]> git.saurik.com Git - wxWidgets.git/blobdiff - src/univ/button.cpp
Use the OOR typemap for wxTreeCtrls too.
[wxWidgets.git] / src / univ / button.cpp
index 65a5b69c9bbfbd87f5e64f0ff4a7d143207e4133..b06789a25d7ee39caad11d32bd2c52fe0e05a8c9 100644 (file)
 #include "wx/univ/renderer.h"
 #include "wx/univ/inphand.h"
 #include "wx/univ/theme.h"
+#include "wx/univ/colschem.h"
 
 // ----------------------------------------------------------------------------
 // constants
 // ----------------------------------------------------------------------------
 
 // default margins around the image
-static const wxCoord DEFAULT_BTN_MARGIN_X = 0;
+static const wxCoord DEFAULT_BTN_MARGIN_X = 0;  // We should give space for the border, at least.
 static const wxCoord DEFAULT_BTN_MARGIN_Y = 0;
 
 // ============================================================================
@@ -136,12 +137,14 @@ wxSize wxButton::DoGetBestClientSize() const
 
     // for compatibility with other ports, the buttons default size is never
     // less than the standard one
+#ifndef __WXX11__
     if ( !(GetWindowStyle() & wxBU_EXACTFIT) )
     {
         wxSize szDef = GetDefaultSize();
         if ( width < szDef.x )
             width = szDef.x;
     }
+#endif
 
     return wxSize(width, height);
 }
@@ -160,6 +163,30 @@ void wxButton::DoDraw(wxControlRenderer *renderer)
     renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
 }
 
+bool wxButton::DoDrawBackground(wxDC& dc)
+{
+    wxRect rect;
+    wxSize size = GetSize();
+    rect.width = size.x;
+    rect.height = size.y;
+    
+    if ( GetBackgroundBitmap().Ok() )
+    {
+        // get the bitmap and the flags
+        int alignment;
+        wxStretch stretch;
+        wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
+        wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
+    }
+    else
+    {
+        m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this),
+                                      rect, GetStateFlags());
+    }
+
+    return TRUE;
+}
+
 // ----------------------------------------------------------------------------
 // input processing
 // ----------------------------------------------------------------------------
@@ -236,9 +263,9 @@ void wxButton::SetImageLabel(const wxBitmap& bitmap)
 
 void wxButton::SetImageMargins(wxCoord x, wxCoord y)
 {
-    m_marginBmpX = x;
-    m_marginBmpY = y;
-
+    m_marginBmpX = x + 2;
+    m_marginBmpY = y + 2;
+    
     SetBestSize(wxDefaultSize);
 }
 
@@ -258,22 +285,22 @@ wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler)
     m_winHasMouse = FALSE;
 }
 
-bool wxStdButtonInputHandler::HandleKey(wxControl *control,
+bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer,
                                         const wxKeyEvent& event,
                                         bool pressed)
 {
     int keycode = event.GetKeyCode();
     if ( keycode == WXK_SPACE || keycode == WXK_RETURN )
     {
-        control->PerformAction(wxACTION_BUTTON_TOGGLE);
+        consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
 
         return TRUE;
     }
 
-    return wxStdInputHandler::HandleKey(control, event, pressed);
+    return wxStdInputHandler::HandleKey(consumer, event, pressed);
 }
 
-bool wxStdButtonInputHandler::HandleMouse(wxControl *control,
+bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer,
                                           const wxMouseEvent& event)
 {
     // the button has 2 states: pressed and normal with the following
@@ -286,17 +313,17 @@ bool wxStdButtonInputHandler::HandleMouse(wxControl *control,
     // the other mouse buttons are ignored
     if ( event.Button(1) )
     {
-        if ( event.ButtonDown(1) )
+        if ( event.LeftDown() || event.LeftDClick() )
         {
-            m_winCapture = control;
+            m_winCapture = consumer->GetInputWindow();
             m_winCapture->CaptureMouse();
             m_winHasMouse = TRUE;
 
-            control->PerformAction(wxACTION_BUTTON_PRESS);
+            consumer->PerformAction(wxACTION_BUTTON_PRESS);
 
             return TRUE;
         }
-        else // up
+        else if ( event.LeftUp() )
         {
             if ( m_winCapture )
             {
@@ -307,19 +334,20 @@ bool wxStdButtonInputHandler::HandleMouse(wxControl *control,
             if ( m_winHasMouse )
             {
                 // this will generate a click event
-                control->PerformAction(wxACTION_BUTTON_TOGGLE);
+                consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
 
                 return TRUE;
             }
             //else: the mouse was released outside the window, this doesn't
             //      count as a click
         }
+        //else: don't do anything special about the double click
     }
 
-    return wxStdInputHandler::HandleMouse(control, event);
+    return wxStdInputHandler::HandleMouse(consumer, event);
 }
 
-bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control,
+bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer,
                                               const wxMouseEvent& event)
 {
     // we only have to do something when the mouse leaves/enters the pressed
@@ -333,8 +361,8 @@ bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control,
             m_winHasMouse = FALSE;
 
             // we do have a pressed button, so release it
-            control->SetCurrent(FALSE);
-            control->PerformAction(wxACTION_BUTTON_RELEASE);
+            consumer->GetInputWindow()->SetCurrent(FALSE);
+            consumer->PerformAction(wxACTION_BUTTON_RELEASE);
 
             return TRUE;
         }
@@ -347,17 +375,17 @@ bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control,
 
             // we did have a pressed button which we released when leaving the
             // window, press it again
-            control->SetCurrent(TRUE);
-            control->PerformAction(wxACTION_BUTTON_PRESS);
+            consumer->GetInputWindow()->SetCurrent(TRUE);
+            consumer->PerformAction(wxACTION_BUTTON_PRESS);
 
             return TRUE;
         }
     }
 
-    return wxStdInputHandler::HandleMouseMove(control, event);
+    return wxStdInputHandler::HandleMouseMove(consumer, event);
 }
 
-bool wxStdButtonInputHandler::HandleFocus(wxControl *control,
+bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer *consumer,
                                           const wxFocusEvent& event)
 {
     // buttons change appearance when they get/lose focus, so return TRUE to
@@ -365,12 +393,12 @@ bool wxStdButtonInputHandler::HandleFocus(wxControl *control,
     return TRUE;
 }
 
-bool wxStdButtonInputHandler::HandleActivation(wxControl *control,
+bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer,
                                                bool activated)
 {
     // the default button changes appearance when the app is [de]activated, so
     // return TRUE to refresh
-    return wxStaticCast(control, wxButton)->IsDefault();
+    return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault();
 }
 
 #endif // wxUSE_BUTTON