#include "wx/app.h"
#include "wx/evtloop.h"
+#include "wx/thread.h"
#include "wx/dfb/private.h"
+#include "wx/private/fontmgr.h"
//-----------------------------------------------------------------------------
// wxApp initialization
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
-BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
- EVT_IDLE(wxAppBase::OnIdle)
-END_EVENT_TABLE()
-
wxApp::wxApp()
{
}
if ( !wxAppBase::Initialize(argc, argv) )
return false;
+ // FIXME-UTF8: This code is taken from wxGTK and duplicated here. This
+ // is just a temporary fix to make wxDFB compile in Unicode
+ // build, the real fix is to change Initialize()'s signature
+ // to use char* on Unix.
+#if wxUSE_UNICODE
+ // DirectFBInit() wants UTF-8, not wchar_t, so convert
+ int i;
+ char **argvDFB = new char *[argc + 1];
+ for ( i = 0; i < argc; i++ )
+ {
+ argvDFB[i] = strdup(wxConvUTF8.cWX2MB(argv[i]));
+ }
+
+ argvDFB[argc] = NULL;
+
+ int argcDFB = argc;
+
+ if ( !wxDfbCheckReturn(DirectFBInit(&argcDFB, &argvDFB)) )
+ return false;
+
+ if ( argcDFB != argc )
+ {
+ // we have to drop the parameters which were consumed by DFB+
+ for ( i = 0; i < argcDFB; i++ )
+ {
+ while ( strcmp(wxConvUTF8.cWX2MB(argv[i]), argvDFB[i]) != 0 )
+ {
+ memmove(argv + i, argv + i + 1, (argc - i)*sizeof(*argv));
+ }
+ }
+
+ argc = argcDFB;
+ }
+ //else: DirectFBInit() didn't modify our parameters
+
+ // free our copy
+ for ( i = 0; i < argcDFB; i++ )
+ {
+ free(argvDFB[i]);
+ }
+
+ delete [] argvDFB;
+
+#else // ANSI
+
if ( !wxDfbCheckReturn(DirectFBInit(&argc, &argv)) )
return false;
+#endif // Unicode/ANSI
+
+ // update internal arg[cv] as DFB may have removed processed options:
+ this->argc = argc;
+ this->argv = argv;
+
if ( !wxIDirectFB::Get() )
return false;
{
wxAppBase::CleanUp();
+ wxFontsManager::CleanUp();
+
wxEventLoop::CleanUp();
wxIDirectFB::CleanUp();
}
static wxVideoMode GetCurrentVideoMode()
{
- wxVideoMode m;
-
- wxIDirectFBSurfacePtr surface(wxIDirectFB::Get()->GetPrimarySurface());
- if ( !surface )
- return m; // invalid
+ wxIDirectFBDisplayLayerPtr layer(wxIDirectFB::Get()->GetDisplayLayer());
+ if ( !layer )
+ return wxVideoMode(); // invalid
- surface->GetSize(&m.w, &m.h);
- m.bpp = surface->GetDepth();
-
- return m;
+ return layer->GetVideoMode();
}
wxVideoMode wxApp::GetDisplayMode() const
wxMutexGuiEnter();
#endif
- wxEventLoop::GetActive()->WakeUp();
+ wxEventLoopBase * const loop = wxEventLoop::GetActive();
+ if ( loop )
+ loop->WakeUp();
#if wxUSE_THREADS
if (!wxThread::IsMain())
s_inYield = true;
+#if wxUSE_LOG
wxLog::Suspend();
+#endif // wxUSE_LOG
- if ( wxEventLoop::GetActive() )
- {
- while (wxEventLoop::GetActive()->Pending())
- wxEventLoop::GetActive()->Dispatch();
- }
+ wxEventLoop * const
+ loop = wx_static_cast(wxEventLoop *, wxEventLoop::GetActive());
+ if ( loop )
+ loop->Yield();
// it's necessary to call ProcessIdle() to update the frames sizes which
// might have been changed (it also will update other things set from
// OnUpdateUI() which is a nice (and desired) side effect)
while ( ProcessIdle() ) {}
+#if wxUSE_LOG
wxLog::Resume();
+#endif // wxUSE_LOG
s_inYield = false;