#endif
#include "wx/imaglist.h"
+#include "wx/vector.h"
#include "wx/msw/private.h"
if ( lvi.mask & LVIF_TEXT )
{
wxString text = OnGetItemText(item, lvi.iSubItem);
- wxStrlcpy(lvi.pszText, text, lvi.cchTextMax);
+ wxStrlcpy(lvi.pszText, text.c_str(), lvi.cchTextMax);
}
// see comment at the end of wxListCtrl::GetColumn()
dc.SetPen(pen);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
- int numCols = GetColumnCount();
- int* indexArray = new int[numCols];
- if ( !ListView_GetColumnOrderArray( GetHwnd(), numCols, indexArray) )
+ const int numCols = GetColumnCount();
+ wxVector<int> indexArray(numCols);
+ if ( !ListView_GetColumnOrderArray(GetHwnd(),
+ numCols,
+ &indexArray[0]) )
{
wxFAIL_MSG( _T("invalid column index array in OnPaint()") );
+ return;
}
int x = itemRect.GetX();
dc.DrawLine(x-1, firstItemRect.GetY() - gap,
x-1, itemRect.GetBottom());
}
-
- delete indexArray;
}
}
}