wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
};
-#if defined(__UNIX__)
+#if defined(__UNIX__) && !defined(__CYGWIN__)
#include "wx/unix/app.h"
#else
// this has to be a class and not a typedef as we forward declare it
// it should return true if more idle events are needed, false if not
virtual bool ProcessIdle();
- // Send idle event to window and all subwindows
- // Returns true if more idle time is requested.
- virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
-
// override base class version: GUI apps always use an event loop
virtual bool UsesEventLoop() const { return true; }