// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
-// ============================================================================
-// declarations
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// headers
-// ----------------------------------------------------------------------------
-
-#ifdef __GNUG__
- #pragma implementation "fontutil.h"
-#endif
-
-// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#ifndef WX_PRECOMP
#include "wx/string.h"
+ #include "wx/wxcrtvararg.h"
#include "wx/log.h"
#include "wx/intl.h"
-#endif //WX_PRECOMP
+#endif
#include "wx/fontutil.h"
#include "wx/fontmap.h"
#include "wx/encinfo.h"
-
#include "wx/tokenzr.h"
-// ============================================================================
-// implementation
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// wxNativeEncodingInfo
-// ----------------------------------------------------------------------------
-
-// convert to/from the string representation: format is
-// facename[;charset]
-bool wxNativeEncodingInfo::FromString(const wxString& s)
+// convert to/from the string representation:
+// format is facename[;charset]
+//
+bool wxNativeEncodingInfo::FromString( const wxString& s )
{
- wxStringTokenizer tokenizer(s, _T(";"));
+ wxStringTokenizer tokenizer(s, wxT(";"));
facename = tokenizer.GetNextToken();
if ( !facename )
- return FALSE;
+ return false;
wxString tmp = tokenizer.GetNextToken();
if ( !tmp )
}
else
{
- if ( wxSscanf(tmp, _T("%u"), &charset) != 1 )
- {
+ if ( wxSscanf( tmp, wxT("%u"), &charset ) != 1 )
// should be a number!
- return FALSE;
- }
+ return false;
}
- return TRUE;
+ return true;
}
wxString wxNativeEncodingInfo::ToString() const
{
wxString s(facename);
if ( charset != 0 )
- {
- s << _T(';') << charset;
- }
+ s << wxT(';') << charset;
return s;
}
// helper functions
// ----------------------------------------------------------------------------
-bool wxGetNativeFontEncoding(wxFontEncoding encoding,
- wxNativeEncodingInfo *info)
+bool wxGetNativeFontEncoding( wxFontEncoding encoding, wxNativeEncodingInfo *info )
{
- wxCHECK_MSG( info, FALSE, _T("bad pointer in wxGetNativeFontEncoding") );
+ wxCHECK_MSG( info, false, wxT("bad pointer in wxGetNativeFontEncoding") );
if ( encoding == wxFONTENCODING_DEFAULT )
- {
encoding = wxFont::GetDefaultEncoding();
- }
- info->encoding = encoding ;
+ info->encoding = encoding;
- return TRUE;
+ return true;
}
-bool wxTestFontEncoding(const wxNativeEncodingInfo& info)
+bool wxTestFontEncoding( const wxNativeEncodingInfo& info )
{
- return info.encoding == wxFont::GetDefaultEncoding() ;
+ // basically we should be able to support every encoding via the OS
+ return true;
}
-
-