DWORD m_grfInitKeyState; // button which started the d&d operation
wxDropSource *m_pDropSource; // pointer to C++ class we belong to
- DECLARE_NO_COPY_CLASS(wxIDropSource)
+ wxDECLARE_NO_COPY_CLASS(wxIDropSource);
};
// ============================================================================
bool wxDropSource::GiveFeedback(wxDragResult effect)
{
const wxCursor& cursor = GetCursor(effect);
- if ( cursor.Ok() )
+ if ( cursor.IsOk() )
{
::SetCursor((HCURSOR)cursor.GetHCURSOR());