#include "wx/bitmap.h"
// Icon
-class WXDLLEXPORT wxIcon : public wxBitmap
+class WXDLLIMPEXP_CORE wxIcon : public wxBitmap
{
public:
wxIcon();
wxIcon(char **data);
#endif
- wxIcon(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_XPM,
+ wxIcon(const wxString& name, wxBitmapType type = wxICON_DEFAULT_TYPE,
int desiredWidth = -1, int desiredHeight = -1)
{
LoadFile(name, type, desiredWidth, desiredHeight);
virtual ~wxIcon();
- bool LoadFile(const wxString& name, wxBitmapType type,
- int desiredWidth, int desiredHeight = -1);
-
- // unhide base class LoadFile()
- virtual bool LoadFile(const wxString& name,
- wxBitmapType type = wxBITMAP_TYPE_XPM)
- {
- return LoadFile(name, type, -1, -1);
- }
+ bool LoadFile(const wxString& name, wxBitmapType type = wxICON_DEFAULT_TYPE,
+ int desiredWidth = -1, int desiredHeight = -1);
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no