#include "wx/treectrl.h"
#include "wx/listctrl.h"
#include "wx/log.h"
-
-#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
-#include "wx/dc.h"
-#endif
+#include "wx/overlay.h"
/*
To use this class, create a wxDragImage when you start dragging, for example:
// Attributes
////////////////////////////////////////////////////////////////////////////
+#ifdef wxHAS_NATIVE_OVERLAY
+ // backing store is not used when native overlays are
+ void SetBackingBitmap(wxBitmap* WXUNUSED(bitmap)) { }
+#else
// For efficiency, tell wxGenericDragImage to use a bitmap that's already
// created (e.g. from last drag)
- void SetBackingBitmap(wxBitmap* bitmap) {
-#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
-#else
- m_pBackingBitmap = bitmap;
-#endif
- }
+ void SetBackingBitmap(wxBitmap* bitmap) { m_pBackingBitmap = bitmap; }
+#endif // wxHAS_NATIVE_OVERLAY/!wxHAS_NATIVE_OVERLAY
// Operations
////////////////////////////////////////////////////////////////////////////
wxWindow* m_window;
wxDC* m_windowDC;
-#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
+#ifdef wxHAS_NATIVE_OVERLAY
wxOverlay m_overlay;
wxDCOverlay* m_dcOverlay;
#else
// (pass to wxGenericDragImage as an efficiency measure)
// A temporary bitmap for repairing/redrawing
wxBitmap m_repairBitmap;
-#endif
+#endif // !wxHAS_NATIVE_OVERLAY
wxRect m_boundingRect;
bool m_fullScreen;