void SetCurrent();
void Update(); // must be called after window drag/grows/zoom or clut change
- void SetColour(const char *colour);
+ void SetColour(const wxChar *colour);
void SwapBuffers();
public:
wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
+ const wxString& name = wxT("GLCanvas") , int *attribList = 0, const wxPalette& palette = wxNullPalette);
wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
+ const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
+ const wxString& name = wxT("GLCanvas"), int *attribList = 0, const wxPalette& palette = wxNullPalette );
~wxGLCanvas();
int *attribList, const wxPalette& palette);
void SetCurrent();
- void SetColour(const char *colour);
+ void SetColour(const wxChar *colour);
void SwapBuffers();
void UpdateContext();
void SetViewport();
+ virtual bool Show(bool show = TRUE) ;
// Unlike some other platforms, this must get called if you override it.
// It sets the viewport correctly and update the context.
virtual void MacSuperChangedPosition() ;
virtual void MacTopLevelWindowChangedPosition() ;
+ virtual void MacSuperShown( bool show ) ;
+
void MacUpdateView() ;
inline wxGLContext* GetContext() const { return m_glContext; }
protected:
wxGLContext* m_glContext;
-
+ bool m_macCanvasIsShown ;
DECLARE_EVENT_TABLE()
};