]> git.saurik.com Git - wxWidgets.git/blobdiff - src/univ/button.cpp
started for unicode text control, in case we will not be able to get the MLTE EchoMod...
[wxWidgets.git] / src / univ / button.cpp
index 65a5b69c9bbfbd87f5e64f0ff4a7d143207e4133..fb7914d2a157c6bfe223b7503af937a7e36e2782 100644 (file)
@@ -17,7 +17,7 @@
 // headers
 // ----------------------------------------------------------------------------
 
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
     #pragma implementation "univbutton.h"
 #endif
 
     #include "wx/dcscreen.h"
     #include "wx/button.h"
     #include "wx/validate.h"
+    #include "wx/settings.h"
 #endif
 
 #include "wx/univ/renderer.h"
 #include "wx/univ/inphand.h"
 #include "wx/univ/theme.h"
+#include "wx/univ/colschem.h"
 
 // ----------------------------------------------------------------------------
 // constants
 // ----------------------------------------------------------------------------
 
 // default margins around the image
-static const wxCoord DEFAULT_BTN_MARGIN_X = 0;
+static const wxCoord DEFAULT_BTN_MARGIN_X = 0;  // We should give space for the border, at least.
 static const wxCoord DEFAULT_BTN_MARGIN_Y = 0;
 
 // ============================================================================
@@ -80,7 +82,7 @@ bool wxButton::Create(wxWindow *parent,
         style |= wxALIGN_CENTRE_HORIZONTAL | wxALIGN_CENTRE_VERTICAL;
     }
 
-    if ( !wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name) )
+    if ( !wxControl::Create(parent, id, pos, size, style, validator, name) )
         return FALSE;
 
     SetLabel(label);
@@ -111,8 +113,11 @@ wxSize wxButtonBase::GetDefaultSize()
 
         // this corresponds more or less to wxMSW standard in Win32 theme (see
         // wxWin32Renderer::AdjustSize())
-        s_sizeBtn.x = 8*dc.GetCharWidth();
-        s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2;
+//        s_sizeBtn.x = 8*dc.GetCharWidth();
+//        s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2;
+        // Otto Wyss, Patch 664399
+        s_sizeBtn.x = dc.GetCharWidth()*10 + 2;
+        s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2;
     }
 
     return s_sizeBtn;
@@ -134,15 +139,23 @@ wxSize wxButton::DoGetBestClientSize() const
         width += m_bitmap.GetWidth() + 2*m_marginBmpX;
     }
 
+    // The default size should not be adjusted, so the code is moved into the 
+    // renderer. This is conceptual wrong but currently the only solution.
+    // (Otto Wyss, Patch 664399)
+
+/*
     // for compatibility with other ports, the buttons default size is never
-    // less than the standard one
-    if ( !(GetWindowStyle() & wxBU_EXACTFIT) )
+    // less than the standard one, but not when display not PDAs.
+    if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA)
     {
-        wxSize szDef = GetDefaultSize();
-        if ( width < szDef.x )
-            width = szDef.x;
+        if ( !(GetWindowStyle() & wxBU_EXACTFIT) )
+        {
+            wxSize szDef = GetDefaultSize();
+            if ( width < szDef.x )
+                width = szDef.x;
+        }
     }
-
+*/
     return wxSize(width, height);
 }
 
@@ -160,6 +173,30 @@ void wxButton::DoDraw(wxControlRenderer *renderer)
     renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
 }
 
+bool wxButton::DoDrawBackground(wxDC& dc)
+{
+    wxRect rect;
+    wxSize size = GetSize();
+    rect.width = size.x;
+    rect.height = size.y;
+    
+    if ( GetBackgroundBitmap().Ok() )
+    {
+        // get the bitmap and the flags
+        int alignment;
+        wxStretch stretch;
+        wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
+        wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
+    }
+    else
+    {
+        m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this),
+                                      rect, GetStateFlags());
+    }
+
+    return TRUE;
+}
+
 // ----------------------------------------------------------------------------
 // input processing
 // ----------------------------------------------------------------------------
@@ -236,9 +273,9 @@ void wxButton::SetImageLabel(const wxBitmap& bitmap)
 
 void wxButton::SetImageMargins(wxCoord x, wxCoord y)
 {
-    m_marginBmpX = x;
-    m_marginBmpY = y;
-
+    m_marginBmpX = x + 2;
+    m_marginBmpY = y + 2;
+    
     SetBestSize(wxDefaultSize);
 }
 
@@ -258,22 +295,22 @@ wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler)
     m_winHasMouse = FALSE;
 }
 
-bool wxStdButtonInputHandler::HandleKey(wxControl *control,
+bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer,
                                         const wxKeyEvent& event,
                                         bool pressed)
 {
     int keycode = event.GetKeyCode();
     if ( keycode == WXK_SPACE || keycode == WXK_RETURN )
     {
-        control->PerformAction(wxACTION_BUTTON_TOGGLE);
+        consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
 
         return TRUE;
     }
 
-    return wxStdInputHandler::HandleKey(control, event, pressed);
+    return wxStdInputHandler::HandleKey(consumer, event, pressed);
 }
 
-bool wxStdButtonInputHandler::HandleMouse(wxControl *control,
+bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer,
                                           const wxMouseEvent& event)
 {
     // the button has 2 states: pressed and normal with the following
@@ -286,17 +323,17 @@ bool wxStdButtonInputHandler::HandleMouse(wxControl *control,
     // the other mouse buttons are ignored
     if ( event.Button(1) )
     {
-        if ( event.ButtonDown(1) )
+        if ( event.LeftDown() || event.LeftDClick() )
         {
-            m_winCapture = control;
+            m_winCapture = consumer->GetInputWindow();
             m_winCapture->CaptureMouse();
             m_winHasMouse = TRUE;
 
-            control->PerformAction(wxACTION_BUTTON_PRESS);
+            consumer->PerformAction(wxACTION_BUTTON_PRESS);
 
             return TRUE;
         }
-        else // up
+        else if ( event.LeftUp() )
         {
             if ( m_winCapture )
             {
@@ -307,19 +344,20 @@ bool wxStdButtonInputHandler::HandleMouse(wxControl *control,
             if ( m_winHasMouse )
             {
                 // this will generate a click event
-                control->PerformAction(wxACTION_BUTTON_TOGGLE);
+                consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
 
                 return TRUE;
             }
             //else: the mouse was released outside the window, this doesn't
             //      count as a click
         }
+        //else: don't do anything special about the double click
     }
 
-    return wxStdInputHandler::HandleMouse(control, event);
+    return wxStdInputHandler::HandleMouse(consumer, event);
 }
 
-bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control,
+bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer,
                                               const wxMouseEvent& event)
 {
     // we only have to do something when the mouse leaves/enters the pressed
@@ -333,8 +371,8 @@ bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control,
             m_winHasMouse = FALSE;
 
             // we do have a pressed button, so release it
-            control->SetCurrent(FALSE);
-            control->PerformAction(wxACTION_BUTTON_RELEASE);
+            consumer->GetInputWindow()->SetCurrent(FALSE);
+            consumer->PerformAction(wxACTION_BUTTON_RELEASE);
 
             return TRUE;
         }
@@ -347,30 +385,30 @@ bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control,
 
             // we did have a pressed button which we released when leaving the
             // window, press it again
-            control->SetCurrent(TRUE);
-            control->PerformAction(wxACTION_BUTTON_PRESS);
+            consumer->GetInputWindow()->SetCurrent(TRUE);
+            consumer->PerformAction(wxACTION_BUTTON_PRESS);
 
             return TRUE;
         }
     }
 
-    return wxStdInputHandler::HandleMouseMove(control, event);
+    return wxStdInputHandler::HandleMouseMove(consumer, event);
 }
 
-bool wxStdButtonInputHandler::HandleFocus(wxControl *control,
-                                          const wxFocusEvent& event)
+bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer),
+                                          const wxFocusEvent& WXUNUSED(event))
 {
     // buttons change appearance when they get/lose focus, so return TRUE to
     // refresh
     return TRUE;
 }
 
-bool wxStdButtonInputHandler::HandleActivation(wxControl *control,
-                                               bool activated)
+bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer,
+                                               bool WXUNUSED(activated))
 {
     // the default button changes appearance when the app is [de]activated, so
     // return TRUE to refresh
-    return wxStaticCast(control, wxButton)->IsDefault();
+    return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault();
 }
 
 #endif // wxUSE_BUTTON