- wxRegion reg( x, y, width, height );
-
- return Intersect( reg );
-}
-
-bool wxRegion::Intersect( const wxRect& rect )
-{
- wxRegion reg( rect );
-
- return Intersect( reg );
-}
-
-bool wxRegion::Intersect( const wxRegion& region )
-{
- if (region.IsNull())
- return FALSE;