// Copyright: (c) Julian Smart
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
glViewport(0, 0, ClientSize.x, ClientSize.y);
// Render the graphics and swap the buffers.
glViewport(0, 0, ClientSize.x, ClientSize.y);
// Render the graphics and swap the buffers.