wxCursor *wxCROSS_CURSOR = NULL;
// 'Null' objects
+wxAcceleratorTable wxNullAcceleratorTable;
wxBitmap wxNullBitmap;
wxIcon wxNullIcon;
wxCursor wxNullCursor;
// Hand-coded IMPLEMENT... macro for wxObject (define static data)
wxClassInfo wxObject::classwxObject("wxObject", NULL, NULL, sizeof(wxObject), NULL);
wxClassInfo *wxClassInfo::first = NULL;
+wxClassInfo wxClassInfo::classTable(wxKEY_STRING);
#include "wx/button.h"
#include "wx/bmpbuttn.h"