+#else
+wxOutputStream &DoodleSegment::SaveObject(wxOutputStream& stream)
+{
+ wxTextOutputStream text_stream( stream );
+
+ wxInt32 n = lines.Number();
+ text_stream << n << '\n';
+
+ wxNode *node = lines.First();
+ while (node)
+ {
+ DoodleLine *line = (DoodleLine *)node->Data();
+ text_stream << line->x1 << " " <<
+ line->y1 << " " <<
+ line->x2 << " " <<
+ line->y2 << "\n";
+ node = node->Next();
+ }