += (m_size.x - size.x) / 2;
-
- item->SetDimension( child_pos, child_size );
+ wxSize size( item->CalcMin() );
- pt.y += height;
- }
- else
- {
- wxCoord width = size.x;
- if (item->GetOption())
+ if (m_orient == wxVERTICAL)
{
- width = (delta * weight) + extra;
- extra = 0; // only the first item will get the remainder as extra size
+ wxCoord height = size.y;
+ if (item->GetOption())
+ {
+ height = (delta * weight) + extra;
+ extra = 0; // only the first item will get the remainder as extra size
+ }
+
+ wxPoint child_pos( pt );
+ wxSize child_size( wxSize( size.x, height) );
+
+ if (item->GetFlag() & (wxEXPAND | wxSHAPED))
+ child_size.x = m_size.x;
+ else if (item->GetFlag() & wxALIGN_RIGHT)
+ child_pos.x += m_size.x - size.x;
+ else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL))
+ // XXX wxCENTER is added for backward compatibility;
+ // wxALIGN_CENTER should be used in new code
+ child_pos.x += (m_size.x - size.x) / 2;
+
+ item->SetDimension( child_pos, child_size );
+
+ pt.y += height;
+ }
+ else
+ {
+ wxCoord width = size.x;
+ if (item->GetOption())
+ {
+ width = (delta * weight) + extra;
+ extra = 0; // only the first item will get the remainder as extra size
+ }
+
+ wxPoint child_pos( pt );
+ wxSize child_size( wxSize(width, size.y) );
+
+ if (item->GetFlag() & (wxEXPAND | wxSHAPED))
+ child_size.y = m_size.y;
+ else if (item->GetFlag() & wxALIGN_BOTTOM)
+ child_pos.y += m_size.y - size.y;
+ else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL))
+ // XXX wxCENTER is added for backward compatibility;
+ // wxALIGN_CENTER should be used in new code
+ child_pos.y += (m_size.y - size.y) / 2;
+
+ item->SetDimension( child_pos, child_size );
+
+ pt.x += width;
}
-
- wxPoint child_pos( pt );
- wxSize child_size( wxSize(width, size.y) );
-
- if (item->GetFlag() & (wxEXPAND | wxSHAPED))
- child_size.y = m_size.y;
- else if (item->GetFlag() & wxALIGN_BOTTOM)
- child_pos.y += m_size.y - size.y;
- else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL))
- // XXX wxCENTER is added for backward compatibility;
- // wxALIGN_CENTER should be used in new code
- child_pos.y += (m_size.y - size.y) / 2;
-
- item->SetDimension( child_pos, child_size );
-
- pt.x += width;
}
node = node->Next();
while (node)
{
wxSizerItem *item = (wxSizerItem*) node->Data();
- if (item->GetOption() != 0)
+ if (item->IsShown() && item->GetOption() != 0)
{
int stretch = item->GetOption();
wxSize size( item->CalcMin() );
}
node = node->Next();
}
- // Calculate overall minimum size
- node = m_children.GetFirst();
+ // Calculate overall minimum size
+ node = m_children.GetFirst();
while (node)
{
wxSizerItem *item = (wxSizerItem*) node->Data();
-
- m_stretchable += item->GetOption();
-
- wxSize size( item->CalcMin() );
- if (item->GetOption() != 0)
+ if (item->IsShown())
{
- if (m_orient == wxHORIZONTAL)
- size.x = stretchSize * item->GetOption();
- else
- size.y = stretchSize * item->GetOption();
- }
+ m_stretchable += item->GetOption();
- if (m_orient == wxHORIZONTAL)
- {
- m_minWidth += size.x;
- m_minHeight = wxMax( m_minHeight, size.y );
- }
- else
- {
- m_minHeight += size.y;
- m_minWidth = wxMax( m_minWidth, size.x );
- }
+ wxSize size( item->CalcMin() );
+ if (item->GetOption() != 0)
+ {
+ if (m_orient == wxHORIZONTAL)
+ size.x = stretchSize * item->GetOption();
+ else
+ size.y = stretchSize * item->GetOption();
+ }
- if (item->GetOption() == 0)
- {
- if (m_orient == wxVERTICAL)
+ if (m_orient == wxHORIZONTAL)
{
- m_fixedHeight += size.y;
- m_fixedWidth = wxMax( m_fixedWidth, size.x );
+ m_minWidth += size.x;
+ m_minHeight = wxMax( m_minHeight, size.y );
}
else
{
- m_fixedWidth += size.x;
- m_fixedHeight = wxMax( m_fixedHeight, size.y );
+ m_minHeight += size.y;
+ m_minWidth = wxMax( m_minWidth, size.x );
}
- }
+ if (item->GetOption() == 0)
+ {
+ if (m_orient == wxVERTICAL)
+ {
+ m_fixedHeight += size.y;
+ m_fixedWidth = wxMax( m_fixedWidth, size.x );
+ }
+ else
+ {
+ m_fixedWidth += size.x;
+ m_fixedHeight = wxMax( m_fixedHeight, size.y );
+ }
+ }
+ }
node = node->Next();
}
else
#endif // __WXGTK__
*borderTop = 15;
- (void)box;
+ (void)box;
*borderOther = 5;
}