wxDEFINE_EVENT( wxEVT_IDLE, wxIdleEvent );
-// Thread event
+// Thread and asynchronous call events
wxDEFINE_EVENT( wxEVT_THREAD, wxThreadEvent );
+wxDEFINE_EVENT( wxEVT_ASYNC_METHOD_CALL, wxAsyncMethodCallEvent );
#endif // wxUSE_BASE
m_clickCount = -1;
+ m_wheelAxis = wxMOUSE_WHEEL_VERTICAL;
m_wheelRotation = 0;
m_wheelDelta = 0;
m_linesPerAction = 0;
- m_wheelAxis = 0;
}
void wxMouseEvent::Assign(const wxMouseEvent& event)
#if wxUSE_UNICODE
m_uniChar = WXK_NONE;
#endif
+
+ m_x =
+ m_y = wxDefaultCoord;
+ m_hasPosition = false;
+
+ InitPropagation();
}
wxKeyEvent::wxKeyEvent(const wxKeyEvent& evt)
wxKeyboardState(evt)
{
DoAssignMembers(evt);
+
+ InitPropagation();
}
wxKeyEvent::wxKeyEvent(wxEventType eventType, const wxKeyEvent& evt)
DoAssignMembers(evt);
m_eventType = eventType;
+
+ InitPropagation();
+}
+
+void wxKeyEvent::InitPositionIfNecessary() const
+{
+ if ( m_hasPosition )
+ return;
+
+ // We're const because we're called from const Get[XY]() methods but we
+ // need to update the "cached" values.
+ wxKeyEvent& self = const_cast<wxKeyEvent&>(*this);
+ self.m_hasPosition = true;
+
+ // The only position we can possibly associate with the keyboard event on
+ // the platforms where it doesn't carry it already is the mouse position.
+ wxGetMousePosition(&self.m_x, &self.m_y);
+
+ // If this event is associated with a window, the position should be in its
+ // client coordinates, but otherwise leave it in screen coordinates as what
+ // else can we use?
+ wxWindow* const win = wxDynamicCast(GetEventObject(), wxWindow);
+ if ( win )
+ win->ScreenToClient(&self.m_x, &self.m_y);
+}
+
+wxCoord wxKeyEvent::GetX() const
+{
+ InitPositionIfNecessary();
+
+ return m_x;
+}
+
+wxCoord wxKeyEvent::GetY() const
+{
+ InitPositionIfNecessary();
+
+ return m_y;
}
bool wxKeyEvent::IsKeyInCategory(int category) const
// Skip the assert below.
return;
}
+
+ prev = f;
}
wxFAIL_MSG( "Filter not found" );
if ( GetEventHashTable().HandleEvent(event, this) )
return true;
+#ifdef wxHAS_CALL_AFTER
+ // There is an implicit entry for async method calls processing in every
+ // event handler:
+ if ( event.GetEventType() == wxEVT_ASYNC_METHOD_CALL &&
+ event.GetEventObject() == this )
+ {
+ static_cast<wxAsyncMethodCallEvent&>(event).Execute();
+ return true;
+ }
+#endif // wxHAS_CALL_AFTER
+
// We don't have a handler for this event.
return false;
}