unsigned char g = (unsigned char)(xcolour.green >> 8);
unsigned char b = (unsigned char)(xcolour.blue >> 8);
#endif
-
+
wxColour *col = new wxColour(r, g, b);
Append(colour, col);
p2cstrcpy( (char*) fontName , fontName ) ;
wxSWISS_FONT = new wxFont (fontSize, wxSWISS, wxNORMAL, wxNORMAL , false , fontName );
#elif defined(__WXPM__)
- static const int sizeFont = 12;
+ static const int sizeFont = 10;
#else
wxNORMAL_FONT = new wxFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
static const int sizeFont = wxNORMAL_FONT->GetPointSize();
// Basic OS/2 has a fairly limited number of fonts and these are as good
// as I can do to get something that looks halfway "wx" normal
*/
- wxNORMAL_FONT = new wxFont (sizeFont, wxMODERN, wxNORMAL, wxNORMAL); /* System VIO */
- wxSMALL_FONT = new wxFont (sizeFont - 4, wxMODERN, wxNORMAL, wxNORMAL); /* System VIO */
+ wxNORMAL_FONT = new wxFont (sizeFont, wxMODERN, wxNORMAL, wxBOLD);
+ wxSMALL_FONT = new wxFont (sizeFont - 2, wxSWISS, wxNORMAL, wxNORMAL); /* Helv */
wxITALIC_FONT = new wxFont (sizeFont, wxROMAN, wxITALIC, wxNORMAL);
wxSWISS_FONT = new wxFont (sizeFont, wxSWISS, wxNORMAL, wxNORMAL); /* Helv */
#elif defined(__WXMAC__)