// default
wxColour();
// from RGB
- wxColour( char red, char green, char blue );
+ wxColour( unsigned char red, unsigned char green, unsigned char blue );
+ wxColour( unsigned long colRGB ) { Set(colRGB); }
+
// implicit conversion from the colour name
wxColour( const wxString &colourName ) { InitFromName(colourName); }
wxColour( const char *colourName ) { InitFromName(colourName); }
+
// copy ctors and assignment operators
wxColour( const wxColour& col );
wxColour( const wxColour* col );
unsigned char Blue() const { return m_blue; }
// comparison
- bool operator == (const wxColour& colour)
+ bool operator == (const wxColour& colour) const
{
- return (m_red == colour.m_red &&
- m_green == colour.m_green &&
+ return (m_red == colour.m_red &&
+ m_green == colour.m_green &&
m_blue == colour.m_blue);
}
- bool operator != (const wxColour& colour) { return !(*this == colour); }
+ bool operator != (const wxColour& colour) const { return !(*this == colour); }
WXCOLORREF GetPixel() const { return m_pixel; };